Made OpenGL driver compile by itself instead of including files from another .cxx file.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11083 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Matthias Melcher 2016-01-29 15:24:33 +00:00
parent 72dda7f35a
commit 222243bc86
13 changed files with 575 additions and 3 deletions

View File

@ -706,6 +706,16 @@
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@ -4758,6 +4768,19 @@
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C9B6BB3F1C5BB07E00E80696 /* Fl_OpenGL_Graphics_Driver.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Fl_OpenGL_Graphics_Driver.h; path = ../../src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver.h; sourceTree = "<group>"; };
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C9B6BB4A1C5BB72500E80696 /* Fl_OpenGL_Display_Device.cxx */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Fl_OpenGL_Display_Device.cxx; path = ../../src/drivers/OpenGL/Fl_OpenGL_Display_Device.cxx; sourceTree = "<group>"; };
C9B6BB4B1C5BB72500E80696 /* Fl_OpenGL_Display_Device.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Fl_OpenGL_Display_Device.h; path = ../../src/drivers/OpenGL/Fl_OpenGL_Display_Device.h; sourceTree = "<group>"; };
C9EDD143127338F600ADB21C /* README.OSX.txt */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; name = README.OSX.txt; path = ../../README.OSX.txt; sourceTree = SOURCE_ROOT; };
C9EDD4DE1274BB6600ADB21C /* png.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = png.h; path = ../../png/png.h; sourceTree = SOURCE_ROOT; };
C9EDD4DF1274BB6600ADB21C /* pngconf.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = pngconf.h; path = ../../png/pngconf.h; sourceTree = SOURCE_ROOT; };
@ -6213,6 +6236,7 @@
7D01507BB2E71FC0C390ABEA /* fltk_gl */ = {
isa = PBXGroup;
children = (
C9B6BB361C5BAF2400E80696 /* Drivers */,
7E097C61B5952D56DFB93ECF /* Headers */,
27C65F509527076EB26E9C0F /* Fl_Gl_Choice.cxx */,
A7A692EB67C5CBE35D4A4B5C /* Fl_Gl_Device_Plugin.cxx */,
@ -6722,6 +6746,8 @@
C97E30A01C596C8500E22076 /* Quartz */ = {
isa = PBXGroup;
children = (
C9B6BB341C5BACA100E80696 /* Fl_Quartz_Display_Device.h */,
C9B6BB331C5BACA100E80696 /* Fl_Quartz_Display_Device.cxx */,
C97E30A21C596CC900E22076 /* Fl_Quartz_Graphics_Driver.h */,
C97E30B11C59704300E22076 /* Fl_Quartz_Graphics_Driver.cxx */,
C97E30A11C596CC900E22076 /* Fl_Quartz_Graphics_Driver_rect.cxx */,
@ -6737,6 +6763,24 @@
name = Quartz;
sourceTree = "<group>";
};
C9B6BB361C5BAF2400E80696 /* Drivers */ = {
isa = PBXGroup;
children = (
C9B6BB4B1C5BB72500E80696 /* Fl_OpenGL_Display_Device.h */,
C9B6BB4A1C5BB72500E80696 /* Fl_OpenGL_Display_Device.cxx */,
C9B6BB3F1C5BB07E00E80696 /* Fl_OpenGL_Graphics_Driver.h */,
C9B6BB481C5BB0C600E80696 /* Fl_OpenGL_Graphics_Driver.cxx */,
C9B6BB371C5BB07E00E80696 /* Fl_OpenGL_Graphics_Driver_arci.cxx */,
C9B6BB381C5BB07E00E80696 /* Fl_OpenGL_Graphics_Driver_color.cxx */,
C9B6BB391C5BB07E00E80696 /* Fl_OpenGL_Graphics_Driver_font.cxx */,
C9B6BB3A1C5BB07E00E80696 /* Fl_OpenGL_Graphics_Driver_image.cxx */,
C9B6BB3C1C5BB07E00E80696 /* Fl_OpenGL_Graphics_Driver_line_style.cxx */,
C9B6BB3D1C5BB07E00E80696 /* Fl_OpenGL_Graphics_Driver_rect.cxx */,
C9B6BB3E1C5BB07E00E80696 /* Fl_OpenGL_Graphics_Driver_vertex.cxx */,
);
name = Drivers;
sourceTree = "<group>";
};
C9EDD4DC1274BB4100ADB21C /* Headers */ = {
isa = PBXGroup;
children = (
@ -10486,6 +10530,7 @@
E1B04810E72BD9557356CAAE /* fluid.cxx in Sources */,
98A96758FF9D01852DFBECFE /* function_panel.cxx in Sources */,
438CCCA43724B2E59680EF6B /* template_panel.cxx in Sources */,
C9B6BB351C5BACA100E80696 /* Fl_Quartz_Display_Device.cxx in Sources */,
27B4C89E8CBF260313ACA42E /* undo.cxx in Sources */,
B7D0770AC83AA04E8E12B76E /* widget_panel.cxx in Sources */,
);
@ -10512,15 +10557,24 @@
buildActionMask = 2147483647;
files = (
C635DF0A06D278F09C3A6359 /* Fl_Gl_Choice.cxx in Sources */,
C9B6BB511C5BB7C500E80696 /* Fl_OpenGL_Graphics_Driver_line_style.cxx in Sources */,
C9B6BB591C5BB7EB00E80696 /* Fl_OpenGL_Graphics_Driver_font.cxx in Sources */,
C9B6BB521C5BB7C500E80696 /* Fl_OpenGL_Graphics_Driver_vertex.cxx in Sources */,
FBAEA5F4CE75FCFCE1B7521A /* Fl_Gl_Device_Plugin.cxx in Sources */,
C9B6BB5A1C5BB7EB00E80696 /* Fl_OpenGL_Graphics_Driver_rect.cxx in Sources */,
C9B6BB581C5BB7EB00E80696 /* Fl_OpenGL_Graphics_Driver_arci.cxx in Sources */,
0C1C8E024CC1739ECC147412 /* Fl_Gl_Overlay.cxx in Sources */,
C9B6BB4D1C5BB7C500E80696 /* Fl_OpenGL_Display_Device.cxx in Sources */,
93473D40BFD87C1C855E3E2B /* Fl_Gl_Window.cxx in Sources */,
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671D5E8AC4CDE34D468FDFE9 /* freeglut_stroke_mono_roman.cxx in Sources */,
58D9DA0C0F0A11E97EAAB61B /* freeglut_stroke_roman.cxx in Sources */,
00BD4FD0209BFB1A6446B9A5 /* freeglut_teapot.cxx in Sources */,
C9B6BB4F1C5BB7C500E80696 /* Fl_OpenGL_Graphics_Driver_color.cxx in Sources */,
0EEF4C6DD5294217DB42BB88 /* gl_draw.cxx in Sources */,
D7C1EDE212D9E84D085257BF /* glut_compatability.cxx in Sources */,
C9B6BB501C5BB7C500E80696 /* Fl_OpenGL_Graphics_Driver_image.cxx in Sources */,
C9B6BB4E1C5BB7C500E80696 /* Fl_OpenGL_Graphics_Driver.cxx in Sources */,
F0EF820CDDEDCCBA9DF9AD84 /* glut_font.cxx in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;

View File

@ -178,6 +178,7 @@ elseif (APPLE)
# FILE(GLOB DRIVER_FILES drivers/Quartz/Fl_Quartz_Graphics_Driver_*.cxx)
set(DRIVER_FILES
drivers/Quartz/Fl_Quartz_Display_Device.cxx
drivers/Quartz/Fl_Quartz_Graphics_Driver.cxx
drivers/Quartz/Fl_Quartz_Graphics_Driver_color.cxx
drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx
@ -223,6 +224,15 @@ set(GLCPPFILES
gl_start.cxx
glut_compatability.cxx
glut_font.cxx
drivers/OpenGL/Fl_OpenGL_Display_Device.cxx
drivers/OpenGL/Fl_OpenGL_Graphics_Driver.cxx
drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx
drivers/OpenGL/Fl_OpenGL_Graphics_Driver_color.cxx
drivers/OpenGL/Fl_OpenGL_Graphics_Driver_font.cxx
drivers/OpenGL/Fl_OpenGL_Graphics_Driver_image.cxx
drivers/OpenGL/Fl_OpenGL_Graphics_Driver_line_style.cxx
drivers/OpenGL/Fl_OpenGL_Graphics_Driver_rect.cxx
drivers/OpenGL/Fl_OpenGL_Graphics_Driver_vertex.cxx
)
set(IMGCPPFILES

View File

@ -31,6 +31,9 @@
#endif
// FIXME: remove the code below
#if 0
// ------ this should be in a separate file! -----------------------------------
#ifdef FL_CFG_GFX_OPENGL
@ -62,6 +65,10 @@ const char *Fl_OpenGL_Display_Device::class_id = "Fl_OpenGL_Display_Device";
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver_rect.cxx"
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver_vertex.cxx"
#endif
#if defined(__APPLE__)
uchar *convert_BGRA_to_RGB(uchar *baseAddress, int w, int h, int mByteWidth)

View File

@ -0,0 +1,42 @@
//
// "$Id$"
//
// implementation of class Fl_Gl_Device_Plugin for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2014 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems to:
//
// http://www.fltk.org/str.php
//
#include <config.h>
#include "../../config_lib.h"
#include <FL/Fl_Gl_Window.H>
#include <FL/Fl_Device.H>
#include <FL/gl.h>
#include "Fl_OpenGL_Graphics_Driver.h"
Fl_OpenGL_Display_Device *Fl_OpenGL_Display_Device::display_device() {
static Fl_OpenGL_Display_Device *display = new Fl_OpenGL_Display_Device(new Fl_OpenGL_Graphics_Driver());
return display;
};
Fl_OpenGL_Display_Device::Fl_OpenGL_Display_Device(Fl_OpenGL_Graphics_Driver *graphics_driver)
: Fl_Surface_Device(graphics_driver)
{
}
const char *Fl_OpenGL_Display_Device::class_id = "Fl_OpenGL_Display_Device";
//
// End of "$Id$".
//

View File

@ -0,0 +1,196 @@
//
// "$Id$"
//
// implementation of class Fl_Gl_Device_Plugin for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2014 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems to:
//
// http://www.fltk.org/str.php
//
// FIXME: fill with code!
#if 0
#include <config.h>
#include "config_lib.h"
#include <FL/Fl_Printer.H>
#include <FL/Fl_Gl_Window.H>
#include "Fl_Gl_Choice.H"
#include <FL/Fl_RGB_Image.H>
#include "FL/Fl.H"
#if defined(WIN32) || defined(__APPLE__)
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: implement code to read OpenGL renderings into RGB maps"
#else
#endif
// ------ this should be in a separate file! -----------------------------------
#ifdef FL_CFG_GFX_OPENGL
#include <FL/Fl_Device.H>
#include <FL/gl.h>
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver.h"
Fl_OpenGL_Display_Device *Fl_OpenGL_Display_Device::display_device() {
static Fl_OpenGL_Display_Device *display = new Fl_OpenGL_Display_Device(new Fl_OpenGL_Graphics_Driver());
return display;
};
Fl_OpenGL_Display_Device::Fl_OpenGL_Display_Device(Fl_OpenGL_Graphics_Driver *graphics_driver)
: Fl_Surface_Device(graphics_driver)
{
}
const char *Fl_OpenGL_Display_Device::class_id = "Fl_OpenGL_Display_Device";
#endif
// ------ end of separate file! ------------------------------------------------
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx"
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver_color.cxx"
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver_font.cxx"
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver_image.cxx"
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver_line_style.cxx"
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver_rect.cxx"
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver_vertex.cxx"
#if defined(__APPLE__)
uchar *convert_BGRA_to_RGB(uchar *baseAddress, int w, int h, int mByteWidth)
{
uchar *newimg = new uchar[3*w*h];
uchar *to = newimg;
for (int i = 0; i < h; i++) {
uchar *from = baseAddress + i * mByteWidth;
for (int j = 0; j < w; j++, from += 4) {
#if __ppc__
memcpy(to, from + 1, 3);
to += 3;
#else
*(to++) = *(from+2);
*(to++) = *(from+1);
*(to++) = *from;
#endif
}
}
delete[] baseAddress;
return newimg;
}
#endif
static Fl_RGB_Image* capture_gl_rectangle(Fl_Gl_Window *glw, int x, int y, int w, int h)
/* captures a rectangle of a Fl_Gl_Window window, and returns it as a RGB image
stored from bottom to top.
*/
{
#if defined(__APPLE__)
const int bytesperpixel = 4;
int factor = glw->pixels_per_unit();
if (factor > 1) {
w *= factor; h *= factor; x *= factor; y *= factor;
}
#else
const int bytesperpixel = 3;
#endif
glw->flush(); // forces a GL redraw, necessary for the glpuzzle demo
// Read OpenGL context pixels directly.
// For extra safety, save & restore OpenGL states that are changed
glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
// Read a block of pixels from the frame buffer
int mByteWidth = w * bytesperpixel;
mByteWidth = (mByteWidth + 3) & ~3; // Align to 4 bytes
uchar *baseAddress = new uchar[mByteWidth * h];
glReadPixels(x, glw->pixel_h() - (y+h), w, h,
#if defined(__APPLE__)
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
#else
GL_RGB, GL_UNSIGNED_BYTE,
#endif
baseAddress);
glPopClientAttrib();
#if defined(__APPLE__)
baseAddress = convert_BGRA_to_RGB(baseAddress, w, h, mByteWidth);
mByteWidth = 3 * w;
#endif
Fl_RGB_Image *img = new Fl_RGB_Image(baseAddress, w, h, 3, mByteWidth);
img->alloc_array = 1;
return img;
}
#ifdef __APPLE__
static void imgProviderReleaseData (void *info, const void *data, size_t size)
{
delete (Fl_RGB_Image *)info;
}
#endif
/**
This class will make sure that OpenGL printing/screen capture is available if fltk_gl
was linked to the program
*/
class Fl_Gl_Device_Plugin : public Fl_Device_Plugin {
public:
Fl_Gl_Device_Plugin() : Fl_Device_Plugin(name()) { }
virtual const char *name() { return "opengl.device.fltk.org"; }
virtual int print(Fl_Widget *w, int x, int y, int height /*useless*/) {
Fl_Gl_Window *glw = w->as_gl_window();
if (!glw) return 0;
Fl_RGB_Image *img = capture_gl_rectangle(glw, 0, 0, glw->w(), glw->h());
#ifdef __APPLE__
if (Fl_Surface_Device::surface()->driver()->has_feature(Fl_Graphics_Driver::NATIVE)) {
// convert the image to CGImage, and draw it at full res (useful on retina display)
CGColorSpaceRef cSpace = CGColorSpaceCreateDeviceRGB();
CGDataProviderRef provider = CGDataProviderCreateWithData(img, img->array, img->ld() * img->h(), imgProviderReleaseData);
CGImageRef cgimg = CGImageCreate(img->w(), img->h(), 8, 24, img->ld(), cSpace,
(CGBitmapInfo)(kCGImageAlphaNone),
provider, NULL, false, kCGRenderingIntentDefault);
CGColorSpaceRelease(cSpace);
CGDataProviderRelease(provider);
CGContextDrawImage(fl_gc, CGRectMake(0, 0, glw->w(), glw->h()), cgimg);
CFRelease(cgimg);
return 1;
} else if (img->w() > glw->w()) {
Fl_RGB_Image *img2 = (Fl_RGB_Image*)img->copy(glw->w(), glw->h());
delete img;
img = img2;
}
#endif
int ld = img->ld() ? img->ld() : img->w() * img->d();
fl_draw_image(img->array + (img->h() - 1) * ld, x, y , img->w(), img->h(), 3, - ld);
delete img;
return 1;
}
virtual Fl_RGB_Image* rectangle_capture(Fl_Widget *widget, int x, int y, int w, int h) {
Fl_Gl_Window *glw = widget->as_gl_window();
if (!glw) return NULL;
return capture_gl_rectangle(glw, x, y, w, h);
}
};
static Fl_Gl_Device_Plugin Gl_Device_Plugin;
// The purpose of this variable, used in Fl_Gl_Window.cxx, is only to force this file to be loaded
// whenever Fl_Gl_Window.cxx is loaded, that is, whenever fltk_gl is.
FL_EXPORT int fl_gl_load_plugin = 0;
#endif
//
// End of "$Id$".
//

View File

@ -0,0 +1,34 @@
//
// "$Id$"
//
// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef FL_CFG_GFX_OPENGL_CXX
#define FL_CFG_GFX_OPENGL_CXX
#include <FL/gl.h>
#include "Fl_OpenGL_Graphics_Driver.h"
const char *Fl_OpenGL_Graphics_Driver::class_id = "Fl_OpenGL_Graphics_Driver";
#endif // FL_CFG_GFX_OPENGL_RECT_CXX
//
// End of "$Id$".
//

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@ -24,7 +24,14 @@
\brief Utility functions for drawing circles using integers
*/
#include <config.h>
#include "../../config_lib.h"
#include "Fl_OpenGL_Graphics_Driver.h"
#include <FL/gl.h>
#include <FL/Fl_Gl_Window.H>
#include <FL/Fl_RGB_Image.H>
#include <FL/Fl.H>
#include <FL/fl_draw.h>
#define _USE_MATH_DEFINES
#include <math.h>

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@ -21,8 +21,15 @@
\brief Color handling
*/
#include <config.h>
#include "../../config_lib.h"
#include "Fl_OpenGL_Graphics_Driver.h"
#include <FL/gl.h>
#include <FL/Fl_Gl_Window.H>
#include <FL/Fl_RGB_Image.H>
#include <FL/Fl.H>
#include <FL/fl_draw.h>
// Implementation of fl_color(i), fl_color(r,g,b).

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@ -27,7 +27,15 @@
*/
#include <config.h>
#include "../../config_lib.h"
#include "Fl_OpenGL_Graphics_Driver.h"
#include <FL/gl.h>
#include <FL/Fl_Gl_Window.H>
#include <FL/Fl_RGB_Image.H>
#include <FL/Fl.H>
#include <FL/fl_draw.h>
// FIXME: check out FreeGlut:
// FIXME: implement font-to-RGBA in the main graphics driver

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@ -24,8 +24,14 @@
\brief Line style drawing utility hiding different platforms.
*/
#include <config.h>
#include "../../config_lib.h"
#include "Fl_OpenGL_Graphics_Driver.h"
#include <FL/gl.h>
#include <FL/Fl_Gl_Window.H>
#include <FL/Fl_RGB_Image.H>
#include <FL/Fl.H>
#include <FL/fl_draw.h>
extern int fl_line_width_;

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@ -25,8 +25,13 @@
\brief OpenGL specific line and polygon drawing with integer coordinates.
*/
#include <FL/gl.h>
#include <config.h>
#include "../../config_lib.h"
#include "Fl_OpenGL_Graphics_Driver.h"
#include <FL/gl.h>
#include <FL/Fl_Gl_Window.H>
#include <FL/Fl_RGB_Image.H>
#include <FL/Fl.H>
// --- line and polygon drawing with integer coordinates
@ -199,8 +204,6 @@ void Fl_OpenGL_Graphics_Driver::restore_clip() {
fl_clip_state_number++;
}
const char *Fl_OpenGL_Graphics_Driver::class_id = "Fl_OpenGL_Graphics_Driver";
#endif // FL_CFG_GFX_OPENGL_RECT_CXX

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@ -0,0 +1,129 @@
//
// "$Id$"
//
// implementation of Fl_Device class for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems to:
//
// http://www.fltk.org/str.php
//
// FIXME: implement this
#if 0
#include <FL/Fl.H>
#include <FL/Fl_Device.H>
#include <FL/Fl_Image.H>
#include "config_lib.h"
#ifdef FL_CFG_GFX_QUARTZ
#include "drivers/Quartz/Fl_Quartz_Graphics_Driver.h"
#endif
#if defined(WIN32) || defined(__APPLE__)
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: instantiate and implement various device drivers here"
#else
#endif
const char *Fl_Device::class_id = "Fl_Device";
const char *Fl_Surface_Device::class_id = "Fl_Surface_Device";
const char *Fl_Display_Device::class_id = "Fl_Display_Device";
const char *Fl_Graphics_Driver::class_id = "Fl_Graphics_Driver";
#if defined(__APPLE__) || defined(FL_DOXYGEN)
# ifndef FL_DOXYGEN
bool Fl_Display_Device::high_res_window_ = false;
# endif
#endif
#if defined(WIN32) || defined(FL_DOXYGEN)
const char *Fl_GDI_Graphics_Driver::class_id = "Fl_GDI_Graphics_Driver";
const char *Fl_GDI_Printer_Graphics_Driver::class_id = "Fl_GDI_Printer_Graphics_Driver";
#endif
#if !(defined(__APPLE__) || defined(WIN32))
#if defined(FL_PORTING)
# pragma message "FL_PORTING: instantiate the main graphics driver here"
#else
const char *Fl_Xlib_Graphics_Driver::class_id = "Fl_Xlib_Graphics_Driver";
#endif
#endif
/** \brief Make this surface the current drawing surface.
This surface will receive all future graphics requests. */
void Fl_Surface_Device::set_current(void)
{
fl_graphics_driver = _driver;
_surface = this;
}
FL_EXPORT Fl_Graphics_Driver *fl_graphics_driver; // the current target device of graphics operations
Fl_Surface_Device* Fl_Surface_Device::_surface; // the current target surface of graphics operations
const Fl_Graphics_Driver::matrix Fl_Graphics_Driver::m0 = {1, 0, 0, 1, 0, 0};
Fl_Graphics_Driver::Fl_Graphics_Driver() {
font_ = 0;
size_ = 0;
sptr=0; rstackptr=0;
rstack[0] = NULL;
fl_clip_state_number=0;
m = m0;
fl_matrix = &m;
p = (XPOINT *)0;
font_descriptor_ = NULL;
p_size = 0;
};
void Fl_Graphics_Driver::text_extents(const char*t, int n, int& dx, int& dy, int& w, int& h)
{
w = (int)width(t, n);
h = - height();
dx = 0;
dy = descent();
}
/** A constructor that sets the graphics driver used by the display */
Fl_Display_Device::Fl_Display_Device(Fl_Graphics_Driver *graphics_driver) : Fl_Surface_Device(graphics_driver) {
this->set_current();
};
/** Returns the platform display device. */
Fl_Display_Device *Fl_Display_Device::display_device() {
static Fl_Display_Device *display = new Fl_Display_Device(new
#if defined(__APPLE__)
Fl_Quartz_Graphics_Driver
#elif defined(WIN32)
Fl_GDI_Graphics_Driver
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: instantiate your display driver here"
Fl_XXX_Graphics_Driver
#else
Fl_Xlib_Graphics_Driver
#endif
);
return display;
};
Fl_Surface_Device *Fl_Surface_Device::default_surface()
{
return Fl_Display_Device::display_device();
}
Fl_Display_Device *Fl_Display_Device::_display = Fl_Display_Device::display_device();
#endif
//
// End of "$Id$".
//

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@ -0,0 +1,69 @@
//
// "$Id$"
//
// Definition of class Fl_Quartz_Display_Device
// for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/** \file Fl_Quartz_Disply_Device.h
\brief Implement a connection between the Cocoa window management and the
Quartz graphics driver on OS X.
*/
#ifndef FL_QUARTZ_DISPLAY_DEVICE_H
#define FL_QUARTZ_DISPLAY_DEVICE_H
// FIXME: implement this
#if 0
#include <FL/x.H>
#include <FL/Fl_Plugin.H>
#include <FL/Fl_Image.H>
#include <FL/Fl_Bitmap.H>
#include <FL/Fl_Pixmap.H>
#include <FL/Fl_RGB_Image.H>
#include <stdlib.h>
/**
A display to which the computer can draw.
When the program begins running, an Fl_Display_Device instance has been created and made the current drawing surface.
There is no need to create any other object of this class.
*/
class FL_EXPORT Fl_Display_Device : public Fl_Surface_Device {
friend class Fl_Quartz_Graphics_Driver;
static Fl_Display_Device *_display; // the platform display device
#ifdef __APPLE__
friend class Fl_X;
friend class Fl_Graphics_Driver;
static bool high_res_window_; //< true when drawing to a window of a retina display (Mac OS X only)
static bool high_resolution() {return high_res_window_;}
#elif defined(WIN32)
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: implement functions for extra high res drawing if your platform supports it"
#else
#endif
public:
static const char *class_id;
const char *class_name() {return class_id;};
Fl_Display_Device(Fl_Graphics_Driver *graphics_driver);
static Fl_Display_Device *display_device();
};
#endif
#endif // FL_QUARTZ_DISPLAY_DEVICE_H
//
// End of "$Id$".
//