Documentation fixes and clarifications.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@11801 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -3,7 +3,7 @@
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//
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// Menu base class header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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// Copyright 1998-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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@ -29,24 +29,24 @@
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/**
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Base class of all widgets that have a menu in FLTK.
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Currently FLTK provides you with
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Fl_Menu_Button, Fl_Menu_Bar, and Fl_Choice.
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<P>The class contains a pointer to an array of structures of type Fl_Menu_Item. The
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array may either be supplied directly by the user program, or it may
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Currently FLTK provides you with Fl_Menu_Button, Fl_Menu_Bar, and Fl_Choice.
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The class contains a pointer to an array of structures of type Fl_Menu_Item.
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The array may either be supplied directly by the user program, or it may
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be "private": a dynamically allocated array managed by the Fl_Menu_.
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When the user clicks a menu item, value() is set to that item
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and then:
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- If the Fl_Menu_Item has a callback set, that callback
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is invoked with any userdata configured for it.
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(The Fl_Menu_ widget's callback is NOT invoked.
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- If the Fl_Menu_Item has a callback set, that callback
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is invoked with any userdata configured for it.
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(The Fl_Menu_ widget's callback is NOT invoked.)
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- For any Fl_Menu_Items that \b don't have a callback set,
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the Fl_Menu_ widget's callback is invoked with any userdata
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configured for it. The callback can determine which item
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was picked using value(), mvalue(), item_pathname(), etc.
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- For any Fl_Menu_Items that \b don't have a callback set,
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the Fl_Menu_ widget's callback is invoked with any userdata
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configured for it. The callback can determine which item
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was picked using value(), mvalue(), item_pathname(), etc.
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*/
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class FL_EXPORT Fl_Menu_ : public Fl_Widget {
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@ -106,12 +106,12 @@ public:
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}
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\endcode
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*/
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*/
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const Fl_Menu_Item *menu() const {return menu_;}
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void menu(const Fl_Menu_Item *m);
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void copy(const Fl_Menu_Item *m, void* user_data = 0);
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int insert(int index, const char*, int shortcut, Fl_Callback*, void* = 0, int = 0);
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int add(const char*, int shortcut, Fl_Callback*, void* = 0, int = 0); // see src/Fl_Menu_add.cxx
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int add(const char*, int shortcut, Fl_Callback*, void* = 0, int = 0); // see src/Fl_Menu_add.cxx
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/** See int Fl_Menu_::add(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0) */
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int add(const char* a, const char* b, Fl_Callback* c, void* d = 0, int e = 0) {
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return add(a,fl_old_shortcut(b),c,d,e);
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@ -127,7 +127,7 @@ public:
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int clear_submenu(int index);
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void replace(int,const char *);
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void remove(int);
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/** Changes the shortcut of item i to n. */
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/** Changes the shortcut of item \p i to \p s. */
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void shortcut(int i, int s) {menu_[i].shortcut(s);}
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/** Sets the flags of item i. For a list of the flags, see Fl_Menu_Item. */
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void mode(int i,int fl) {menu_[i].flags = fl;}
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@ -166,9 +166,9 @@ public:
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/**
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This box type is used to surround the currently-selected items in the
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menus. If this is FL_NO_BOX then it acts like
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FL_THIN_UP_BOX and selection_color() acts like
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FL_WHITE, for back compatibility.
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menus. If this is FL_NO_BOX then it acts like
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FL_THIN_UP_BOX and selection_color() acts like
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FL_WHITE, for back compatibility.
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*/
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Fl_Boxtype down_box() const {return (Fl_Boxtype)down_box_;}
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/** See Fl_Boxtype Fl_Menu_::down_box() const */
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@ -3,7 +3,7 @@
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//
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// Menu bar header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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// Copyright 1998-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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@ -29,35 +29,39 @@
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put this widget along the top edge of your window. The height of the
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widget should be 30 for the menu titles to draw correctly with the
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default font.
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<P>The items on the bar and the menus they bring up are defined by a
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single Fl_Menu_Item
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array. Because a Fl_Menu_Item array defines a hierarchy, the
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The items on the bar and the menus they bring up are defined by a
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single Fl_Menu_Item array.
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Because a Fl_Menu_Item array defines a hierarchy, the
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top level menu defines the items in the menubar, while the submenus
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define the pull-down menus. Sub-sub menus and lower pop up to the right
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of the submenus. </P>
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<P ALIGN=CENTER>\image html menubar.png</P>
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of the submenus.
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\image html menubar.png
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\image latex menubar.png " menubar" width=12cm
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<P>If there is an item in the top menu that is not a title of a
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If there is an item in the top menu that is not a title of a
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submenu, then it acts like a "button" in the menubar. Clicking on it
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will pick it. </P>
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will pick it.
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When the user clicks a menu item, value() is set to that item
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and then:
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- The item's callback is done if one has been set; the
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Fl_Menu_Bar is passed as the Fl_Widget* argument,
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along with any userdata configured for the callback.
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- The item's callback is done if one has been set; the
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Fl_Menu_Bar is passed as the Fl_Widget* argument,
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along with any userdata configured for the callback.
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- If the item does not have a callback, the Fl_Menu_Bar's callback
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is done instead, along with any userdata configured for the callback.
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The callback can determine which item was picked using
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value(), mvalue(), item_pathname(), etc.
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- If the item does not have a callback, the Fl_Menu_Bar's callback
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is done instead, along with any userdata configured for the callback.
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The callback can determine which item was picked using
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value(), mvalue(), item_pathname(), etc.
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<P>Submenus will also pop up in response to shortcuts indicated by
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Submenus will also pop up in response to shortcuts indicated by
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putting a '&' character in the name field of the menu item. If you put a
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'&' character in a top-level "button" then the shortcut picks it. The
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'&' character in submenus is ignored until the menu is popped up. </P>
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<P>Typing the shortcut() of any of the menu items will cause
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'&' character in submenus is ignored until the menu is popped up.
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Typing the shortcut() of any of the menu items will cause
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callbacks exactly the same as when you pick the item with the mouse.
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*/
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class FL_EXPORT Fl_Menu_Bar : public Fl_Menu_ {
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@ -66,20 +70,24 @@ protected:
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public:
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int handle(int);
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/**
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Creates a new Fl_Menu_Bar widget using the given position,
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Creates a new Fl_Menu_Bar widget using the given position,
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size, and label string. The default boxtype is FL_UP_BOX.
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<P>The constructor sets menu() to NULL. See
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Fl_Menu_ for the methods to set or change the menu. </P>
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<P>labelsize(), labelfont(), and labelcolor()
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The constructor sets menu() to NULL. See
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Fl_Menu_ for the methods to set or change the menu.
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labelsize(), labelfont(), and labelcolor()
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are used to control how the menubar items are drawn. They are
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initialized from the Fl_Menu static variables, but you can
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change them if desired. </P>
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<P>label() is ignored unless you change align() to
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change them if desired.
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label() is ignored unless you change align() to
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put it outside the menubar.
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<P>The destructor removes the Fl_Menu_Bar widget and all of its
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The destructor removes the Fl_Menu_Bar widget and all of its
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menu items.
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*/
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Fl_Menu_Bar(int X, int Y, int W, int H,const char *l=0);
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Fl_Menu_Bar(int X, int Y, int W, int H, const char *l=0);
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};
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#endif
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//
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// Common menu code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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// Copyright 1998-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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@ -154,8 +154,8 @@ const Fl_Menu_Item * Fl_Menu_::find_item(const char *pathname) {
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}
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/**
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Find the index the menu array for given \p item.
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Find the index into the menu array for a given \p item.
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A way to convert a menu item pointer into an index.
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Does \b not handle items that are in submenu pointers (FL_SUBMENU_POINTER).
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@ -175,7 +175,7 @@ const Fl_Menu_Item * Fl_Menu_::find_item(const char *pathname) {
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if ( index == -1 ) { ..error.. }
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\endcode
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\param item The *item to be found
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\param[in] item The item to be found
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\returns The index of the item, or -1 if not found.
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\see menu()
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*/
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@ -212,7 +212,7 @@ int Fl_Menu_::find_index(Fl_Callback *cb) const {
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To get the menu item pointer for a pathname, use find_item()
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\param pathname The path and name of the menu item index to find
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\param[in] pathname The path and name of the menu item to find
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\returns The index of the matching item, or -1 if not found.
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\see item_pathname()
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@ -254,7 +254,7 @@ int Fl_Menu_::find_index(const char *pathname) const {
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internationalisation and a menu item can not be found using its label. This
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search is also much faster.
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\param cb find the first item with this callback
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\param[in] cb find the first item with this callback
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\returns The item found, or NULL if not found
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\see find_item(const char*)
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*/
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@ -482,7 +482,7 @@ void Fl_Menu_::clear() {
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is done to make a private array.
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\warning Since this method can change the internal menu array, any menu
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item pointers or indecies the application may have cached can become
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item pointers or indices the application may have cached can become
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stale, and should be recalculated/refreshed.
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\b Example:
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//
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// Menu utilities for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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// Copyright 1998-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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@ -94,13 +94,14 @@ static int compare(const char* a, const char* b) {
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}
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/** Adds a menu item.
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/** Adds an item. The text is split at '/' characters to automatically
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produce submenus (actually a totally unnecessary feature as you can
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now add submenu titles directly by setting SUBMENU in the flags).
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The text is split at '/' characters to automatically
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produce submenus (actually a totally unnecessary feature as you can
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now add submenu titles directly by setting FL_SUBMENU in the flags).
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\returns the index into the menu() array, where the entry was added
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\see Fl_Menu_Item::insert(int, const char*, int, Fl_Callback*, void*, int myflags)
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\returns the index into the menu() array, where the entry was added
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\see Fl_Menu_Item::insert(int, const char*, int, Fl_Callback*, void*, int)
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*/
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int Fl_Menu_Item::add(
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const char *mytext,
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@ -113,7 +114,6 @@ int Fl_Menu_Item::add(
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}
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/**
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Inserts an item at position \p index.
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@ -125,12 +125,13 @@ int Fl_Menu_Item::add(
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In all other aspects, the behavior of insert() is the same as add().
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\param index insert new items here
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\param mytext new label string, details see above
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\param sc keyboard shortcut for new item
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\param cb callback function for new item
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\param data user data for new item
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\param myflags menu flags as described in FL_Menu_Item
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\param[in] index insert new items here
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\param[in] mytext new label string, details see above
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\param[in] sc keyboard shortcut for new item
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\param[in] cb callback function for new item
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\param[in] data user data for new item
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\param[in] myflags menu flags as described in FL_Menu_Item
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\returns the index into the menu() array, where the entry was added
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*/
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int Fl_Menu_Item::insert(
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@ -212,30 +213,33 @@ int Fl_Menu_Item::insert(
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}
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/**
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Adds a new menu item.
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\param[in] label The text label for the menu item.
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\param[in] shortcut Optional keyboard shortcut that can be an int or string; (FL_CTRL+'a') or "^a". Default 0 if none.
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\param[in] callback Optional callback invoked when user clicks the item. Default 0 if none.
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\param[in] userdata Optional user data passed as an argument to the callback. Default 0 if none.
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\param[in] flags Optional flags that control the type of menu item; see below. Default is 0 for none.
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\returns The index into the menu() array, where the entry was added.
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\param[in] label The text label for the menu item.
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\param[in] shortcut Optional keyboard shortcut that can be an int or string:
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(FL_CTRL+'a') or "^a". Default 0 if none.
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\param[in] callback Optional callback invoked when user clicks the item.
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Default 0 if none.
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\param[in] userdata Optional user data passed as an argument to the callback.
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Default 0 if none.
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\param[in] flags Optional flags that control the type of menu item;
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see below. Default is 0 for none.
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\returns The index into the menu() array, where the entry was added.
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\par Description
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If the menu array was directly set with menu(x), then copy() is done
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to make a private array.
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\par
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Since this method can change the internal menu array, any menu item
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pointers or indecies the application may have cached can become stale,
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pointers or indices the application may have cached can become stale,
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and should be recalculated/refreshed.
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\par
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A menu item's callback must not add() items to its parent menu during the callback.
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<B>Detailed Description of Parameters</B>
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\par label
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The menu item's label. This option is required.
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The menu item's label. This argument is required and must not be NULL.
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\par
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The characters "&", "/", "\", and "_" are treated as special characters in the label string.
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The "&" character specifies that the following character is an accelerator and will be underlined.
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@ -276,7 +280,7 @@ int Fl_Menu_Item::insert(
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\endverbatim
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\par
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..where \<ascii_value\> is a decimal value representing an
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ascii character (eg. 97 is the ascii code for 'a'), and the optional
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ASCII character (eg. 97 is the ascii code for 'a'), and the optional
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prefixes enhance the value that follows. Multiple prefixes must
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appear in the order below.
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\par
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@ -316,6 +320,12 @@ int Fl_Menu_Item::insert(
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FL_MENU_DIVIDER // Creates divider line below this item. Also ends a group of radio buttons.
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\endcode
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If FL_SUBMENU is set in an item's flags, then actually two items are added:
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the first item is the menu item (submenu title), as expected, and the second
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item is the submenu terminating item with the label and all other members
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set to 0. If you add submenus with the 'path' technique, then the
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corresponding submenu terminators (maybe more than one) are added as well.
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\todo Raw integer shortcut needs examples.
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Dependent on responses to http://fltk.org/newsgroups.php?gfltk.development+v:10086 and results of STR#2344
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*/
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@ -324,7 +334,6 @@ int Fl_Menu_::add(const char *label,int shortcut,Fl_Callback *callback,void *use
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}
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/**
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Inserts a new menu item at the specified \p index position.
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@ -354,8 +363,8 @@ int Fl_Menu_::add(const char *label,int shortcut,Fl_Callback *callback,void *use
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\returns The index into the menu() array, where the entry was added.
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\see add()
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*/
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*/
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int Fl_Menu_::insert(
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int index,
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const char *label,
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@ -368,7 +377,7 @@ int Fl_Menu_::insert(
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if (this != fl_menu_array_owner) {
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if (fl_menu_array_owner) {
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Fl_Menu_* o = fl_menu_array_owner;
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// the previous owner get's its own correctly-sized array:
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// the previous owner gets its own correctly-sized array:
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int value_offset = (int) (o->value_-local_array);
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int n = local_array_size;
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Fl_Menu_Item* newMenu = o->menu_ = new Fl_Menu_Item[n];
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