FLUID: Eliminating two globals

This commit is contained in:
Matthias Melcher 2024-09-11 22:29:39 +02:00
parent 5cc9845f2f
commit 0ac0ec2aa3
3 changed files with 50 additions and 22 deletions

View File

@ -54,9 +54,6 @@ Fl_Menu_Item menu_item_type_menu[] = {
{"Radio",0,0,(void*)FL_MENU_RADIO},
{0}};
static char submenuflag;
static uchar menuitemtype = 0;
static void delete_dependents(Fl_Menu_Item *m) {
if (!m)
return;
@ -153,6 +150,16 @@ void Fl_Input_Choice_Type::build_menu() {
\return new Menu Item node
*/
Fl_Type *Fl_Menu_Item_Type::make(Strategy strategy) {
return make(0, strategy);
}
/**
Create an add a specific Menu Item node.
\param[in] flags set to 0, FL_MENU_RADIO, FL_MENU_TOGGLE, or FL_SUBMENU
\param[in] strategy add after current or as last child
\return new Menu Item node
*/
Fl_Type* Fl_Menu_Item_Type::make(int flags, Strategy strategy) {
// Find the current menu item:
Fl_Type* q = Fl_Type::current;
Fl_Type* p = q;
@ -168,28 +175,40 @@ Fl_Type *Fl_Menu_Item_Type::make(Strategy strategy) {
o = new Fl_Button(0,0,100,20); // create template widget
}
Fl_Menu_Item_Type* t = submenuflag ? new Fl_Submenu_Type() : new Fl_Menu_Item_Type();
Fl_Menu_Item_Type* t = NULL;
if (flags==FL_SUBMENU) {
t = new Fl_Submenu_Type();
} else {
t = new Fl_Menu_Item_Type();
}
t->o = new Fl_Button(0,0,100,20);
t->o->type(menuitemtype);
t->o->type(flags);
t->factory = this;
t->add(p, strategy);
if (!reading_file) t->label(submenuflag ? "submenu" : "item");
if (!reading_file) {
if (flags==FL_SUBMENU) {
t->label("submenu");
} else {
t->label("item");
}
}
return t;
}
void group_selected_menuitems() {
// The group will be created in the parent group of the current menuitem
if (!Fl_Type::current->is_a(ID_Menu_Item)) {
return;
}
Fl_Menu_Item_Type *q = static_cast<Fl_Menu_Item_Type*>(Fl_Type::current);
Fl_Type *qq = Fl_Type::current->parent;
Fl_Widget_Type *q = static_cast<Fl_Widget_Type*>(Fl_Type::current);
if (!qq || !(qq->is_a(ID_Menu_Manager_) || qq->is_a(ID_Submenu))) {
fl_message("Can't create a new group here.");
fl_message("Can't create a new submenu here.");
return;
}
undo_checkpoint();
undo_suspend();
submenuflag = 1;
Fl_Widget_Type *n = (Fl_Widget_Type*)(q->make(kAddAfterCurrent));
submenuflag = 0;
Fl_Widget_Type *n = (Fl_Widget_Type*)(q->make(FL_SUBMENU, kAddAfterCurrent));
for (Fl_Type *t = qq->next; t && (t->level > qq->level);) {
if (t->level != n->level || t == n || !t->selected) {
t = t->next;
@ -242,10 +261,7 @@ void ungroup_selected_menuitems() {
\return new node
*/
Fl_Type *Fl_Checkbox_Menu_Item_Type::make(Strategy strategy) {
menuitemtype = FL_MENU_TOGGLE;
Fl_Type* t = Fl_Menu_Item_Type::make(strategy);
menuitemtype = 0;
return t;
return Fl_Menu_Item_Type::make(FL_MENU_TOGGLE, strategy);
}
/**
@ -254,10 +270,7 @@ Fl_Type *Fl_Checkbox_Menu_Item_Type::make(Strategy strategy) {
\return new node
*/
Fl_Type *Fl_Radio_Menu_Item_Type::make(Strategy strategy) {
menuitemtype = FL_MENU_RADIO;
Fl_Type* t = Fl_Menu_Item_Type::make(strategy);
menuitemtype = 0;
return t;
return Fl_Menu_Item_Type::make(FL_MENU_RADIO, strategy);
}
/**
@ -266,9 +279,7 @@ Fl_Type *Fl_Radio_Menu_Item_Type::make(Strategy strategy) {
\return new node
*/
Fl_Type *Fl_Submenu_Type::make(Strategy strategy) {
submenuflag = 1;
Fl_Type* t = Fl_Menu_Item_Type::make(strategy);
submenuflag = 0;
Fl_Type* t = Fl_Menu_Item_Type::make(FL_SUBMENU, strategy);
return t;
}

View File

@ -51,6 +51,7 @@ public:
const char* type_name() FL_OVERRIDE {return "MenuItem";}
const char* alt_type_name() FL_OVERRIDE {return "fltk::Item";}
Fl_Type* make(Strategy strategy) FL_OVERRIDE;
Fl_Type* make(int flags, Strategy strategy);
int is_button() const FL_OVERRIDE {return 1;} // this gets shortcut to work
Fl_Widget* widget(int,int,int,int) FL_OVERRIDE {return 0;}
Fl_Widget_Type* _make() FL_OVERRIDE {return 0;}

View File

@ -29,6 +29,22 @@ class Fl_Window_Type;
class Fd_Project_Reader;
class Fd_Project_Writer;
/**
Declare where a new type is placed in the hierarchy.
Note that a type can also be the start of a hierarchy of types. In that case,
\see Fl_Type *Fl_..._Type::make(Strategy strategy) calls `add()`
Add single Type:
Fl_Type *add_new_widget_from_user(Fl_Type *inPrototype, Strategy strategy, bool and_open)
Fl_Type *add_new_widget_from_user(const char *inName, Strategy strategy, bool and_open)
Fl_Type *add_new_widget_from_file(const char *inName, Strategy strategy)
Add a hierarchy of Types
void Fl_Type::add(Fl_Type *p, Strategy strategy)
int read_file(const char *filename, int merge, Strategy strategy)
Fl_Type *Fd_Project_Reader::read_children(Fl_Type *p, int merge, Strategy strategy, char skip_options)
int Fd_Project_Reader::read_project(const char *filename, int merge, Strategy strategy)
*/
typedef enum {
kAddAsLastChild = 0,
kAddAfterCurrent