Further fix to support gl_start()/gl_finish() under MacOS platform.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@13109 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -86,11 +86,13 @@ static Fl_Window* cached_window;
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#ifdef FL_CFG_GFX_QUARTZ
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# include "drivers/Cocoa/Fl_Cocoa_Window_Driver.H"
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# include "Fl_Screen_Driver.H"
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extern void gl_texture_reset();
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Fl_Gl_Choice *Fl_Cocoa_Gl_Window_Driver::find(int m, const int *alistp)
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{
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Fl::screen_driver()->open_display(); // useful when called through gl_start()
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Fl_Gl_Choice *g = Fl_Gl_Window_Driver::find_begin(m, alistp);
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if (g) return g;
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NSOpenGLPixelFormat* fmt = Fl_Cocoa_Window_Driver::mode_to_NSOpenGLPixelFormat(m, alistp);
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