Second part of STR #2214 rework.
This is the simplification of GL font selection under X11 made possible by the earlier patches from ucko. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7475 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -82,26 +82,17 @@ void gl_font(int fontid, int size) {
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#else // Fltk-1.1.8 style GL font selection
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#if defined (USE_X11) // X-windows options follow, either XFT or "plain" X
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# if USE_XFT // XFT case
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# warning We really need a glXUseXftFont implementation here...
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// fl_xfont = fl_xxfont();
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XFontStruct *font = fl_xxfont();
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# warning Ideally, for XFT, we really need a glXUseXftFont implementation here...
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# warning GL font selection is basically wrong here
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/* OksiD had a fairly sophisticated scheme for storing multiple X fonts in a XUtf8FontStruct,
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* then sorting through them at draw time (for normal X rendering) to find which one can
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* render the current glyph... But for now, just use the first font in the list for GL...
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*/
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XFontStruct *font = fl_xfont;
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int base = font->min_char_or_byte2;
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int count = font->max_char_or_byte2-base+1;
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fl_fontsize->listbase = glGenLists(256);
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glXUseXFont(font->fid, base, count, fl_fontsize->listbase+base);
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# else // plain X
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# warning GL font selection is basically wrong here
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/* OksiD has a fairly sophisticated scheme for storing multiple X fonts in a XUtf8FontStruct,
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* then sorting through them at draw time (for normal X rendering) to find which one can
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* render the current glyph... But for now, just use the first font in the list for GL...
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*/
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XFontStruct *tmp_font = fl_fontsize->font->fonts[0]; // this is certainly wrong!
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int base = tmp_font->min_char_or_byte2;
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int count = tmp_font->max_char_or_byte2-base+1;
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fl_fontsize->listbase = glGenLists(256);
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glXUseXFont(tmp_font->fid, base, count, fl_fontsize->listbase+base);
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# endif // USE_XFT
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# elif defined(WIN32)
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int base = fl_fontsize->metr.tmFirstChar;
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int count = fl_fontsize->metr.tmLastChar-base+1;
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