mirror of https://github.com/fltk/fltk
Add implementation explanatory comments about how the screen driver supports public function fl_read_image().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12157 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -123,6 +123,21 @@ public:
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#if defined(FL_PORTING)
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# pragma message "FL_PORTING: implement code to read RGB data from screen"
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#endif
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/* Both member functions read_image() and read_win_rectangle() support
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the public function fl_read_image() which captures pixel data either from
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the current window or from an offscreen buffer.
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A platform re-implements either read_image() or read_win_rectangle().
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In the 1st case and for capture from a window, the returned pixel array
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also contains data from any embedded sub-window.
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In the 2nd case and for capture from a window, only data from the current
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window is collected, and read_image()'s default implementation captures
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pixels from any subwindow.
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A platform may also use its read_win_rectangle() implementation to capture
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window decorations (e.g., title bar). In that case, it is called by
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Fl_XXX_Window_Driver::capture_titlebar_and_borders().
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*/
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virtual uchar *read_image(uchar *p, int x, int y, int w, int h, int alpha);
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virtual Fl_RGB_Image *read_win_rectangle(uchar *p, int X, int Y, int w, int h, int alpha) {return NULL;}
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static void write_image_inside(Fl_RGB_Image *to, Fl_RGB_Image *from, int to_x, int to_y);
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