Create virtual Fl_RGB_Image* Fl_Gl_Window_Driver::capture_gl_rectangle()
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@ -51,6 +51,7 @@ class Fl_Gl_Window_Driver;
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class FL_EXPORT Fl_Gl_Window : public Fl_Window {
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friend class Fl_Gl_Window_Driver;
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friend class _Fl_Gl_Overlay;
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friend class Fl_OpenGL_Display_Device;
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Fl_Gl_Window_Driver *pGlWindowDriver;
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/** Returns a pointer to the window's Fl_Gl_Window_Driver object */
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@ -99,6 +99,7 @@ public:
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virtual char *alpha_mask_for_string(const char *str, int n, int w, int h);
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virtual int genlistsize() { return 0; } // support for gl_draw()
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virtual Fl_Font_Descriptor** fontnum_to_fontdescriptor(int fnum);
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virtual Fl_RGB_Image* capture_gl_rectangle(int x, int y, int w, int h);
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};
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#endif /* Fl_Gl_Window_Driver_H */
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@ -54,6 +54,7 @@ class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver {
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virtual void redraw_overlay();
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virtual void gl_start();
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virtual char *alpha_mask_for_string(const char *str, int n, int w, int h);
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virtual Fl_RGB_Image* capture_gl_rectangle(int x, int y, int w, int h);
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};
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// Describes crap needed to create a GLContext.
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@ -245,4 +246,56 @@ void Fl_Cocoa_Gl_Window_Driver::gl_start() {
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Fl_Cocoa_Window_Driver::gl_start(gl_start_context);
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}
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// convert BGRA to RGB and also exchange top and bottom
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static uchar *convert_BGRA_to_RGB(uchar *baseAddress, int w, int h, int mByteWidth)
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{
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uchar *newimg = new uchar[3*w*h];
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uchar *to = newimg;
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for (int i = h-1; i >= 0; i--) {
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uchar *from = baseAddress + i * mByteWidth;
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for (int j = 0; j < w; j++, from += 4) {
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#if defined(__ppc__) && __ppc__
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memcpy(to, from + 1, 3);
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to += 3;
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#else
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*(to++) = *(from+2);
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*(to++) = *(from+1);
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*(to++) = *from;
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#endif
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}
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}
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delete[] baseAddress;
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return newimg;
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}
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Fl_RGB_Image* Fl_Cocoa_Gl_Window_Driver::capture_gl_rectangle(int x, int y, int w, int h)
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{
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Fl_Gl_Window* glw = pWindow;
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float factor = glw->pixels_per_unit();
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if (factor != 1) {
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w *= factor; h *= factor; x *= factor; y *= factor;
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}
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Fl_Cocoa_Window_Driver::GLcontext_makecurrent(glw->context());
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Fl_Cocoa_Window_Driver::flush_context(glw->context()); // to capture also the overlay and for directGL demo
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// Read OpenGL context pixels directly.
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// For extra safety, save & restore OpenGL states that are changed
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glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
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glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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glPixelStorei(GL_PACK_SKIP_ROWS, 0);
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glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
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// Read a block of pixels from the frame buffer
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int mByteWidth = w * 4;
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mByteWidth = (mByteWidth + 3) & ~3; // Align to 4 bytes
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uchar *baseAddress = new uchar[mByteWidth * h];
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glReadPixels(x, glw->pixel_h() - (y+h), w, h,
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GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, baseAddress);
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glPopClientAttrib();
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baseAddress = convert_BGRA_to_RGB(baseAddress, w, h, mByteWidth);
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Fl_RGB_Image *img = new Fl_RGB_Image(baseAddress, w, h, 3, 3 * w);
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img->alloc_array = 1;
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Fl_Cocoa_Window_Driver::flush_context(glw->context());
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return img;
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}
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#endif // HAVE_GL
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@ -16,7 +16,10 @@
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#include "../../config_lib.h"
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#include <FL/Fl_Gl_Window.H>
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#include "../../Fl_Gl_Window_Driver.H"
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#include <FL/Fl_Image.H>
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#include "../../Fl_Screen_Driver.H"
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#include "../../Fl_Window_Driver.H"
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#include <FL/gl.h>
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#include <string.h>
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@ -35,69 +38,17 @@ Fl_OpenGL_Display_Device::Fl_OpenGL_Display_Device(Fl_OpenGL_Graphics_Driver *gr
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{
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}
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#ifdef FL_CFG_GFX_QUARTZ
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#include "../../Fl_Gl_Window_Driver.H"
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#include "../Cocoa/Fl_Cocoa_Window_Driver.H"
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// convert BGRA to RGB and also exchange top and bottom
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static uchar *convert_BGRA_to_RGB(uchar *baseAddress, int w, int h, int mByteWidth)
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{
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uchar *newimg = new uchar[3*w*h];
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uchar *to = newimg;
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for (int i = h-1; i >= 0; i--) {
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uchar *from = baseAddress + i * mByteWidth;
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for (int j = 0; j < w; j++, from += 4) {
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#if defined(__ppc__) && __ppc__
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memcpy(to, from + 1, 3);
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to += 3;
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#else
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*(to++) = *(from+2);
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*(to++) = *(from+1);
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*(to++) = *from;
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#endif
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}
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}
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delete[] baseAddress;
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return newimg;
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}
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Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window* glw, int x, int y, int w, int h)
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{
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float factor = glw->pixels_per_unit();
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if (factor != 1) {
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w *= factor; h *= factor; x *= factor; y *= factor;
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}
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Fl_Cocoa_Window_Driver::GLcontext_makecurrent(glw->context());
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Fl_Cocoa_Window_Driver::flush_context(glw->context()); // to capture also the overlay and for directGL demo
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// Read OpenGL context pixels directly.
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// For extra safety, save & restore OpenGL states that are changed
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glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
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glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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glPixelStorei(GL_PACK_SKIP_ROWS, 0);
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glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
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// Read a block of pixels from the frame buffer
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int mByteWidth = w * 4;
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mByteWidth = (mByteWidth + 3) & ~3; // Align to 4 bytes
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uchar *baseAddress = new uchar[mByteWidth * h];
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glReadPixels(x, glw->pixel_h() - (y+h), w, h,
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GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, baseAddress);
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glPopClientAttrib();
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baseAddress = convert_BGRA_to_RGB(baseAddress, w, h, mByteWidth);
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Fl_RGB_Image *img = new Fl_RGB_Image(baseAddress, w, h, 3, 3 * w);
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img->alloc_array = 1;
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Fl_Cocoa_Window_Driver::flush_context(glw->context());
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return img;
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return glw->gl_driver()->capture_gl_rectangle(x, y, w, h);
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}
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#else
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#include "../../Fl_Screen_Driver.H"
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#include "../../Fl_Window_Driver.H"
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Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window *glw, int x, int y, int w, int h)
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/* captures a rectangle of a Fl_Gl_Window window, and returns it as a RGB image
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/* Captures a rectangle of a Fl_Gl_Window and returns it as a RGB image.
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This is the platform-independent version. Some platforms may re-implement it.
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*/
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Fl_RGB_Image* Fl_Gl_Window_Driver::capture_gl_rectangle(int x, int y, int w, int h)
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{
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Fl_Gl_Window *glw = pWindow;
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glw->flush(); // forces a GL redraw, necessary for the glpuzzle demo
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// Read OpenGL context pixels directly.
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// For extra safety, save & restore OpenGL states that are changed
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@ -135,5 +86,3 @@ Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window *glw,
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img->alloc_array = 1;
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return img;
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}
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#endif
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