2006-08-25 10:58:33 +04:00
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//
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// "$Id$"
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//
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// "Block Attack!" scrolling blocks game using the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2006 by Michael Sweet.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#include <FL/Fl.H>
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#include <FL/Fl_Double_Window.H>
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#include <FL/Fl_Preferences.H>
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#include <FL/Fl_XPM_Image.H>
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#include <FL/fl_draw.H>
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#include <FL/x.H>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <math.h>
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// Audio headers...
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#include <config.h>
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#ifndef WIN32
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# include <unistd.h>
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2006-08-25 14:12:33 +04:00
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# include <sys/time.h>
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2006-08-25 10:58:33 +04:00
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#endif // !WIN32
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#ifdef HAVE_ALSA_ASOUNDLIB_H
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# define ALSA_PCM_NEW_HW_PARAMS_API
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# include <alsa/asoundlib.h>
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#endif // HAVE_ALSA_ASOUNDLIB_H
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#ifdef __APPLE__
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# include <CoreAudio/AudioHardware.h>
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#endif // __APPLE__
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#ifdef WIN32
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# include <mmsystem.h>
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#endif // WIN32
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#define BLOCK_COLS 20
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#define BLOCK_ROWS 10
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#define BLOCK_SIZE 32
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#define BLOCK_BLAST 100
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#include "pixmaps/blast.xpm"
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Fl_Pixmap blast_pixmap(blast_xpm);
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#include "pixmaps/red.xpm"
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Fl_Pixmap red_pixmap(red_xpm);
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#include "pixmaps/red_bomb.xpm"
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Fl_Pixmap red_bomb_pixmap(red_bomb_xpm);
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#include "pixmaps/green.xpm"
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Fl_Pixmap green_pixmap(green_xpm);
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#include "pixmaps/green_bomb.xpm"
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Fl_Pixmap green_bomb_pixmap(green_bomb_xpm);
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#include "pixmaps/blue.xpm"
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Fl_Pixmap blue_pixmap(blue_xpm);
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#include "pixmaps/blue_bomb.xpm"
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Fl_Pixmap blue_bomb_pixmap(blue_bomb_xpm);
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#include "pixmaps/yellow.xpm"
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Fl_Pixmap yellow_pixmap(yellow_xpm);
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#include "pixmaps/yellow_bomb.xpm"
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Fl_Pixmap yellow_bomb_pixmap(yellow_bomb_xpm);
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#include "pixmaps/cyan.xpm"
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Fl_Pixmap cyan_pixmap(cyan_xpm);
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#include "pixmaps/cyan_bomb.xpm"
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Fl_Pixmap cyan_bomb_pixmap(cyan_bomb_xpm);
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#include "pixmaps/magenta.xpm"
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Fl_Pixmap magenta_pixmap(magenta_xpm);
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#include "pixmaps/magenta_bomb.xpm"
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Fl_Pixmap magenta_bomb_pixmap(magenta_bomb_xpm);
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#include "pixmaps/gray.xpm"
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Fl_Pixmap gray_pixmap(gray_xpm);
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#include "pixmaps/gray_bomb.xpm"
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Fl_Pixmap gray_bomb_pixmap(gray_bomb_xpm);
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Fl_Pixmap *normal_pixmaps[] =
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{
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&red_pixmap,
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&green_pixmap,
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&blue_pixmap,
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&yellow_pixmap,
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&cyan_pixmap,
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&magenta_pixmap,
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&gray_pixmap
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};
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Fl_Pixmap *bomb_pixmaps[] =
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{
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&red_bomb_pixmap,
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&green_bomb_pixmap,
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&blue_bomb_pixmap,
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&yellow_bomb_pixmap,
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&cyan_bomb_pixmap,
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&magenta_bomb_pixmap,
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&gray_bomb_pixmap
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};
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// Sound class...
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//
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// There are MANY ways to implement sound in a FLTK application.
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// The approach we are using here is to conditionally compile OS-
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// specific code into the application - CoreAudio for MacOS X, the
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// standard Win32 API stuff for Windows, ALSA or X11 for Linux, and
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// X11 for all others. We have to support ALSA on Linux because the
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// current Xorg releases no longer support XBell() or the PC speaker.
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//
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// There are several good cross-platform audio libraries we could also
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// use, such as OpenAL, PortAudio, and SDL, however they were not chosen
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// for this application because of our limited use of sound.
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//
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// Many thanks to Ian MacArthur who provided sample code that led to
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// the CoreAudio implementation you see here!
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class BlockSound {
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// Private, OS-specific data...
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#ifdef __APPLE__
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AudioDeviceID device;
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AudioStreamBasicDescription format;
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short *data;
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int remaining;
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static OSStatus audio_cb(AudioDeviceID device,
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const AudioTimeStamp *current_time,
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const AudioBufferList *data_in,
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const AudioTimeStamp *time_in,
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AudioBufferList *data_out,
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const AudioTimeStamp *time_out,
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void *client_data);
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#elif defined(WIN32)
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HWAVEOUT device;
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HGLOBAL header_handle;
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LPWAVEHDR header_ptr;
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HGLOBAL data_handle;
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LPSTR data_ptr;
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#else
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# ifdef HAVE_ALSA_ASOUNDLIB_H
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snd_pcm_t *handle;
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# endif // HAVE_ALSA_ASOUNDLIB_H
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#endif // __APPLE__
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public:
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// Common data...
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static short *sample_data;
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static int sample_size;
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BlockSound();
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~BlockSound();
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void play_explosion(float duration);
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};
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// Sound class globals...
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short *BlockSound::sample_data = NULL;
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int BlockSound::sample_size = 0;
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// Initialize the BlockSound class
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BlockSound::BlockSound() {
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sample_size = 0;
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#ifdef __APPLE__
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remaining = 0;
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UInt32 size = sizeof(device);
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if (AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice,
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&size, (void *)&device) != noErr) return;
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size = sizeof(format);
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if (AudioDeviceGetProperty(device, 0, false, kAudioDevicePropertyStreamFormat,
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&size, &format) != noErr) return;
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// Set up a format we like...
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format.mSampleRate = 44100.0; // 44.1kHz
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format.mChannelsPerFrame = 2; // stereo
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if (AudioDeviceSetProperty(device, NULL, 0, false,
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kAudioDevicePropertyStreamFormat,
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sizeof(format), &format) != noErr) return;
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// Check we got linear pcm - what to do if we did not ???
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if (format.mFormatID != kAudioFormatLinearPCM) return;
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// Attach the callback
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if (AudioDeviceAddIOProc(device, audio_cb, (void *)this) != noErr) return;
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// Start the device...
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AudioDeviceStart(device, audio_cb);
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sample_size = (int)format.mSampleRate;
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#elif defined(WIN32)
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WAVEFORMATEX format;
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memset(&format, 0, sizeof(format));
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format.cbSize = sizeof(format);
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format.wFormatTag = WAVE_FORMAT_PCM;
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format.nChannels = 2;
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format.nSamplesPerSec = 44100;
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format.nAvgBytesPerSec = 44100 * 4;
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format.nBlockAlign = 4;
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format.wBitsPerSample = 16;
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data_handle = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, format.nSamplesPerSec / 5);
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if (!data_handle) return;
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data_ptr = (LPSTR)GlobalLock(data_handle);
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header_handle = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, sizeof(WAVEHDR));
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if (!header_handle) return;
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header_ptr = (WAVEHDR *)GlobalLock(header_handle);
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header_ptr->lpData = data_ptr;
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header_ptr->dwFlags = 0;
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header_ptr->dwLoops = 0;
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if (waveOutOpen(&device, WAVE_MAPPER, &format, 0, 0, WAVE_ALLOWSYNC)
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!= MMSYSERR_NOERROR) return;
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sample_size = format.nSamplesPerSec;
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#else
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# ifdef HAVE_ALSA_ASOUNDLIB_H
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handle = NULL;
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if (snd_pcm_open(&handle, "default", SND_PCM_STREAM_PLAYBACK, 0) >= 0) {
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// Initialize PCM sound stuff...
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snd_pcm_hw_params_t *params;
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snd_pcm_hw_params_alloca(¶ms);
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snd_pcm_hw_params_any(handle, params);
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snd_pcm_hw_params_set_access(handle, params, SND_PCM_ACCESS_RW_INTERLEAVED);
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snd_pcm_hw_params_set_format(handle, params, SND_PCM_FORMAT_S16);
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snd_pcm_hw_params_set_channels(handle, params, 2);
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unsigned rate = 44100;
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int dir;
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snd_pcm_hw_params_set_rate_near(handle, params, &rate, &dir);
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snd_pcm_uframes_t period = (int)rate;
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snd_pcm_hw_params_set_period_size_near(handle, params, &period, &dir);
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sample_size = rate;
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if (snd_pcm_hw_params(handle, params) < 0) {
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sample_size = 0;
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snd_pcm_close(handle);
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handle = NULL;
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}
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}
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# endif // HAVE_ALSA_ASOUNDLIB_H
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#endif // __APPLE__
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if (sample_size) {
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// Make an explosion sound by passing white noise through a low pass
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// filter with a decreasing frequency...
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sample_data = new short[2 * sample_size];
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short *sample_ptr = sample_data;
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int max_sample = 2 * sample_size - 2;
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*sample_ptr++ = 0;
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*sample_ptr++ = 0;
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for (int j = max_sample; j > 0; j --, sample_ptr ++) {
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float freq = (float)j / (float)max_sample;
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float volume = 32767.0 * (0.5 * sqrt(freq) + 0.5);
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float sample = 0.0001 * ((rand() % 20001) - 10000);
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*sample_ptr = (int)(volume * freq * sample +
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(1.0 - freq) * sample_ptr[-2]);
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}
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}
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}
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// Cleanup the BlockSound class
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BlockSound::~BlockSound() {
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#ifdef __APPLE__
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if (sample_size) {
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AudioDeviceStop(device, audio_cb);
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AudioDeviceRemoveIOProc(device, audio_cb);
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}
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#elif defined(WIN32)
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if (sample_size) {
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waveOutClose(device);
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GlobalUnlock(header_handle);
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GlobalFree(header_handle);
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GlobalUnlock(data_handle);
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GlobalFree(data_handle);
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}
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#else
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# ifdef HAVE_ALSA_ASOUNDLIB_H
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if (handle) {
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snd_pcm_drain(handle);
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snd_pcm_close(handle);
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}
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# endif // HAVE_ALSA_ASOUNDLIB_H
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#endif // __APPLE__
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if (sample_size) {
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delete[] sample_data;
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}
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}
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#ifdef __APPLE__
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// Callback function for writing audio data...
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OSStatus
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BlockSound::audio_cb(AudioDeviceID device,
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const AudioTimeStamp *current_time,
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const AudioBufferList *data_in,
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const AudioTimeStamp *time_in,
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AudioBufferList *data_out,
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const AudioTimeStamp *time_out,
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void *client_data) {
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BlockSound *ss = (BlockSound *)client_data;
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int count;
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float *buffer;
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if (!ss->remaining) return noErr;
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for (count = data_out->mBuffers[0].mDataByteSize / sizeof(float),
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buffer = (float*) data_out->mBuffers[0].mData;
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ss->remaining > 0 && count > 0;
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count --, ss->data ++, ss->remaining --) {
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*buffer++ = *(ss->data) / 32767.0;
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}
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while (count > 0) {
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*buffer++ = 0.0;
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count --;
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}
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return noErr;
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}
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#endif // __APPLE__
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// Play a note for the given amount of time...
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void BlockSound::play_explosion(float duration) {
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Fl::check();
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if (duration <= 0.0)
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return;
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if (duration > 1.0)
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duration = 1.0;
|
|
|
|
|
|
|
|
int samples = (int)(duration * sample_size);
|
|
|
|
short *sample_ptr = sample_data + 2 * (sample_size - samples);
|
|
|
|
|
|
|
|
#ifdef __APPLE__
|
|
|
|
// Point to the next note...
|
|
|
|
data = sample_ptr;
|
|
|
|
remaining = samples * 2;
|
|
|
|
|
|
|
|
#elif defined(WIN32)
|
|
|
|
if (sample_size) {
|
|
|
|
memcpy(data_ptr, sample_ptr, samples * 4);
|
|
|
|
|
|
|
|
header_ptr->dwBufferLength = samples * 4;
|
|
|
|
waveOutPrepareHeader(device, header_ptr, sizeof(WAVEHDR));
|
|
|
|
|
|
|
|
waveOutWrite(device, header_ptr, sizeof(WAVEHDR));
|
|
|
|
} else Beep(440, (int)(1000.0 * duration));
|
|
|
|
|
|
|
|
#elif defined(HAVE_ALSA_ASOUNDLIB_H)
|
|
|
|
if (handle) {
|
|
|
|
// Use ALSA to play the sound...
|
|
|
|
if (snd_pcm_writei(handle, sample_ptr, samples) < 0) {
|
|
|
|
snd_pcm_prepare(handle);
|
|
|
|
snd_pcm_writei(handle, sample_ptr, samples);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
#endif // __APPLE__
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
class BlockWindow : public Fl_Double_Window
|
|
|
|
{
|
2006-08-26 17:14:24 +04:00
|
|
|
public:
|
|
|
|
|
2006-08-25 10:58:33 +04:00
|
|
|
struct Block
|
|
|
|
{
|
|
|
|
int color;
|
|
|
|
bool bomb;
|
|
|
|
int y;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Column
|
|
|
|
{
|
|
|
|
int num_blocks;
|
|
|
|
Block blocks[BLOCK_ROWS];
|
|
|
|
int x;
|
|
|
|
};
|
|
|
|
|
2006-08-26 17:14:24 +04:00
|
|
|
private:
|
|
|
|
|
2006-08-25 10:58:33 +04:00
|
|
|
int num_columns_;
|
|
|
|
Column columns_[BLOCK_COLS];
|
|
|
|
int count_;
|
|
|
|
int high_score_;
|
|
|
|
float interval_;
|
|
|
|
int level_;
|
|
|
|
int num_colors_;
|
|
|
|
int opened_columns_;
|
|
|
|
bool paused_;
|
|
|
|
static Fl_Preferences prefs_;
|
|
|
|
int score_;
|
|
|
|
BlockSound *sound_;
|
|
|
|
char title_[255];
|
|
|
|
int title_y_;
|
|
|
|
|
|
|
|
int bomb(int color);
|
|
|
|
int click(int col, int row);
|
|
|
|
void init();
|
|
|
|
static void timeout_cb(BlockWindow *bw);
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
BlockWindow(int X, int Y, int W, int H, const char *L = 0);
|
|
|
|
BlockWindow(int W, int H, const char *L = 0);
|
|
|
|
~BlockWindow();
|
|
|
|
|
|
|
|
void draw();
|
|
|
|
int handle(int event);
|
|
|
|
void new_game();
|
|
|
|
int score() { return (score_); }
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Fl_Preferences BlockWindow::prefs_(Fl_Preferences::USER, "fltk.org", "blocks");
|
|
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
main(int argc, char *argv[])
|
|
|
|
{
|
|
|
|
BlockWindow *bw = new BlockWindow(BLOCK_COLS * BLOCK_SIZE,
|
|
|
|
BLOCK_ROWS * BLOCK_SIZE + 20,
|
|
|
|
"Block Attack!");
|
|
|
|
|
|
|
|
|
|
|
|
bw->show(argc, argv);
|
|
|
|
|
|
|
|
return (Fl::run());
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
BlockWindow::BlockWindow(int X, int Y, int W, int H, const char *L)
|
|
|
|
: Fl_Double_Window(X, Y, W, H, L)
|
|
|
|
{
|
|
|
|
init();
|
|
|
|
|
|
|
|
sound_ = new BlockSound();
|
|
|
|
|
|
|
|
prefs_.get("high_score", high_score_, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
BlockWindow::BlockWindow(int W, int H, const char *L)
|
|
|
|
: Fl_Double_Window(W, H, L)
|
|
|
|
{
|
|
|
|
init();
|
|
|
|
|
|
|
|
sound_ = new BlockSound();
|
|
|
|
|
|
|
|
prefs_.get("high_score", high_score_, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
BlockWindow::~BlockWindow()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
BlockWindow::bomb(int color)
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
int count;
|
|
|
|
Block *b;
|
|
|
|
Column *c;
|
|
|
|
|
|
|
|
|
|
|
|
if (color >= BLOCK_BLAST)
|
|
|
|
return (0);
|
|
|
|
|
|
|
|
for (i = num_columns_, c = columns_, count = 1; i > 0; i --, c ++)
|
|
|
|
for (j = c->num_blocks, b = c->blocks; j > 0; j --, b ++)
|
|
|
|
if (b->color == color)
|
|
|
|
{
|
|
|
|
b->color = -color;
|
|
|
|
count ++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return (count);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
BlockWindow::click(int col, int row)
|
|
|
|
{
|
|
|
|
Block *b;
|
|
|
|
Column *c;
|
|
|
|
int count, color;
|
|
|
|
|
|
|
|
|
|
|
|
c = columns_ + col;
|
|
|
|
b = c->blocks + row;
|
|
|
|
color = b->color;
|
|
|
|
|
|
|
|
if (color < 0 || color >= BLOCK_BLAST)
|
|
|
|
return (0);
|
|
|
|
|
|
|
|
// Find the bottom block...
|
|
|
|
while (row > 0 && b[-1].color == color)
|
|
|
|
{
|
|
|
|
row --;
|
|
|
|
b --;
|
|
|
|
}
|
|
|
|
|
|
|
|
count = 0;
|
|
|
|
|
|
|
|
while (row < c->num_blocks && b->color == color)
|
|
|
|
{
|
|
|
|
b->color = -color;
|
|
|
|
|
|
|
|
if (col > 0 && row < c[-1].num_blocks &&
|
|
|
|
c[-1].blocks[row].color == color)
|
|
|
|
count += click(col - 1, row);
|
|
|
|
|
|
|
|
if (col < (num_columns_ - 1) && row < c[1].num_blocks &&
|
|
|
|
c[1].blocks[row].color == color)
|
|
|
|
count += click(col + 1, row);
|
|
|
|
|
|
|
|
count ++;
|
|
|
|
row ++;
|
|
|
|
b ++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return (count);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
BlockWindow::draw()
|
|
|
|
{
|
|
|
|
int i, j, xx, yy;
|
|
|
|
Block *b;
|
|
|
|
Column *c;
|
|
|
|
|
|
|
|
|
|
|
|
fl_color(FL_BLACK);
|
|
|
|
fl_rectf(0, 0, w(), h());
|
|
|
|
|
|
|
|
for (i = num_columns_, c = columns_; i > 0; i --, c ++)
|
|
|
|
for (j = c->num_blocks, b = c->blocks; j > 0; j --, b ++)
|
|
|
|
{
|
|
|
|
xx = w() - c->x;
|
|
|
|
yy = h() - BLOCK_SIZE - b->y;
|
|
|
|
|
|
|
|
if (b->color >= BLOCK_BLAST)
|
|
|
|
{
|
|
|
|
b->color ++;
|
|
|
|
blast_pixmap.draw(xx, yy);
|
|
|
|
}
|
|
|
|
else if (b->color < 0)
|
|
|
|
{
|
|
|
|
if (b->bomb)
|
|
|
|
bomb_pixmaps[-b->color - 1]->draw(xx, yy);
|
|
|
|
else
|
|
|
|
normal_pixmaps[-b->color - 1]->draw(xx, yy);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (b->bomb)
|
|
|
|
bomb_pixmaps[b->color - 1]->draw(xx, yy);
|
|
|
|
else
|
|
|
|
normal_pixmaps[b->color - 1]->draw(xx, yy);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (paused_ || interval_ < 0.0)
|
|
|
|
{
|
|
|
|
const char *s;
|
|
|
|
|
|
|
|
if (interval_ < 0.0)
|
|
|
|
{
|
|
|
|
#ifdef DEBUG
|
|
|
|
// Show sample waveform...
|
|
|
|
short *sample_ptr;
|
|
|
|
|
|
|
|
for (i = 0; i < 2; i ++)
|
|
|
|
{
|
|
|
|
fl_color(FL_RED + i);
|
|
|
|
fl_begin_line();
|
|
|
|
for (j = 0, sample_ptr = sound_->sample_data + i;
|
|
|
|
j < sound_->sample_size;
|
|
|
|
j ++, sample_ptr += 2)
|
|
|
|
fl_vertex(j * w() / sound_->sample_size,
|
|
|
|
*sample_ptr * h() / 4 / 65534 + h() / 2);
|
|
|
|
fl_end_line();
|
|
|
|
}
|
|
|
|
#endif // DEBUG
|
|
|
|
|
|
|
|
if (num_columns_)
|
|
|
|
s = "Game Over\n\nPress N to Start";
|
|
|
|
else
|
|
|
|
s = "Block Attack!\nby\nMichael R Sweet\n\nPress N to Start";
|
|
|
|
}
|
|
|
|
else if (paused_)
|
|
|
|
s = "Paused\n\nSpace to Continue";
|
|
|
|
|
|
|
|
fl_font(FL_HELVETICA_BOLD, 32);
|
|
|
|
fl_color(FL_BLACK);
|
|
|
|
fl_draw(s, 6, 6, w() - 6, h() - 6, FL_ALIGN_CENTER);
|
|
|
|
|
|
|
|
fl_color(FL_YELLOW);
|
|
|
|
fl_draw(s, 0, 0, w(), h(), FL_ALIGN_CENTER);
|
|
|
|
}
|
|
|
|
|
|
|
|
char s[255];
|
|
|
|
|
|
|
|
sprintf(s, " Score: %d", score_);
|
|
|
|
fl_color(FL_WHITE);
|
|
|
|
fl_font(FL_HELVETICA, 14);
|
|
|
|
fl_draw(s, 0, 0, w(), 20, FL_ALIGN_LEFT);
|
|
|
|
|
|
|
|
sprintf(s, "High Score: %d ", high_score_);
|
|
|
|
fl_draw(s, 0, 0, w(), 20, FL_ALIGN_RIGHT);
|
|
|
|
|
|
|
|
if (level_ > 1 || title_y_ <= 0)
|
|
|
|
{
|
|
|
|
sprintf(s, "Level: %d ", level_);
|
|
|
|
fl_draw(s, 0, 0, w(), 20, FL_ALIGN_CENTER);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (title_y_ > 0 && interval_ > 0.0)
|
|
|
|
{
|
|
|
|
int sz = 14 + title_y_ * 86 / h();
|
|
|
|
|
|
|
|
fl_font(FL_HELVETICA_BOLD, sz);
|
|
|
|
fl_color(FL_YELLOW);
|
|
|
|
fl_draw(title_, 0, title_y_, w(), sz, FL_ALIGN_CENTER);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
BlockWindow::handle(int event)
|
|
|
|
{
|
|
|
|
int i, j, mx, my, count;
|
|
|
|
Block *b;
|
|
|
|
Column *c;
|
|
|
|
|
|
|
|
|
|
|
|
switch (event)
|
|
|
|
{
|
|
|
|
case FL_SHORTCUT :
|
|
|
|
if (interval_ < 0.0 && Fl::event_key() == 'n')
|
|
|
|
{
|
|
|
|
new_game();
|
|
|
|
return (1);
|
|
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
|
|
else if (interval_ > 0.001 && Fl::event_key() == FL_Up)
|
|
|
|
interval_ *= 0.8;
|
|
|
|
else if (interval_ > 0.0 && Fl::event_key() == FL_Down)
|
|
|
|
interval_ *= 1.25;
|
|
|
|
#endif // DEBUG
|
|
|
|
else if (interval_ > 0.0 && Fl::event_key() == ' ')
|
|
|
|
{
|
|
|
|
paused_ = !paused_;
|
|
|
|
redraw();
|
|
|
|
|
|
|
|
if (paused_)
|
|
|
|
Fl::remove_timeout((Fl_Timeout_Handler)timeout_cb, (void *)this);
|
|
|
|
else
|
|
|
|
Fl::add_timeout(interval_, (Fl_Timeout_Handler)timeout_cb,
|
|
|
|
(void *)this);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case FL_PUSH :
|
|
|
|
mx = w() - Fl::event_x() + BLOCK_SIZE;
|
|
|
|
my = h() - Fl::event_y();
|
|
|
|
count = 0;
|
|
|
|
|
|
|
|
for (i = 0, c = columns_; !count && i < num_columns_; i ++, c ++)
|
|
|
|
for (j = 0, b = c->blocks; !count && j < c->num_blocks; j ++, b ++)
|
|
|
|
if (mx >= c->x && mx < (c->x + BLOCK_SIZE) &&
|
|
|
|
my >= b->y && my < (b->y + BLOCK_SIZE))
|
|
|
|
{
|
|
|
|
if (b->bomb)
|
|
|
|
count = bomb(b->color);
|
|
|
|
else
|
|
|
|
count = click(i, j);
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (count < 2)
|
|
|
|
{
|
|
|
|
for (i = 0, c = columns_; i < num_columns_; i ++, c ++)
|
|
|
|
for (j = 0, b = c->blocks; j < c->num_blocks; j ++, b ++)
|
|
|
|
if (b->color < 0)
|
|
|
|
b->color = -b->color;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
count --;
|
|
|
|
if (b->bomb)
|
|
|
|
{
|
|
|
|
sound_->play_explosion(0.19 + 0.005 * count);
|
|
|
|
|
|
|
|
interval_ *= 0.99;
|
|
|
|
score_ += count;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sound_->play_explosion(0.09 + 0.005 * count);
|
|
|
|
|
|
|
|
interval_ *= 0.999;
|
|
|
|
score_ += count * count;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (score_ > high_score_)
|
|
|
|
{
|
|
|
|
high_score_ = score_;
|
|
|
|
prefs_.set("high_score", high_score_);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0, c = columns_; i < num_columns_; i ++, c ++)
|
|
|
|
for (j = 0, b = c->blocks; j < c->num_blocks; j ++, b ++)
|
|
|
|
if (b->color < 0)
|
|
|
|
b->color = BLOCK_BLAST;
|
|
|
|
}
|
|
|
|
return (1);
|
|
|
|
}
|
|
|
|
|
|
|
|
return (Fl_Double_Window::handle(event));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
BlockWindow::init()
|
|
|
|
{
|
|
|
|
count_ = 0;
|
|
|
|
interval_ = -1.0;
|
|
|
|
level_ = 1;
|
|
|
|
num_colors_ = 3;
|
|
|
|
num_columns_ = 0;
|
|
|
|
paused_ = false;
|
|
|
|
score_ = 0;
|
|
|
|
title_[0] = '\0';
|
|
|
|
title_y_ = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
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BlockWindow::new_game()
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{
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srand(time(NULL));
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init();
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interval_ = 0.08;
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opened_columns_ = 0;
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strcpy(title_, "Level: 1");
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title_y_ = h();
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if (!paused_)
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Fl::add_timeout(interval_, (Fl_Timeout_Handler)timeout_cb, (void *)this);
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redraw();
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}
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void
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BlockWindow::timeout_cb(BlockWindow *bw)
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{
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int i, j;
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Block *b;
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Column *c;
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int lastx, lasty;
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#ifdef DEBUG
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struct timeval curtime;
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static struct timeval lasttime;
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gettimeofday(&curtime, NULL);
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printf("%.3f (%+f - %f)\n",
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curtime.tv_sec + 0.000001 * curtime.tv_usec,
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curtime.tv_sec - lasttime.tv_sec +
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0.000001 * (curtime.tv_usec - lasttime.tv_usec), bw->interval_);
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lasttime = curtime;
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#endif // DEBUG
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if (bw->paused_ || bw->interval_ < 0.0)
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return;
|
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if (bw->title_y_ > 0)
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|
|
bw->title_y_ -= 5;
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for (i = 0, c = bw->columns_; i < bw->num_columns_; i ++, c ++)
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for (j = 0, b = c->blocks; j < c->num_blocks; j ++, b ++)
|
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if (b->color > (BLOCK_BLAST + 1))
|
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|
|
{
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|
c->num_blocks --;
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if (j < c->num_blocks)
|
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|
memmove(b, b + 1, (c->num_blocks - j) * sizeof(Block));
|
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|
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j --;
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b --;
|
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if (c->num_blocks == 0)
|
|
|
|
{
|
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|
|
bw->num_columns_ --;
|
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|
|
|
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|
|
if (i < bw->num_columns_)
|
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|
|
memmove(c, c + 1, (bw->num_columns_ - i) * sizeof(Column));
|
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|
|
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|
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i --;
|
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|
|
c --;
|
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|
|
j = c->num_blocks;
|
|
|
|
}
|
|
|
|
}
|
|
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|
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|
|
|
for (i = bw->num_columns_, c = bw->columns_, lastx = c->x; i > 0; i --, c ++)
|
|
|
|
{
|
|
|
|
if (c->x > lastx)
|
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|
|
c->x -= 8;
|
|
|
|
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|
|
lastx = c->x + BLOCK_SIZE;
|
|
|
|
|
|
|
|
c->x ++;
|
|
|
|
|
|
|
|
for (j = c->num_blocks, b = c->blocks, lasty = 0; j > 0; j --, b ++)
|
|
|
|
{
|
|
|
|
if (b->y > lasty)
|
|
|
|
b->y -= 8;
|
|
|
|
|
|
|
|
lasty = b->y + BLOCK_SIZE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bw->count_ --;
|
|
|
|
|
|
|
|
if (bw->count_ <= 0)
|
|
|
|
{
|
|
|
|
bw->count_ = BLOCK_SIZE;
|
|
|
|
|
|
|
|
if (bw->num_columns_ == BLOCK_COLS)
|
|
|
|
{
|
|
|
|
bw->interval_ = -1.0;
|
|
|
|
bw->redraw();
|
|
|
|
bw->sound_->play_explosion(0.8);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
bw->opened_columns_ ++;
|
|
|
|
if (bw->opened_columns_ > (2 * BLOCK_COLS))
|
|
|
|
{
|
|
|
|
bw->interval_ *= 0.95;
|
|
|
|
bw->opened_columns_ = 0;
|
|
|
|
|
|
|
|
if (bw->num_colors_ < 7)
|
|
|
|
bw->num_colors_ ++;
|
|
|
|
|
|
|
|
bw->level_ ++;
|
|
|
|
sprintf(bw->title_, "Level: %d", bw->level_);
|
|
|
|
bw->title_y_ = bw->h();
|
|
|
|
}
|
|
|
|
|
|
|
|
c = bw->columns_;
|
|
|
|
|
|
|
|
if (bw->num_columns_)
|
|
|
|
memmove(c + 1, c, bw->num_columns_ * sizeof(Column));
|
|
|
|
|
|
|
|
bw->num_columns_ ++;
|
|
|
|
c->x = 0;
|
|
|
|
c->num_blocks = BLOCK_ROWS;
|
|
|
|
|
|
|
|
for (j = 0, b = c->blocks; j < BLOCK_ROWS; j ++, b ++)
|
|
|
|
{
|
|
|
|
b->bomb = bw->num_colors_ > 3 && (rand() & 127) < bw->num_colors_;
|
|
|
|
b->color = 1 + (rand() % bw->num_colors_);
|
|
|
|
b->y = j * (BLOCK_SIZE + 8) + 24;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bw->redraw();
|
|
|
|
|
|
|
|
if (bw->interval_ > 0.0)
|
|
|
|
Fl::repeat_timeout(bw->interval_, (Fl_Timeout_Handler)timeout_cb,
|
|
|
|
(void *)bw);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// End of "$Id$".
|
|
|
|
//
|