fltk/watcom/readme.wat

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Using Watcom to build and use FLTK 1.1.5
Supported targets: Win32 only, static builds (no DLLs). Can be used from any Watcom
supported host (DOS, OS/2, Windows).
1. To build fltk itself:
- set the environment variable fltk to the root directory of fltk
- go to the Watcom directory, run wmake.
Both debug and release versions of all libs, test programs and FLUID will be built.
2. To create you own programs using fluid:
- set the environment variable fltk to the root directory of fltk
- make a directory where you want to create the source of your program.
- from fltk's watcom directory, copy file "makefile.example" to "makefile" in your
directory.
- Start fluid, and create your program.
- You can either put in fluid's menu shell->execute command:
"cmd /k "wmake && hello && exit || pause && exit"
to compile and run the program (if you are running under Windows only),
- Or in Fluid do shift-Ctrl-C to create C+= code, and then in a cmd prompt
in your directory enter 'wmake", and then run the program.
I have been able to do most of the Fluid Flash tutorial (no time to do all,
but no error at all for the ones I did do.
3. Known errors:
- Fluid aborts when exiting.
Probably a lot more :-( . I cannot test/debug under NT or later, so I must
rely on the help of others to find and fix :-) Watcom-related bugs.
Questions about the OpenWatcom port please to the fltk.general newsgroup.
Questions related to Openwatcom itself please to the c/c++ users group at
new.openwatcom.org.
Mat Nieuwenhoven, Hilversum, 2004-11-22