fltk/visualc/fltkgldll.dsp

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# Microsoft Developer Studio Project File - Name="fltkgldll" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=fltkgldll - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "fltkgldll.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "fltkgldll.mak" CFG="fltkgldll - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "fltkgldll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "fltkgldll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "fltkgldll - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "fltkgldll0"
# PROP BASE Intermediate_Dir "fltkgldll0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../test"
# PROP Intermediate_Dir "fltkgldll"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /Os /Ob2 /I "." /I ".." /D "FL_DLL" /D "FL_LIBRARY" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL"
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL"
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /version:1.0 /subsystem:windows /dll /pdb:"fltkgldll.pdb" /machine:I386 /out:"fltkgldll.dll"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "fltkgldll - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "fltkgldll1"
# PROP BASE Intermediate_Dir "fltkgldll1"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../test"
# PROP Intermediate_Dir "fltkgldlld"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /GX /ZI /Od /I "." /I ".." /D "FL_DLL" /D "FL_LIBRARY" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL"
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL"
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /version:1.0 /subsystem:windows /dll /pdb:"fltkgldlld.pdb" /debug /machine:I386 /out:"fltkgldlld.dll" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none /incremental:no
!ENDIF
# Begin Target
# Name "fltkgldll - Win32 Release"
# Name "fltkgldll - Win32 Debug"
# Begin Source File
SOURCE=..\src\Fl_Gl_Choice.cxx
DEP_CPP_FL_GL=\
"..\fl\enumerations.h"\
"..\fl\fl.h"\
"..\fl\fl_group.h"\
"..\fl\fl_widget.h"\
"..\fl\fl_window.h"\
"..\FL\gl.h"\
"..\fl\win32.h"\
"..\fl\x.h"\
"..\src\Fl_Gl_Choice.H"\
".\config.h"\
NODEP_CPP_FL_GL=\
".\L\gl.h"\
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Gl_Overlay.cxx
DEP_CPP_FL_GL_=\
"..\fl\enumerations.h"\
"..\fl\fl.h"\
"..\fl\fl_gl_window.h"\
"..\fl\fl_group.h"\
"..\fl\fl_widget.h"\
"..\fl\fl_window.h"\
"..\FL\gl.h"\
"..\fl\win32.h"\
"..\fl\x.h"\
"..\src\Fl_Gl_Choice.H"\
".\config.h"\
NODEP_CPP_FL_GL_=\
".\L\gl.h"\
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Gl_Window.cxx
DEP_CPP_FL_GL_W=\
"..\fl\enumerations.h"\
"..\fl\fl.h"\
"..\fl\fl_gl_window.h"\
"..\fl\fl_group.h"\
"..\fl\fl_widget.h"\
"..\fl\fl_window.h"\
"..\FL\gl.h"\
"..\fl\win32.h"\
"..\fl\x.h"\
"..\src\Fl_Gl_Choice.H"\
".\config.h"\
NODEP_CPP_FL_GL_W=\
".\L\gl.h"\
# End Source File
# Begin Source File
SOURCE=..\src\gl_draw.cxx
DEP_CPP_GL_DR=\
"..\fl\enumerations.h"\
"..\fl\fl.h"\
"..\fl\fl_draw.h"\
"..\fl\fl_group.h"\
"..\fl\fl_widget.h"\
"..\fl\fl_window.h"\
"..\FL\gl.h"\
"..\fl\win32.h"\
"..\fl\x.h"\
"..\src\fl_font.h"\
"..\src\Fl_Gl_Choice.H"\
".\config.h"\
NODEP_CPP_GL_DR=\
".\L\gl.h"\
# End Source File
# Begin Source File
SOURCE=..\src\gl_start.cxx
DEP_CPP_GL_ST=\
"..\fl\enumerations.h"\
"..\fl\fl.h"\
"..\fl\fl_draw.h"\
"..\fl\fl_group.h"\
"..\fl\fl_widget.h"\
"..\fl\fl_window.h"\
"..\FL\gl.h"\
"..\fl\win32.h"\
"..\fl\x.h"\
"..\src\Fl_Gl_Choice.H"\
".\config.h"\
NODEP_CPP_GL_ST=\
".\L\gl.h"\
# End Source File
# Begin Source File
SOURCE=..\src\glut_compatability.cxx
DEP_CPP_GLUT_=\
"..\fl\enumerations.h"\
"..\fl\fl.h"\
"..\fl\fl_gl_window.h"\
"..\fl\fl_group.h"\
"..\fl\fl_menu_item.h"\
"..\fl\fl_widget.h"\
"..\fl\fl_window.h"\
"..\FL\gl.h"\
"..\fl\glut.h"\
".\config.h"\
NODEP_CPP_GLUT_=\
".\L\gl.h"\
".\L\glu.h"\
# End Source File
# Begin Source File
SOURCE=..\src\glut_font.cxx
DEP_CPP_GLUT_F=\
"..\fl\enumerations.h"\
"..\fl\fl.h"\
"..\fl\fl_gl_window.h"\
"..\fl\fl_group.h"\
"..\fl\fl_widget.h"\
"..\fl\fl_window.h"\
"..\FL\gl.h"\
"..\fl\glut.h"\
".\config.h"\
NODEP_CPP_GLUT_F=\
".\L\gl.h"\
".\L\glu.h"\
# End Source File
# End Target
# End Project