fltk/documentation/Fl_Value_Input.html

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<HTML><BODY>
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<H2><A name=Fl_Value_Input>class Fl_Value_Input</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL>
<PRE>
<A href=Fl_Valuator.html#Fl_Valuator>Fl_Valuator</A>
|
+----<B>Fl_Value_Input</B>
</PRE>
</UL>
<H3>Include Files</H3>
<UL>
<PRE>
#include &lt;FL/Fl_Value_Input.H&gt;
</PRE>
</UL>
<H3>Description</H3>
The <TT>Fl_Value_Input</TT> widget displays a floating point value.
The user can click in the text field and edit it (there is in fact a
hidden <A href=Fl_Input.html#Fl_Input><TT>Fl_Input</TT></A> widget with <TT>
type(FL_FLOAT_INPUT)</TT> in there), and when they hit return or tab
the value updates to what they typed and the callback is done.
<P>If <TT>step()</TT> is not zero, the user can also drag the mouse
across the object and thus slide the value. The left button moves one <TT>
step()</TT> per pixel, the middle by <TT>10 * step()</TT>, and the left
button by <TT>100 * step()</TT>. It is then impossible to select text
by dragging across it, although clicking can still move the insertion
cursor. </P>
<P ALIGN=CENTER><IMG src="Fl_Value_Input.gif" ALT="Fl_Value_Input widget."></P>
<H3>Methods</H3>
<UL>
<LI><A href=#Fl_Value_Input.Fl_Value_Input>Fl_Value_Input</A></LI>
<LI><A href=#Fl_Value_Input.~Fl_Value_Input>~Fl_Value_Input</A></LI>
<LI><A href=#Fl_Value_Input.cursor_color>cursor_color</A></LI>
<LI><A href=#Fl_Value_Input.soft>soft</A></LI>
<LI><A href=#Fl_Value_Input.textcolor>textcolor</A></LI>
<LI><A href=#Fl_Value_Input.textfont>textfont</A></LI>
<LI><A href=#Fl_Value_Input.textsize>textsize</A></LI>
</UL>
<H4><A name=Fl_Value_Input.Fl_Value_Input>
Fl_Value_Input::Fl_Value_Input(int x, int y, int w, int h, const char
*label = 0)</A></H4>
Creates a new <TT>Fl_Value_Input</TT> widget using the given position,
size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
<H4><A name=Fl_Value_Input.~Fl_Value_Input>virtual
Fl_Value_Input::~Fl_Value_Input()</A></H4>
Destroys the valuator.
<H4><A name=Fl_Value_Input.cursor_color>Fl_Color
Fl_Value_Input::cursor_color() const
<BR> void Fl_Value_Input::cursor_color(Fl_Color)</A></H4>
Get or set the color of the cursor. This is black by default.
<H4><A name=Fl_Value_Input.soft>uchar Fl_Value_Input::soft() const
<BR> void Fl_Value_Input::soft(uchar)</A></H4>
If &quot;soft&quot; is turned on, the user is allowed to drag the value outside
the range. If they drag the value to one of the ends, let go, then
grab again and continue to drag, they can get to any value. Default is
true.
<H4><A name=Fl_Value_Input.textcolor>Fl_Color
Fl_Value_Input::textcolor() const
<BR> void Fl_Value_Input::textcolor(Fl_Color)</A></H4>
Gets or sets the color of the text in the value box.
<H4><A name=Fl_Value_Input.textfont>Fl_Font Fl_Value_Input::textfont()
const
<BR>
<BR>void Fl_Value_Input::textfont(Fl_Font)</A></H4>
Gets or sets the typeface of the text in the value box.
<H4><A name=Fl_Value_Input.textsize>uchar Fl_Value_Input::textsize()
const
<BR> void Fl_Value_Input::textsize(uchar)</A></H4>
Gets or sets the size of the text in the value box. </BODY></HTML>