fltk/documentation/Fl_Multiline_Input.html

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<HTML><BODY>
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<H2><A name=Fl_Multiline_Input>class Fl_Multiline_Input</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL>
<PRE>
<A href=Fl_Input.html#Fl_Input>Fl_Input</A>
|
+----<B>Fl_Multiline_Input</B>
</PRE>
</UL>
<H3>Include Files</H3>
<UL>
<PRE>
#include &lt;FL/Fl_Multiline_Input.H&gt;
</PRE>
</UL>
<H3>Description</H3>
This input field displays '\n' characters as new lines rather than ^J,
and accepts the Return, Tab, and up and down arrow keys. This is for
editing multiline text.
<P>This is far from the nirvana of text editors, and is probably only
good for small bits of text, 10 lines at most. I think FLTK can be
used to write a powerful text editor, but it is not going to be a
built-in feature. Powerful text editors in a toolkit are a big source
of bloat. </P>
<H3>Methods</H3>
<UL>
<LI><A href=#Fl_Multiline_Input.Fl_Multiline_Input>Fl_Multiline_Input</A>
</LI>
<LI><A href=#Fl_Multiline_Input.~Fl_Multiline_Input>~Fl_Multiline_Input</A>
</LI>
</UL>
<H4><A name=Fl_Multiline_Input.Fl_Multiline_Input>
Fl_Multiline_Input::Fl_Multiline_Input(int x, int y, int w, int h,
const char *label = 0)</A></H4>
Creates a new <TT>Fl_Multiline_Input</TT> widget using the given
position, size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>
.
<H4><A name=Fl_Multiline_Input.~Fl_Multiline_Input>virtual
Fl_Multiline_Input::~Fl_Multiline_Input()</A></H4>
Destroys the widget and any value associated with it. </BODY></HTML>