fltk/src/fl_font_mac.cxx

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//
// "$Id$"
//
// MacOS font selection routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2005 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <config.h>
Fl_FontSize::Fl_FontSize(const char* name, int Size) {
next = 0;
# if HAVE_GL
listbase = 0;
# endif
#ifdef __APPLE_QD__
knowMetrics = 0;
switch (*name++) {
case 'I': face = italic; break;
case 'P': face = italic | bold; break;
case 'B': face = bold; break;
default: face = 0; break;
}
unsigned char fn[80];
fn[0] = strlen(name); strcpy((char*)(fn+1), name);
GetFNum(fn, &font);
size = Size;
FMInput fIn = { font, size, face, 0, 0, { 1, 1}, { 1, 1} };
FMOutput *fOut = FMSwapFont(&fIn);
ascent = fOut->ascent; //: the following three lines give only temporary aproimations
descent = fOut->descent;
for (int i=0; i<256; i++) width[i] = fOut->widMax;
minsize = maxsize = size;
#elif defined(__APPLE_QUARTZ__)
knowWidths = 0;
// OpenGL needs those for its font handling
q_name = strdup(name);
size = Size;
OSStatus err;
// fill our structure with a few default values
ascent = Size*3/4;
descent = Size-ascent;
q_width = Size*2/3;
minsize = maxsize = Size;
// now use ATS to get the actual Glyph size information
CFStringRef cfname = CFStringCreateWithCString(0L, name, kCFStringEncodingASCII);
ATSFontRef font = ATSFontFindFromName(cfname, kATSOptionFlagsDefault);
if (font) {
ATSFontMetrics m = { 0 };
ATSFontGetHorizontalMetrics(font, kATSOptionFlagsDefault, &m);
if (m.avgAdvanceWidth) q_width = int(m.avgAdvanceWidth*Size);
// playing with the offsets a little to make standard sizes fit
if (m.ascent) ascent = int(m.ascent*Size-0.5f);
if (m.descent) descent = -int(m.descent*Size-1.5f);
}
CFRelease(cfname);
// now we allocate everything needed to render text in this font later
// get us the default layout and style
err = ATSUCreateTextLayout(&layout);
UniChar mTxt[2] = { 65, 0 };
err = ATSUSetTextPointerLocation(layout, mTxt, kATSUFromTextBeginning, 1, 1);
err = ATSUCreateStyle(&style);
err = ATSUSetRunStyle(layout, style, kATSUFromTextBeginning, kATSUToTextEnd);
// now set the actual font, size and attributes. We also set the font matrix to
// render our font up-side-down, so when rendered through our inverted CGContext,
// text will appear normal again.
Fixed fsize = IntToFixed(Size);
ATSUFontID fontID = FMGetFontFromATSFontRef(font);
static CGAffineTransform font_mx = { 1, 0, 0, -1, 0, 0 };
ATSUAttributeTag sTag[] = { kATSUFontTag, kATSUSizeTag, kATSUFontMatrixTag };
ByteCount sBytes[] = { sizeof(ATSUFontID), sizeof(Fixed), sizeof(CGAffineTransform) };
ATSUAttributeValuePtr sAttr[] = { &fontID, &fsize, &font_mx };
err = ATSUSetAttributes(style, 3, sTag, sBytes, sAttr);
// next, make sure that Quartz will only render at integer coordinates
ATSLineLayoutOptions llo = kATSLineUseDeviceMetrics|kATSLineDisableAllLayoutOperations;
ATSUAttributeTag aTag[] = { kATSULineLayoutOptionsTag };
ByteCount aBytes[] = { sizeof(ATSLineLayoutOptions) };
ATSUAttributeValuePtr aAttr[] = { &llo };
err = ATSUSetLineControls (layout, kATSUFromTextBeginning, 1, aTag, aBytes, aAttr);
// now we are finally ready to measure some letter to get the bounding box
Fixed bBefore, bAfter, bAscent, bDescent;
err = ATSUGetUnjustifiedBounds(layout, kATSUFromTextBeginning, 1, &bBefore, &bAfter, &bAscent, &bDescent);
// Requesting a certain height font on Mac does not guarantee that ascent+descent
// equal the requested height. fl_height will reflect the actual height that we got.
// The font "Apple Chancery" is a pretty extreme example of overlapping letters.
float fa = -FixedToFloat(bAscent), fd = -FixedToFloat(bDescent);
if (fa>0.0f && fd>0.0f) {
//float f = Size/(fa+fd);
ascent = fa; //int(fa*f+0.5f);
descent = fd; //Size - ascent;
}
int w = FixedToInt(bAfter);
if (w)
q_width = FixedToInt(bAfter);
#endif
}
Fl_FontSize* fl_fontsize = 0L;
Fl_FontSize::~Fl_FontSize() {
/*
#if HAVE_GL
// ++ todo: remove OpenGL font alocations
// Delete list created by gl_draw(). This is not done by this code
// as it will link in GL unnecessarily. There should be some kind
// of "free" routine pointer, or a subclass?
// if (listbase) {
// int base = font->min_char_or_byte2;
// int size = font->max_char_or_byte2-base+1;
// int base = 0; int size = 256;
// glDeleteLists(listbase+base,size);
// }
#endif
*/
if (this == fl_fontsize) fl_fontsize = 0;
#ifdef __APPLE_QUARTZ__
ATSUDisposeTextLayout(layout);
ATSUDisposeStyle(style);
#endif
}
////////////////////////////////////////////////////////////////
static Fl_Fontdesc built_in_table[] = {
#ifdef __APPLE_QD__
{" Arial"},
{"BArial"},
{"IArial"},
{"PArial"},
{" Courier New"},
{"BCourier New"},
{"ICourier New"},
{"PCourier New"},
{" Times New Roman"},
{"BTimes New Roman"},
{"ITimes New Roman"},
{"PTimes New Roman"},
{" Symbol"},
{" Chicago"},
{"BChicago"},
{" Webdings"},
#elif defined(__APPLE_QUARTZ__)
{"Arial"},
{"Arial Bold"},
{"Arial Italic"},
{"Arial Bold Italic"},
{"Courier New"},
{"Courier New Bold"},
{"Courier New Italic"},
{"Courier New Bold Italic"},
{"Times New Roman"},
{"Times New Roman Bold"},
{"Times New Roman Italic"},
{"Times New Roman Bold Italic"},
{"Symbol"},
{"Monaco"},
{"Andale Mono"}, // there is no bold Monaco font on standard Mac
{"Webdings"},
#endif
};
#ifdef __APPLE_QUARTZ__
static UniChar utf16lut[128] = {
0x00c4, 0x00c5, 0x00c7, 0x00c9, 0x00d1, 0x00d6, 0x00dc, 0x00e1,
0x00e0, 0x00e2, 0x00e4, 0x00e3, 0x00e5, 0x00e7, 0x00e9, 0x00e8,
0x00ea, 0x00eb, 0x00ed, 0x00ec, 0x00ee, 0x00ef, 0x00f1, 0x00f3,
0x00f2, 0x00f4, 0x00f6, 0x00f5, 0x00fa, 0x00f9, 0x00fb, 0x00fc,
0x2020, 0x00b0, 0x00a2, 0x00a3, 0x00a7, 0x2022, 0x00b6, 0x00df,
0x00ae, 0x00a9, 0x2122, 0x00b4, 0x00a8, 0x2260, 0x00c6, 0x00d8,
0x221e, 0x00b1, 0x2264, 0x2265, 0x00a5, 0x00b5, 0x2202, 0x2211,
0x220f, 0x03c0, 0x222b, 0x00aa, 0x00ba, 0x03a9, 0x00e6, 0x00f8,
0x00bf, 0x00a1, 0x00ac, 0x221a, 0x0192, 0x2248, 0x2206, 0x00ab,
0x00bb, 0x2026, 0x00a0, 0x00c0, 0x00c3, 0x00d5, 0x0152, 0x0153,
0x2013, 0x2014, 0x201c, 0x201d, 0x2018, 0x2019, 0x00f7, 0x25ca,
0x00ff, 0x0178, 0x2044, 0x20ac, 0x2039, 0x203a, 0xfb01, 0xfb02,
0x2021, 0x00b7, 0x201a, 0x201e, 0x2030, 0x00c2, 0x00ca, 0x00c1,
0x00cb, 0x00c8, 0x00cd, 0x00ce, 0x00cf, 0x00cc, 0x00d3, 0x00d4,
0xf8ff, 0x00d2, 0x00da, 0x00db, 0x00d9, 0x0131, 0x02c6, 0x02dc,
0x00af, 0x02d8, 0x02d9, 0x02da, 0x00b8, 0x02dd, 0x02db, 0x02c7,
};
static UniChar *utf16buf = 0;
static int utf16len = 0;
UniChar *fl_macToUtf16(const char *txt, int len)
{
if ((len+1)>utf16len) {
utf16len = len+100;
free(utf16buf);
utf16buf = (UniChar*)malloc((utf16len+1)*sizeof(UniChar));
}
int i;
unsigned char c;
const unsigned char *src = (unsigned char const*)txt;
UniChar *dst = utf16buf;
for (i=0; i<len; i++) {
c = *src++;
*dst++ = (c<128) ? c : utf16lut[c-128];
}
*dst = 0;
return utf16buf;
}
#endif
Fl_Fontdesc* fl_fonts = built_in_table;
void fl_font(Fl_FontSize* s) {
fl_fontsize = s;
#ifdef __APPLE_QD__
if (fl_window) SetPort( GetWindowPort(fl_window) );
TextFont(fl_fontsize->font); //: select font into current QuickDraw GC
TextFace(fl_fontsize->face);
TextSize(fl_fontsize->size);
if (!fl_fontsize->knowMetrics) { //: get the true metrics for the currnet GC
//: (fails on multiple monitors with different dpi's!)
FontInfo fi; GetFontInfo(&fi);
fl_fontsize->ascent = fi.ascent;
fl_fontsize->descent = fi.descent;
FMetricRec mr; FontMetrics(&mr);
short *f = (short*)*mr.wTabHandle; //: get the char size table
for (int i=0; i<256; i++) fl_fontsize->width[i] = f[2*i];
fl_fontsize->knowMetrics = 1;
}
#elif defined(__APPLE_QUARTZ__)
// we will use fl_fontsize later to access the required style and layout
#else
# error : need to defined either Quartz or Quickdraw
#endif
}
static Fl_FontSize* find(int fnum, int size) {
Fl_Fontdesc* s = fl_fonts+fnum;
if (!s->name) s = fl_fonts; // use 0 if fnum undefined
Fl_FontSize* f;
for (f = s->first; f; f = f->next)
if (f->minsize <= size && f->maxsize >= size) return f;
f = new Fl_FontSize(s->name, size);
f->next = s->first;
s->first = f;
return f;
}
////////////////////////////////////////////////////////////////
// Public interface:
int fl_font_ = 0;
int fl_size_ = 0;
void fl_font(int fnum, int size) {
if (fnum==-1) {
fl_font_ = 0;
fl_size_ = 0;
return;
}
fl_font_ = fnum;
fl_size_ = size;
fl_font(find(fnum, size));
}
int fl_height() {
if (fl_fontsize) return fl_fontsize->ascent+fl_fontsize->descent;
else return -1;
}
int fl_descent() {
if (fl_fontsize) return fl_fontsize->descent;
else return -1;
}
THIS FIX CONTAINS TWO MORE FILES THAT MUST BE COMPILED. I would like to ask the maintainers of the build environments to please add these files to the setup: src/fl_encoding_latin1.cxx src/fl_encoding_mac_roman.cxx I ADDED SOME DOCUMENTATION THAT NEEDS TO BE FIXED. Beeing not a native English speaker, I have a hard time writing documentation. Would someone please update my babbeling in documentation/drawing.html? Thanks. This commit fixes some very basic problems with OS X's code page in preparation for the compose-character keyboard fix. It also fixes issues with MS Windows and X11 not rendering the characters in the Western (Latin-1) set between 0x80 and 0x9F. In the original ISO font, they were unused, but are now assigned to international characters like the Euro currency sign. This patch also tries to fix one basic flaw with FLTK 1 and font encoding. I will not put much more work into this because FLTK 1.2 and FLTK 2 fix the problem entirely by using UTF-8 instead of 8-bit "C"-style strings. All these changes are only meaningful for foreign language users or users of special characters like the Euro, the Degree or the Permille symbol. A short explanation follows. Max OS X uses a different code page than X11 and Win32. This means that all characters above 0x7f have an entirely different meaning. If your source code contains international characters, your text will appear different if you change to another OS. This patch provides two functions that convert text with international characters from the character set of the source code into the local character set. Two more functions are provided to convert them back. The functions are fl_latin1_to_local (source is in Win32 or X11), fl_mac_roman_to_local (source was written on OS X) and the corresponding fl_local_to_latin1 and fl_local_to_mac_roman, which are very useful if yoou want to store strings with intl. characters that will be moved between systems. All this is assuming a "Western" code page as it is common in the Americas and most of Europe. User of other languages will have to use FLTK 2. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4975 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2006-04-18 17:07:42 +04:00
double fl_width(const char* txt, int n) {
#ifdef __APPLE_QD__
return (double)TextWidth( txt, 0, n );
#else
if (!fl_fontsize) {
fl_font(0, 12); // avoid a crash!
if (!fl_fontsize)
return 8*n; // user must select a font first!
}
if (!fl_fontsize->knowWidths) {
if (!fl_gc) {
Fl_Window *w = Fl::first_window();
if (w) w->make_current();
if (!fl_gc) {
if (fl_fontsize) return fl_fontsize->q_width*n;
return 8*n;
// We fall back to some internal QuickDraw port.
// The result should be the same.
}
}
char buf[2];
for (int i=0; i<256; i++) {
OSStatus err;
buf[0] = (char)i;
// convert to UTF-16 first
UniChar *uniStr = fl_macToUtf16(buf, 1);
// now collect our ATSU resources
ATSUTextLayout layout = fl_fontsize->layout;
err = ATSUSetTextPointerLocation(layout, uniStr, kATSUFromTextBeginning, 1, 1);
// activate the current GC
ByteCount iSize = sizeof(CGContextRef);
ATSUAttributeTag iTag = kATSUCGContextTag;
ATSUAttributeValuePtr iValuePtr=&fl_gc;
ATSUSetLayoutControls(layout, 1, &iTag, &iSize, &iValuePtr);
// now measure the bounding box
Fixed bBefore, bAfter, bAscent, bDescent;
err = ATSUGetUnjustifiedBounds(layout, kATSUFromTextBeginning, 1, &bBefore, &bAfter, &bAscent, &bDescent);
fl_fontsize->width[i] = FixedToInt(bAfter);
}
fl_fontsize->knowWidths = 1;
}
int len = 0;
const char *src = txt;
for (int j=0; j<n; j++) {
unsigned int c = *src++;
len += fl_fontsize->width[c];
}
return len;
#endif
}
double fl_width(uchar c) {
return fl_width((const char*)(&c), 1);
}
void fl_draw(const char *str, int n, float x, float y);
void fl_draw(const char* str, int n, int x, int y) {
#ifdef __APPLE_QD__
MoveTo(x, y);
THIS FIX CONTAINS TWO MORE FILES THAT MUST BE COMPILED. I would like to ask the maintainers of the build environments to please add these files to the setup: src/fl_encoding_latin1.cxx src/fl_encoding_mac_roman.cxx I ADDED SOME DOCUMENTATION THAT NEEDS TO BE FIXED. Beeing not a native English speaker, I have a hard time writing documentation. Would someone please update my babbeling in documentation/drawing.html? Thanks. This commit fixes some very basic problems with OS X's code page in preparation for the compose-character keyboard fix. It also fixes issues with MS Windows and X11 not rendering the characters in the Western (Latin-1) set between 0x80 and 0x9F. In the original ISO font, they were unused, but are now assigned to international characters like the Euro currency sign. This patch also tries to fix one basic flaw with FLTK 1 and font encoding. I will not put much more work into this because FLTK 1.2 and FLTK 2 fix the problem entirely by using UTF-8 instead of 8-bit "C"-style strings. All these changes are only meaningful for foreign language users or users of special characters like the Euro, the Degree or the Permille symbol. A short explanation follows. Max OS X uses a different code page than X11 and Win32. This means that all characters above 0x7f have an entirely different meaning. If your source code contains international characters, your text will appear different if you change to another OS. This patch provides two functions that convert text with international characters from the character set of the source code into the local character set. Two more functions are provided to convert them back. The functions are fl_latin1_to_local (source is in Win32 or X11), fl_mac_roman_to_local (source was written on OS X) and the corresponding fl_local_to_latin1 and fl_local_to_mac_roman, which are very useful if yoou want to store strings with intl. characters that will be moved between systems. All this is assuming a "Western" code page as it is common in the Americas and most of Europe. User of other languages will have to use FLTK 2. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4975 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2006-04-18 17:07:42 +04:00
DrawText((const char *)str, 0, n);
#elif defined(__APPLE_QUARTZ__)
fl_draw(str, n, (float)x-0.0f, (float)y-0.5f);
#else
# error : neither Quartz no Quickdraw chosen
#endif
}
void fl_draw(const char *str, int n, float x, float y) {
#ifdef __APPLE_QD__
fl_draw(str, n, (int)x, (int)y);
#elif defined(__APPLE_QUARTZ__)
OSStatus err;
// convert to UTF-16 first
UniChar *uniStr = fl_macToUtf16(str, n);
// now collect our ATSU resources
ATSUTextLayout layout = fl_fontsize->layout;
ByteCount iSize = sizeof(CGContextRef);
ATSUAttributeTag iTag = kATSUCGContextTag;
ATSUAttributeValuePtr iValuePtr=&fl_gc;
ATSUSetLayoutControls(layout, 1, &iTag, &iSize, &iValuePtr);
err = ATSUSetTextPointerLocation(layout, uniStr, kATSUFromTextBeginning, n, n);
err = ATSUDrawText(layout, kATSUFromTextBeginning, n, FloatToFixed(x), FloatToFixed(y));
#else
# error : neither Quartz no Quickdraw chosen
#endif
}
//
// End of "$Id$".
//