fltk/src/Fl_Gl_Choice.cxx

314 lines
8.6 KiB
C++
Raw Normal View History

//
// "$Id: Fl_Gl_Choice.cxx,v 1.5.2.7.2.8 2002/01/03 08:08:21 matthiaswm Exp $"
//
// OpenGL visual selection code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2002 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
#include <config.h>
#if HAVE_GL
#include <FL/Fl.H>
#include <FL/x.H>
#include <stdlib.h>
#include "Fl_Gl_Choice.H"
#ifdef __APPLE__
# include <Fl/Fl_Window.H>
#endif
static Fl_Gl_Choice *first;
// this assummes one of the two arguments is zero:
// We keep the list system in Win32 to stay compatible and interpret
// the list later...
Fl_Gl_Choice *Fl_Gl_Choice::find(int mode, const int *alist) {
Fl_Gl_Choice *g;
for (g = first; g; g = g->next)
if (g->mode == mode && g->alist == alist)
return g;
#ifdef __APPLE__
const int *blist;
int list[32];
if (alist)
blist = alist;
else {
int n = 0;
if (mode & FL_INDEX) {
list[n++] = AGL_BUFFER_SIZE;
list[n++] = 8; // glut tries many sizes, but this should work...
} else {
list[n++] = AGL_RGBA;
list[n++] = AGL_GREEN_SIZE;
list[n++] = (mode & FL_RGB8) ? 8 : 1;
if (mode & FL_ALPHA) {
list[n++] = AGL_ALPHA_SIZE;
list[n++] = 1;
}
if (mode & FL_ACCUM) {
list[n++] = AGL_ACCUM_GREEN_SIZE;
list[n++] = 1;
if (mode & FL_ALPHA) {
list[n++] = AGL_ACCUM_ALPHA_SIZE;
list[n++] = 1;
}
}
}
if (mode & FL_DOUBLE) {
list[n++] = AGL_DOUBLEBUFFER;
}
if (mode & FL_DEPTH) {
list[n++] = AGL_DEPTH_SIZE; list[n++] = 16;
}
if (mode & FL_STENCIL) {
list[n++] = AGL_STENCIL_SIZE; list[n++] = 1;
}
list[n] = AGL_NONE;
blist = list;
}
fl_open_display();
AGLPixelFormat fmt = aglChoosePixelFormat(NULL, 0, (GLint*)blist);
if (!fmt) return 0;
#elif !defined(WIN32)
const int *blist;
int list[32];
if (alist)
blist = alist;
else {
int n = 0;
if (mode & FL_INDEX) {
list[n++] = GLX_BUFFER_SIZE;
list[n++] = 8; // glut tries many sizes, but this should work...
} else {
list[n++] = GLX_RGBA;
list[n++] = GLX_GREEN_SIZE;
list[n++] = (mode & FL_RGB8) ? 8 : 1;
if (mode & FL_ALPHA) {
list[n++] = GLX_ALPHA_SIZE;
list[n++] = 1;
}
if (mode & FL_ACCUM) {
list[n++] = GLX_ACCUM_GREEN_SIZE;
list[n++] = 1;
if (mode & FL_ALPHA) {
list[n++] = GLX_ACCUM_ALPHA_SIZE;
list[n++] = 1;
}
}
}
if (mode & FL_DOUBLE) {
list[n++] = GLX_DOUBLEBUFFER;
}
if (mode & FL_DEPTH) {
list[n++] = GLX_DEPTH_SIZE; list[n++] = 1;
}
if (mode & FL_STENCIL) {
list[n++] = GLX_STENCIL_SIZE; list[n++] = 1;
}
#if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
if (mode & FL_MULTISAMPLE) {
list[n++] = GLX_SAMPLES_SGIS;
list[n++] = 4; // value Glut uses
}
#endif
list[n] = 0;
blist = list;
}
fl_open_display();
XVisualInfo *vis = glXChooseVisual(fl_display, fl_screen, (int *)blist);
if (!vis) {
# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
if (mode&FL_MULTISAMPLE) return find(mode&~FL_MULTISAMPLE,0);
# endif
return 0;
}
#else
// Replacement for ChoosePixelFormat() that finds one with an overlay
// if possible:
if (!fl_gc) fl_GetDC(0);
int pixelformat = 0;
PIXELFORMATDESCRIPTOR chosen_pfd;
for (int i = 1; ; i++) {
PIXELFORMATDESCRIPTOR pfd;
if (!DescribePixelFormat(fl_gc, i, sizeof(pfd), &pfd)) break;
// continue if it does not satisfy our requirements:
if (~pfd.dwFlags & (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL)) continue;
if (pfd.iPixelType != ((mode&FL_INDEX)?PFD_TYPE_COLORINDEX:PFD_TYPE_RGBA)) continue;
if ((mode & FL_ALPHA) && !pfd.cAlphaBits) continue;
if ((mode & FL_ACCUM) && !pfd.cAccumBits) continue;
if ((!(mode & FL_DOUBLE)) != (!(pfd.dwFlags & PFD_DOUBLEBUFFER))) continue;
if ((mode & FL_DEPTH) && !pfd.cDepthBits) continue;
if ((mode & FL_STENCIL) && !pfd.cStencilBits) continue;
// see if better than the one we have already:
if (pixelformat) {
// offering overlay is better:
if (!(chosen_pfd.bReserved & 15) && (pfd.bReserved & 15)) {}
// otherwise more bit planes is better:
else if (chosen_pfd.cColorBits < pfd.cColorBits) {}
else continue;
}
pixelformat = i;
chosen_pfd = pfd;
}
//printf("Chosen pixel format is %d\n", pixelformat);
if (!pixelformat) return 0;
#endif
g = new Fl_Gl_Choice;
g->mode = mode;
g->alist = alist;
g->next = first;
first = g;
#ifdef WIN32
g->pixelformat = pixelformat;
g->pfd = chosen_pfd;
#elif defined(__APPLE__)
g->pixelformat = fmt;
#else
g->vis = vis;
if (/*MaxCmapsOfScreen(ScreenOfDisplay(fl_display,fl_screen))==1 && */
vis->visualid == fl_visual->visualid &&
!getenv("MESA_PRIVATE_CMAP"))
g->colormap = fl_colormap;
else
g->colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen),
vis->visual, AllocNone);
#endif
return g;
}
static GLContext first_context;
#ifdef WIN32
GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) {
Fl_X* i = Fl_X::i(window);
HDC hdc = i->private_dc;
if (!hdc) {
hdc = i->private_dc = GetDCEx(i->xid, 0, DCX_CACHE);
SetPixelFormat(hdc, g->pixelformat, (PIXELFORMATDESCRIPTOR*)(&g->pfd));
#if USE_COLORMAP
if (fl_palette) SelectPalette(hdc, fl_palette, FALSE);
#endif
}
GLContext context =
layer ? wglCreateLayerContext(hdc, layer) : wglCreateContext(hdc);
if (context) {
if (first_context) wglShareLists(first_context, context);
else first_context = context;
}
return context;
}
#elif defined(__APPLE__)
GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) {
GLContext context;
context = aglCreateContext( g->pixelformat, first_context);
if ( !first_context ) first_context = (GLContext)context;
if ( window->parent() ) {
Rect wrect; GetWindowPortBounds( fl_xid(window), &wrect );
GLint rect[] = { window->x(), wrect.bottom-window->h()-window->y(), window->w(), window->h() };
aglSetInteger( (GLContext)context, AGL_BUFFER_RECT, rect );
aglEnable( (GLContext)context, AGL_BUFFER_RECT );
}
aglSetDrawable( context, GetWindowPort( fl_xid(window) ) );
return (context);
}
#else
GLContext fl_create_gl_context(XVisualInfo* vis) {
GLContext context = glXCreateContext(fl_display, vis, first_context, 1);
if (!first_context) first_context = context;
return context;
}
#endif
static GLContext cached_context;
static Fl_Window* cached_window;
void fl_set_gl_context(Fl_Window* w, GLContext context) {
if (context != cached_context || w != cached_window) {
cached_context = context;
cached_window = w;
#ifdef WIN32
wglMakeCurrent(Fl_X::i(w)->private_dc, context);
#elif defined(__APPLE__)
if ( w->parent() ) { //: resize our GL buffer rectangle
Rect wrect; GetWindowPortBounds( fl_xid(w), &wrect );
GLint rect[] = { w->x(), wrect.bottom-w->h()-w->y(), w->w(), w->h() };
aglSetInteger( context, AGL_BUFFER_RECT, rect );
aglEnable( context, AGL_BUFFER_RECT );
}
aglSetDrawable(context, GetWindowPort( fl_xid(w) ) );
aglSetCurrentContext(context);
#else
glXMakeCurrent(fl_display, fl_xid(w), context);
#endif
}
}
void fl_no_gl_context() {
cached_context = 0;
cached_window = 0;
#ifdef WIN32
wglMakeCurrent(0, 0);
#elif defined(__APPLE__)
aglSetCurrentContext(0);
#else
glXMakeCurrent(fl_display, 0, 0);
#endif
}
void fl_delete_gl_context(GLContext context) {
if (cached_context == context) fl_no_gl_context();
if (context != first_context) {
#ifdef WIN32
wglDeleteContext(context);
#elif defined(__APPLE__)
aglSetCurrentContext( NULL );
aglSetDrawable( context, NULL );
aglDestroyContext( context );
#else
glXDestroyContext(fl_display, context);
#endif
}
}
#endif
//
// End of "$Id: Fl_Gl_Choice.cxx,v 1.5.2.7.2.8 2002/01/03 08:08:21 matthiaswm Exp $".
//