fltk/README.mac

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README.mac - 10/03/2002 - Building FLTK under MacOS X
-----------------------------------------------------
CONTENTS
- Introduction
- How to Build Using GCC (MacOS X)
- Scripts
- Known MacFLTK bugs
- Test suite status
- Other stuff
- FLTK 1.0.x for Mac
INTRODUCTION
FLTK currently supports the following development
environments on the MacOS X platform:
- GCC
- Metrowerks CodeWarrior
- (Apple Project Builder - future releases)
- (MPW - future releases)
HOW TO BUILD USING GCC (MacOS X)
Since the MacOS X command line build environment is based on
BSD UNIX, the normal UNIX build procedure as described in
'README' applies.
A 'resource fork' will be attached to applications to make
them visible in the Finder. The default resource file is
"FL/mac.r".
The "fltk-config" script can be used to attach the FLTK
resource fork to an executable using the "--post" option:
fltk-config --post foo
where "foo" is the name of the executable.
To attach your own resource fork to your FLTK program, run
the "Rez" command:
Rez -t APPL foo.r -o foo
SCRIPTS
When using Finder applications on source files (e.g.
FileMerge), I found the following script very useful. It adds
resource forks to all text files:
#!/bin/tcsh
setenv SET_MAC_TYPE "SetFile -t TEXT -c ttxt "
setenv F1MAC_N 7
echo "Setting Mac File Types. Please wait..."
echo "[1/"$F1MAC_N"]"
find . -name '*.H' -exec $SET_MAC_TYPE {} \;
echo "[2/"$F1MAC_N"]"
find . -name '*.h' -exec $SET_MAC_TYPE {} \;
echo "[3/"$F1MAC_N"]"
find . -name '*.c' -exec $SET_MAC_TYPE {} \;
echo "[4/"$F1MAC_N"]"
find . -name '*.cxx' -exec $SET_MAC_TYPE {} \;
echo "[5/"$F1MAC_N"]"
find . -name '*.fl' -exec $SET_MAC_TYPE {} \;
echo "[6/"$F1MAC_N"]"
find . -name 'make*' -exec $SET_MAC_TYPE {} \;
echo "[7/"$F1MAC_N"]"
find . -name 'Make*' -exec $SET_MAC_TYPE {} \;
echo "done."
KNOWN MacFLTK BUGS
The following FLTK things are not implemented or don't work
at present:
- Line styles are not fully implemented.
- Sub-sub-subwindow not tested.
- Image transparency is implemented as "screen-door" only
- The 'shiny' demo needs work (flush/aglFlush).
- OpenGL subwindow during window resize changes position
TEST SUITE STATUS
OS X:
CubeView(++), adjuster(++), arc(++), ask(++), bitmap(++),
boxtype(++), browser(++), button(++), buttons(++),
checkers(++), clock(++), colbrowser(++), color_chooser(++),
cube(++), cursor(++), curve(++), demo(++), doublebuffer(++),
editor(++), fast_slow(++), file_chooser(++), fonts(++),
forms(++), fractals(++), fullscreen(++), gl_overlay(++),
glpuzzle(++), hello(++), help(++), iconize(++), image(+),
inactive(++), input(++), keyboard(++), label(++),
line_style(+), mandelbrot(++), menubar(++), message(++),
minimum(++), navigation(++), output(++), overlay(++),
pack(++), pixmap(++), pixmap_browser(++), radio(++),
resizebox(++), scroll(++), shape(++), shiny(-),
subwindow(++), symbols(++), tabs(++), tile(++),
tiled_image(++), valuators(++), fluid(++)
(o)=minor bugs, (+)=usable, (++)=running perfectly,
(-)=major bugs, (--)=crashes
OTHER STUFF
The creator ID's 'FLTK', 'Fltk', 'FLID', and 'Flid' are
officially registered with Apple Computers, Inc. and can be
used for FLTK applications ('FLTK') and FLUID files
('Flid').
Under MacOS X, all windows are double-buffered. Using
Fl_Window has the same effect as using Fl_Double_Window on
other operating systems. Fl_Overlay_Window however uses one
additional buffer for the overlay plane.
FLTK 1.0.X FOR MAC
FLTK 1.0.6 for MacOS 8.x and OS 9.x is in beta stage and can
be downloaded from http://www.matthiasm.com/flMac.html .
The archive contains build files for Metrowerks CodeWarrior
5 and 6.
FLTK 1.0.6 for Mac is not supported by the FLTK team and
will not be further developed by the author.