fltk/src/fl_font_mac.cxx

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//
// "$Id$"
//
// MacOS font selection routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2005 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <config.h>
/* from fl_utf.c */
extern unsigned fl_utf8toUtf16(const char* src, unsigned srclen, unsigned short* dst, unsigned dstlen);
// if no font has been selected yet by the user, get one.
#define check_default_font() {if (!fl_fontsize) fl_font(0, 12);}
Fl_Font_Descriptor::Fl_Font_Descriptor(const char* name, Fl_Fontsize Size) {
next = 0;
# if HAVE_GL
listbase = 0;
# endif
// knowWidths = 0;
// OpenGL needs those for its font handling
q_name = strdup(name);
size = Size;
OSStatus err;
// fill our structure with a few default values
ascent = Size*3/4;
descent = Size-ascent;
q_width = Size*2/3;
minsize = maxsize = Size;
// now use ATS to get the actual Glyph size information
// say that our passed-in name is encoded as UTF-8, since this works for plain ASCII names too...
CFStringRef cfname = CFStringCreateWithCString(0L, name, kCFStringEncodingUTF8);
ATSFontRef font = ATSFontFindFromName(cfname, kATSOptionFlagsDefault);
if (font) {
ATSFontMetrics m = { 0 };
ATSFontGetHorizontalMetrics(font, kATSOptionFlagsDefault, &m);
if (m.avgAdvanceWidth) q_width = int(m.avgAdvanceWidth*Size);
// playing with the offsets a little to make standard sizes fit
if (m.ascent) ascent = int(m.ascent*Size-0.5f);
if (m.descent) descent = -int(m.descent*Size-1.5f);
}
CFRelease(cfname);
// now we allocate everything needed to render text in this font later
// get us the default layout and style
err = ATSUCreateTextLayout(&layout);
UniChar mTxt[2] = { 65, 0 };
err = ATSUSetTextPointerLocation(layout, mTxt, kATSUFromTextBeginning, 1, 1);
err = ATSUCreateStyle(&style);
err = ATSUSetRunStyle(layout, style, kATSUFromTextBeginning, kATSUToTextEnd);
// now set the actual font, size and attributes. We also set the font matrix to
// render our font up-side-down, so when rendered through our inverted CGContext,
// text will appear normal again.
Fixed fsize = IntToFixed(Size);
// ATSUFontID fontID = FMGetFontFromATSFontRef(font);
ATSUFontID fontID;
ATSUFindFontFromName(name, strlen(name), kFontFullName, kFontMacintoshPlatform, kFontRomanScript, kFontEnglishLanguage, &fontID);
// draw the font upside-down... Compensate for fltk/OSX origin differences
static CGAffineTransform font_mx = { 1, 0, 0, -1, 0, 0 };
ATSUAttributeTag sTag[] = { kATSUFontTag, kATSUSizeTag, kATSUFontMatrixTag };
ByteCount sBytes[] = { sizeof(ATSUFontID), sizeof(Fixed), sizeof(CGAffineTransform) };
ATSUAttributeValuePtr sAttr[] = { &fontID, &fsize, &font_mx };
err = ATSUSetAttributes(style, 3, sTag, sBytes, sAttr);
// next, make sure that Quartz will only render at integer coordinates
ATSLineLayoutOptions llo = kATSLineUseDeviceMetrics | kATSLineDisableAllLayoutOperations;
ATSUAttributeTag aTag[] = { kATSULineLayoutOptionsTag };
ByteCount aBytes[] = { sizeof(ATSLineLayoutOptions) };
ATSUAttributeValuePtr aAttr[] = { &llo };
err = ATSUSetLineControls (layout, kATSUFromTextBeginning, 1, aTag, aBytes, aAttr);
// now we are finally ready to measure some letter to get the bounding box
Fixed bBefore, bAfter, bAscent, bDescent;
err = ATSUGetUnjustifiedBounds(layout, kATSUFromTextBeginning, 1, &bBefore, &bAfter, &bAscent, &bDescent);
// Requesting a certain height font on Mac does not guarantee that ascent+descent
// equal the requested height. fl_height will reflect the actual height that we got.
// The font "Apple Chancery" is a pretty extreme example of overlapping letters.
float fa = -FixedToFloat(bAscent), fd = -FixedToFloat(bDescent);
if (fa>0.0f && fd>0.0f) {
//float f = Size/(fa+fd);
ascent = fa; //int(fa*f+0.5f);
descent = fd; //Size - ascent;
}
int w = FixedToInt(bAfter);
if (w)
q_width = FixedToInt(bAfter);
# define ENABLE_TRANSIENT_FONTS 1
# ifdef ENABLE_TRANSIENT_FONTS
// Now, by way of experiment, try enabling Transient Font Matching, this will
// cause ATSU to find a suitable font to render any chars the current font can't do...
ATSUSetTransientFontMatching (layout, true);
# endif
}
Fl_Font_Descriptor* fl_fontsize = 0L;
Fl_Font_Descriptor::~Fl_Font_Descriptor() {
/*
#if HAVE_GL
// ++ todo: remove OpenGL font alocations
// Delete list created by gl_draw(). This is not done by this code
// as it will link in GL unnecessarily. There should be some kind
// of "free" routine pointer, or a subclass?
// if (listbase) {
// int base = font->min_char_or_byte2;
// int size = font->max_char_or_byte2-base+1;
// int base = 0; int size = 256;
// glDeleteLists(listbase+base,size);
// }
#endif
*/
if (this == fl_fontsize) fl_fontsize = 0;
ATSUDisposeTextLayout(layout);
ATSUDisposeStyle(style);
}
////////////////////////////////////////////////////////////////
static Fl_Fontdesc built_in_table[] = {
{"Arial"},
{"Arial Bold"},
{"Arial Italic"},
{"Arial Bold Italic"},
{"Courier New"},
{"Courier New Bold"},
{"Courier New Italic"},
{"Courier New Bold Italic"},
{"Times New Roman"},
{"Times New Roman Bold"},
{"Times New Roman Italic"},
{"Times New Roman Bold Italic"},
{"Symbol"},
{"Monaco"},
{"Andale Mono"}, // there is no bold Monaco font on standard Mac
{"Webdings"},
};
static UniChar *utfWbuf = 0;
static unsigned utfWlen = 0;
static UniChar *mac_Utf8_to_Utf16(const char *txt, int len, int *new_len)
{
unsigned wlen = fl_utf8toUtf16(txt, len, (unsigned short*)utfWbuf, utfWlen);
if(wlen >= utfWlen)
{
utfWlen = wlen + 100;
if(utfWbuf) free(utfWbuf);
utfWbuf = (UniChar*)malloc((utfWlen)*sizeof(UniChar));
wlen = fl_utf8toUtf16(txt, len, (unsigned short*)utfWbuf, utfWlen);
}
*new_len = wlen;
return utfWbuf;
} // mac_Utf8_to_Utf16
Fl_Fontdesc* fl_fonts = built_in_table;
void fl_font(Fl_Font_Descriptor* s) {
fl_fontsize = s;
#if defined(__APPLE_QUARTZ__)
// we will use fl_fontsize later to access the required style and layout
#else
# error : need to defined either Quartz or Quickdraw
#endif
}
static Fl_Font_Descriptor* find(Fl_Font fnum, Fl_Fontsize size) {
Fl_Fontdesc* s = fl_fonts+fnum;
if (!s->name) s = fl_fonts; // use 0 if fnum undefined
Fl_Font_Descriptor* f;
for (f = s->first; f; f = f->next)
if (f->minsize <= size && f->maxsize >= size) return f;
f = new Fl_Font_Descriptor(s->name, size);
f->next = s->first;
s->first = f;
return f;
}
////////////////////////////////////////////////////////////////
// Public interface:
Fl_Font fl_font_ = 0;
Fl_Fontsize fl_size_ = 0;
void fl_font(Fl_Font fnum, Fl_Fontsize size) {
if (fnum==-1) {
fl_font_ = 0;
fl_size_ = 0;
return;
}
fl_font_ = fnum;
fl_size_ = size;
fl_font(find(fnum, size));
}
int fl_height() {
if (fl_fontsize) return fl_fontsize->ascent+fl_fontsize->descent;
else return -1;
}
int fl_descent() {
if (fl_fontsize) return fl_fontsize->descent;
else return -1;
}
double fl_width(const UniChar* txt, int n) {
if (!fl_fontsize) {
check_default_font(); // avoid a crash!
if (!fl_fontsize)
return 8*n; // user must select a font first!
}
OSStatus err;
Fixed bBefore, bAfter, bAscent, bDescent;
ATSUTextLayout layout;
ByteCount iSize;
ATSUAttributeTag iTag;
ATSUAttributeValuePtr iValuePtr;
// Here's my ATSU text measuring attempt... This seems to do the Right Thing
// now collect our ATSU resources and measure our text string
layout = fl_fontsize->layout;
// activate the current GC
iSize = sizeof(CGContextRef);
iTag = kATSUCGContextTag;
iValuePtr = &fl_gc;
ATSUSetLayoutControls(layout, 1, &iTag, &iSize, &iValuePtr);
// now measure the bounding box
err = ATSUSetTextPointerLocation(layout, txt, kATSUFromTextBeginning, n, n);
err = ATSUGetUnjustifiedBounds(layout, kATSUFromTextBeginning, n, &bBefore, &bAfter, &bAscent, &bDescent);
// If err is OK then return length, else return 0. Or something...
int len = FixedToInt(bAfter);
return len;
}
double fl_width(const char* txt, int n) {
int wc_len = n;
UniChar *uniStr = mac_Utf8_to_Utf16(txt, n, &wc_len);
return fl_width(uniStr, wc_len);
}
double fl_width(uchar c) {
return fl_width((const char*)(&c), 1);
}
double fl_width(unsigned int wc) {
return fl_width((const UniChar*)(&wc), 1);
}
// text extent calculation
void fl_text_extents(const UniChar* txt, int n, int &dx, int &dy, int &w, int &h) {
if (!fl_fontsize) {
check_default_font(); // avoid a crash!
if (!fl_fontsize)
w = 8.0 * n; // user must select a font first!
h = 8.0;
return;
}
OSStatus err;
ATSUTextLayout layout;
ByteCount iSize;
ATSUAttributeTag iTag;
ATSUAttributeValuePtr iValuePtr;
// Here's my ATSU text measuring attempt... This seems to do the Right Thing
// now collect our ATSU resources and measure our text string
layout = fl_fontsize->layout;
// activate the current GC
iSize = sizeof(CGContextRef);
iTag = kATSUCGContextTag;
iValuePtr = &fl_gc;
ATSUSetLayoutControls(layout, 1, &iTag, &iSize, &iValuePtr);
// now measure the bounding box
err = ATSUSetTextPointerLocation(layout, txt, kATSUFromTextBeginning, n, n);
Rect bbox;
err = ATSUMeasureTextImage(layout, kATSUFromTextBeginning, n, 0, 0, &bbox);
w = bbox.right - bbox.left;
h = bbox.bottom - bbox.top;
dx = bbox.left;
dy = -bbox.bottom;
//printf("r: %d l: %d t: %d b: %d w: %d h: %d\n", bbox.right, bbox.left, bbox.top, bbox.bottom, w, h);
return;
} // fl_text_extents
void fl_text_extents(const char *c, int n, int &dx, int &dy, int &w, int &h) {
int wc_len = n;
UniChar *uniStr = mac_Utf8_to_Utf16(c, n, &wc_len);
fl_text_extents(uniStr, wc_len, dx, dy, w, h);
} // fl_text_extents
void fl_draw(const char *str, int n, float x, float y);
void fl_draw(const char* str, int n, int x, int y) {
fl_draw(str, n, (float)x-0.0f, (float)y-0.5f);
}
void fl_draw(const char *str, int n, float x, float y) {
OSStatus err;
// convert to UTF-16 first
UniChar *uniStr = mac_Utf8_to_Utf16(str, n, &n);
// avoid a crash if no font has been selected by user yet !
check_default_font();
// now collect our ATSU resources
ATSUTextLayout layout = fl_fontsize->layout;
ByteCount iSize = sizeof(CGContextRef);
ATSUAttributeTag iTag = kATSUCGContextTag;
ATSUAttributeValuePtr iValuePtr=&fl_gc;
ATSUSetLayoutControls(layout, 1, &iTag, &iSize, &iValuePtr);
err = ATSUSetTextPointerLocation(layout, uniStr, kATSUFromTextBeginning, n, n);
err = ATSUDrawText(layout, kATSUFromTextBeginning, n, FloatToFixed(x), FloatToFixed(y));
}
void fl_rtl_draw(const char* c, int n, int x, int y) {
// I guess with ATSU the thing to do is force the layout mode to RTL and let ATSU draw the text...
double offs = fl_width(c, n);
OSStatus err;
// convert to UTF-16 first
UniChar *uniStr = mac_Utf8_to_Utf16(c, n, &n);
// now collect our ATSU resources
ATSUTextLayout layout = fl_fontsize->layout;
// reverse the layout direction
ATSUAttributeTag llo = kATSURightToLeftBaseDirection; // layout option
ByteCount iSize[] = {sizeof(ATSUAttributeTag), sizeof(CGContextRef)};
ATSUAttributeTag iTag[] = {kATSULineDirectionTag, kATSUCGContextTag};
ATSUAttributeValuePtr aAttr[] = { &llo, &fl_gc};
ATSUSetLayoutControls (layout, 2, iTag, iSize, aAttr );
err = ATSUSetTextPointerLocation(layout, uniStr, kATSUFromTextBeginning, n, n);
err = ATSUDrawText(layout, kATSUFromTextBeginning, n, FloatToFixed(x-offs), FloatToFixed(y));
}
//
// End of "$Id$".
//