fltk/FL/Fl_SVG_Image.H

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//
// "$Id$"
//
// SVG Image header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 2017 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef FL_SVG_IMAGE_H
#define FL_SVG_IMAGE_H
#include <FL/Fl_Image.H>
struct NSVGimage;
/** The Fl_SVG_Image class supports loading, caching and drawing of scalable vector graphics (SVG) images.
The FLTK library performs parsing and rasterization of SVG data using a modified version
of the \c nanosvg software (https://github.com/memononen/nanosvg) © 2013-14 Mikko Mononen
(memon@inside.org). The software modification allows the option to change the image ratio
while performing rasterization.
Use Fl_Image::fail() to check if the Fl_SVG_Image failed to load. fail() returns ERR_FILE_ACCESS
if the file could not be opened or read, and ERR_FORMAT if the SVG format could not be decoded.
If the image has loaded correctly, w(), h(), and d() should return values greater than zero.
Rasterization is not done until the image is first drawn or resize() is called. Therefore,
\ref array is NULL until then. The delayed rasterization ensures an Fl_SVG_Image is always rasterized
to the exact screen resolution at which it is drawn.
The Fl_SVG_Image class draws images computed by \c nanosvg: one known limitation is that text
within \c <text\></text\> blocks is not rendered.
The FLTK library can optionally be built without SVG support; in that case,
class Fl_SVG_Image is unavailable.
Example of displaying a hard-coded svg file:
\code
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Box.H>
#include <FL/Fl_SVG_Image.H>
// A black rotated rectangle
const char *svg_data = "<svg viewBox=\"0 0 200 200\" version = \"1.1\">\n"
"<rect x=\"25\" y=\"50\" width=\"150\" height=\"100\" fill=\"black\" "
"transform=\"rotate(45 100 100)\"> </svg>\n";
int main(int argc, char **argv) {
Fl_SVG_Image *svg = new Fl_SVG_Image(0, svg_data); // create SVG object
Fl_Window *win = new Fl_Window(720, 486, "svg test");
Fl_Box *box = new Fl_Box(0,0,win->w(),win->h());
box->image(svg); // assign svg object to Fl_Box
win->end();
win->show(argc,argv);
return(Fl::run());
}
\endcode
Example of displaying an svg image from a file:
\code
#include <errno.h> // errno
#include <string.h> // strerror
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Box.H>
#include <FL/Fl_SVG_Image.H>
#include <FL/fl_message.H>
int main(int argc, char **argv) {
Fl_Window *win = new Fl_Window(720, 486, "svg test");
Fl_Box *box = new Fl_Box(0,0,win->w(),win->h());
// Load svg image from disk, assign to a box
const char *svgpath = "/var/tmp/simple.svg";
Fl_SVG_Image *svg = new Fl_SVG_Image(svgpath); // load SVG object from disk
switch ( svg->fail() ) {
case Fl_Image::ERR_FILE_ACCESS:
// File couldn't load? show path + os error to user
fl_alert("%s: %s", svgpath, strerror(errno));
return 1;
case Fl_Image::ERR_FORMAT:
// Parsing error
fl_alert("%s: couldn't decode image", svgpath);
return 1;
}
box->image(svg); // assign svg object to box
win->end();
win->show(argc,argv);
return(Fl::run());
}
\endcode
*/
class FL_EXPORT Fl_SVG_Image : public Fl_RGB_Image {
private:
typedef struct {
NSVGimage* svg_image;
int ref_count;
} counted_NSVGimage;
counted_NSVGimage* counted_svg_image_;
bool rasterized_;
int raster_w_, raster_h_;
bool to_desaturate_;
Fl_Color average_color_;
float average_weight_;
float svg_scaling_(int W, int H);
void rasterize_(int W, int H);
void init_(const char *filename, const char *filedata, Fl_SVG_Image *copy_source);
Fl_SVG_Image(Fl_SVG_Image *source);
public:
/** Set this to \c false to allow image re-scaling that alters the image aspect ratio.
Upon object creation, proportional is set to \c true, and the aspect ratio is kept constant.*/
bool proportional;
Fl_SVG_Image(const char *filename, const char *svg_data = NULL);
virtual ~Fl_SVG_Image();
virtual Fl_Image *copy(int W, int H);
Fl_Image *copy() { return Fl_Image::copy(); }
void resize(int width, int height);
virtual void desaturate();
virtual void color_average(Fl_Color c, float i);
virtual void draw(int X, int Y, int W, int H, int cx = 0, int cy = 0);
void draw(int X, int Y) { draw(X, Y, w(), h(), 0, 0); }
};
#endif // FL_SVG_IMAGE_H
//
// End of "$Id$".
//