2021-12-11 21:43:00 +03:00
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//
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// Widget type code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2021 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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/// \defgroup fl_type Basic Node for all Widgets and Functions
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/// \{
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/** \class Fl_Type
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Each object described by Fluid is one of these objects. They
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are all stored in a double-linked list.
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The "type" of the object is covered by the virtual functions.
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There will probably be a lot of these virtual functions.
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The type browser is also a list of these objects, but they
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are "factory" instances, not "real" ones. These objects exist
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only so the "make" method can be called on them. They are
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not in the linked list and are not written to files or
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copied or otherwise examined.
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*/
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#include "Shortcut_Button.h"
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#include "fluid.h"
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#include "Fl_Window_Type.h"
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#include "factory.h"
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#include "widget_panel.h"
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2021-12-17 20:34:51 +03:00
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#include "widget_browser.h"
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2021-12-11 21:43:00 +03:00
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#include <FL/platform.H>
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#include <FL/Fl_Button.H>
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#include <FL/Fl_Window.H>
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#include <FL/fl_draw.H>
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#include <FL/Fl_Menu_.H>
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#include "../src/flstring.h"
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/** \class Shortcut_Button
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A button that allows the user to type a key combination to create shortcuts.
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After clicked once, the button catches the following keyboard events and
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records the pressed keys and all modifiers. It draws a text representation of
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the shortcut. The backspace key deletes the current shortcut.
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*/
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/**
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Draw the textual representation of the shortcut.
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*/
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void Shortcut_Button::draw() {
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if (value()) draw_box(FL_DOWN_BOX, (Fl_Color)9);
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else draw_box(FL_UP_BOX, FL_WHITE);
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fl_font(FL_HELVETICA,14); fl_color(FL_FOREGROUND_COLOR);
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if (use_FL_COMMAND && (svalue & (FL_CTRL|FL_META))) {
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char buf[1024];
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fl_snprintf(buf, 1023, "Command+%s", fl_shortcut_label(svalue&~(FL_CTRL|FL_META)));
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fl_draw(buf,x()+6,y(),w(),h(),FL_ALIGN_LEFT);
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} else {
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fl_draw(fl_shortcut_label(svalue),x()+6,y(),w(),h(),FL_ALIGN_LEFT);
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}
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}
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/**
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Handle keystrokes to catch the user's shortcut.
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*/
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int Shortcut_Button::handle(int e) {
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when(0); type(FL_TOGGLE_BUTTON);
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if (e == FL_KEYBOARD) {
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if (!value()) return 0;
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int v = Fl::event_text()[0];
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if ( (v > 32 && v < 0x7f) || (v > 0xa0 && v <= 0xff) ) {
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if (isupper(v)) {
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v = tolower(v);
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v |= FL_SHIFT;
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}
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v = v | (Fl::event_state()&(FL_META|FL_ALT|FL_CTRL));
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} else {
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v = (Fl::event_state()&(FL_META|FL_ALT|FL_CTRL|FL_SHIFT)) | Fl::event_key();
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if (v == FL_BackSpace && svalue) v = 0;
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}
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if (v != svalue) {svalue = v; set_changed(); redraw(); do_callback(); }
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return 1;
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} else if (e == FL_UNFOCUS) {
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int c = changed(); value(0); if (c) set_changed();
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return 1;
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} else if (e == FL_FOCUS) {
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return value();
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} else {
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int r = Fl_Button::handle(e);
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if (e == FL_RELEASE && value() && Fl::focus() != this) take_focus();
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return r;
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}
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}
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/** \class Widget_Bin_Button
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A button for the widget bin that allows the user to drag widgets into a window.
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Dragging and dropping a new widget makes it easy for the user to position
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a widget inside a window or group.
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*/
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/**
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Convert mouse dragging into a drag and drop event.
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*/
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int Widget_Bin_Button::handle(int inEvent)
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{
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int ret = 0;
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switch (inEvent) {
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case FL_PUSH:
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Fl_Button::handle(inEvent);
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return 1; // make sure that we get drag events
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case FL_DRAG:
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ret = Fl_Button::handle(inEvent);
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if (!user_data())
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return ret;
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if (!Fl::event_is_click()) { // make it a dnd event
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// fake a drag outside of the widget
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Fl::e_x = x()-1;
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Fl_Button::handle(inEvent);
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// fake a buttton release
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Fl_Button::handle(FL_RELEASE);
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// make it into a dnd event
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const char *type_name = (const char*)user_data();
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Fl_Type::current_dnd = Fl_Type::current;
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2021-12-13 20:09:53 +03:00
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Fl::copy(type_name, (int)strlen(type_name)+1, 0);
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2021-12-11 21:43:00 +03:00
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Fl::dnd();
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return 1;
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}
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return ret;
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}
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return Fl_Button::handle(inEvent);
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}
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/** \class Widget_Bin_Window_Button
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This button is used by the widget bin to create new windows by drag'n'drop.
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The new window will be created wherever the user drops it on the desktop.
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*/
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/**
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Convert mouse dragging into a drag and drop event.
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*/
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int Widget_Bin_Window_Button::handle(int inEvent)
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{
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static Fl_Window *drag_win = NULL;
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int ret = 0;
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switch (inEvent) {
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case FL_PUSH:
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Fl_Button::handle(inEvent);
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return 1; // make sure that we get drag events
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case FL_DRAG:
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ret = Fl_Button::handle(inEvent);
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if (!user_data())
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return ret;
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if (!Fl::event_is_click()) {
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if (!drag_win) {
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drag_win = new Fl_Window(0, 0, 100, 100);
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drag_win->border(0);
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drag_win->set_non_modal();
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}
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if (drag_win) {
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drag_win->position(Fl::event_x_root()+1, Fl::event_y_root()+1);
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drag_win->show();
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}
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// Does not work outside window: fl_cursor(FL_CURSOR_HAND);
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}
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return ret;
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case FL_RELEASE:
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if (drag_win) {
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Fl::delete_widget(drag_win);
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drag_win = NULL;
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// create a new window here
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Fl_Type *prototype = typename_to_prototype((char*)user_data());
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if (prototype) {
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Fl_Type *new_type = add_new_widget_from_user(prototype, kAddAfterCurrent);
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if (new_type && new_type->is_window()) {
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Fl_Window_Type *new_window = (Fl_Window_Type*)new_type;
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Fl_Window *w = (Fl_Window *)new_window->o;
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w->position(Fl::event_x_root(), Fl::event_y_root());
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}
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}
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2021-12-17 20:34:51 +03:00
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widget_browser->display(Fl_Type::current);
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widget_browser->rebuild();
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2021-12-11 21:43:00 +03:00
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}
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return Fl_Button::handle(inEvent);
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}
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return Fl_Button::handle(inEvent);
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}
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2021-12-13 23:55:03 +03:00
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/// \}
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