fltk/FL/names.h

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//
// Event names header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2023 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
// Thanks to Greg Ercolano for this addition.
/**
\file names.h
This file defines arrays of human readable names for FLTK symbolic constants.
*/
#ifndef FL_NAMES_H
#define FL_NAMES_H
/** \defgroup fl_events Events handling functions
@{
*/
/**
This is an array of event names you can use to convert event numbers into names.
The array gets defined inline wherever your '\#include <FL/names.h>' appears.
\b Example:
\code
#include <FL/names.h> // array will be defined here
int MyClass::handle(int e) {
printf("Event was %s (%d)\n", fl_eventnames[e], e);
// ..resulting output might be e.g. "Event was FL_PUSH (1)"..
[..]
}
\endcode
*/
const char * const fl_eventnames[] =
{
"FL_NO_EVENT",
"FL_PUSH",
"FL_RELEASE",
"FL_ENTER",
"FL_LEAVE",
"FL_DRAG",
"FL_FOCUS",
"FL_UNFOCUS",
"FL_KEYDOWN",
"FL_KEYUP",
"FL_CLOSE",
"FL_MOVE",
"FL_SHORTCUT",
"FL_DEACTIVATE",
"FL_ACTIVATE",
"FL_HIDE",
"FL_SHOW",
"FL_PASTE",
"FL_SELECTIONCLEAR",
"FL_MOUSEWHEEL",
"FL_DND_ENTER",
"FL_DND_DRAG",
"FL_DND_LEAVE",
"FL_DND_RELEASE",
"FL_SCREEN_CONFIGURATION_CHANGED",
"FL_FULLSCREEN",
"FL_ZOOM_GESTURE",
"FL_ZOOM_EVENT",
"FL_EVENT_28", // not yet defined, just in case it /will/ be defined ...
"FL_EVENT_29", // not yet defined, just in case it /will/ be defined ...
"FL_EVENT_30" // not yet defined, just in case it /will/ be defined ...
};
/**
This is an array of font names you can use to convert font numbers into names.
The array gets defined inline wherever your '\#include <FL/names.h>' appears.
\b Example:
\code
#include <FL/names.h> // array will be defined here
int MyClass::my_callback(Fl_Widget *w, void*) {
int fnum = w->labelfont();
// Resulting output might be e.g. "Label's font is FL_HELVETICA (0)"
printf("Label's font is %s (%d)\n", fl_fontnames[fnum], fnum);
// ..resulting output might be e.g. "Label's font is FL_HELVETICA (0)"..
[..]
}
\endcode
*/
const char * const fl_fontnames[] =
{
"FL_HELVETICA",
"FL_HELVETICA_BOLD",
"FL_HELVETICA_ITALIC",
"FL_HELVETICA_BOLD_ITALIC",
"FL_COURIER",
"FL_COURIER_BOLD",
"FL_COURIER_ITALIC",
"FL_COURIER_BOLD_ITALIC",
"FL_TIMES",
"FL_TIMES_BOLD",
"FL_TIMES_ITALIC",
"FL_TIMES_BOLD_ITALIC",
"FL_SYMBOL",
"FL_SCREEN",
"FL_SCREEN_BOLD",
"FL_ZAPF_DINGBATS",
};
/**
This is an array of callback reason names you can use to convert font numbers into names.
The array gets defined inline wherever your '\#include <FL/names.h>' appears.
*/
const char * const fl_callback_reason_names[] =
{
"FL_REASON_UNKNOWN",
"FL_REASON_SELECTED",
"FL_REASON_DESELECTED",
"FL_REASON_RESELECTED",
"FL_REASON_OPENED",
"FL_REASON_CLOSED",
"FL_REASON_DRAGGED",
"FL_REASON_CANCELLED",
"FL_REASON_CHANGED",
"FL_REASON_GOT_FOCUS",
"FL_REASON_LOST_FOCUS",
"FL_REASON_RELEASED",
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"FL_REASON_ENTER_KEY",
NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
"FL_REASON_USER", "FL_REASON_USER+1", "FL_REASON_USER+2", "FL_REASON_USER+3",
};
/** @} */
#endif /* FL_NAMES_H */