fltk/FL/Fl_Window.H

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// Fl_Window.H
// fltk (Fast Light Tool Kit) version 0.99
// Copyright (C) 1998 Bill Spitzak
#ifndef Fl_Window_H
#define Fl_Window_H
#include "Fl_Group.H"
#define FL_WINDOW 0xF0 // all subclasses have type() >= this
class Fl_Window : public Fl_Group {
friend class Fl_X; Fl_X *i; // points at the system-specific stuff
const char* iconlabel_;
const char* xclass_;
// size_range stuff:
short minw, minh, maxw, maxh;
uchar dw, dh, aspect, size_range_set;
void size_range_();
// values for flags():
enum {
FL_MODAL = 64,
FL_NOBORDER = 8,
FL_FORCE_POSITION = 16,
FL_NON_MODAL = 32
};
static Fl_Window *current_;
void _Fl_Window(); // constructor innards
protected:
virtual void draw();
virtual void flush();
public:
Fl_Window(int,int,int,int, const char* = 0);
Fl_Window(int,int, const char* = 0);
virtual ~Fl_Window();
virtual int handle(int);
virtual void resize(int,int,int,int);
void border(int b);
void clear_border() {set_flag(FL_NOBORDER);}
int border() const {return !(flags() & FL_NOBORDER);}
void set_modal() {set_flag(FL_MODAL);}
uchar modal() const {return flags() & FL_MODAL;}
void set_non_modal() {set_flag(FL_NON_MODAL);}
uchar non_modal() const {return flags() & (FL_NON_MODAL|FL_MODAL);}
void hotspot(int x, int y, int offscreen = 0);
void hotspot(const Fl_Widget*, int offscreen = 0);
void hotspot(const Fl_Widget& p, int offscreen = 0) {hotspot(&p,offscreen);}
void free_position() {clear_flag(FL_FORCE_POSITION);}
void size_range(int a, int b, int c=0, int d=0, int e=0, int f=0, int g=0) {
minw=a; minh=b; maxw=c; maxh=d; dw=e; dh=f; aspect=g; size_range_();}
const char* label() const {return Fl_Widget::label();}
const char* iconlabel() const {return iconlabel_;}
void label(const char*);
void iconlabel(const char*);
void label(const char* label, const char* iconlabel);
const char* xclass() const {return xclass_;}
void xclass(const char* c) {xclass_ = c;}
int shown() {return i != 0;}
virtual void show();
virtual void hide();
void show(int, char**);
void fullscreen();
void fullscreen_off(int,int,int,int);
void iconize();
void expose(uchar flags,int X,int Y,int W,int H);
int x_root() const ;
int y_root() const ;
static Fl_Window *current() {return current_;}
void make_current();
// for back-compatability only:
void cursor(Fl_Cursor, Fl_Color=FL_BLACK, Fl_Color=FL_WHITE);
static void default_callback(Fl_Window*, void* v);
};
#endif