fltk/FL/Fl_Tree.H

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//
// "$Id$"
//
#ifndef FL_TREE_H
#define FL_TREE_H
#include <FL/Fl.H>
#include <FL/Fl_Group.H>
#include <FL/Fl_Scrollbar.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Tree_Item.H>
#include <FL/Fl_Tree_Prefs.H>
//////////////////////
// FL/Fl_Tree.H
//////////////////////
//
// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
// Copyright (C) 2009 by Greg Ercolano.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
///
/// \file
/// \brief This file contains the definitions of the Fl_Tree class
///
/// \class Fl_Tree
///
/// \brief Tree widget.
///
/// \code
/// Fl_Tree // Top level widget
/// |--- Fl_Tree_Item // Items in the tree
/// |--- Fl_Tree_Prefs // Preferences for the tree
/// |--- Fl_Tree_Connector (enum) // Connection modes
/// |--- Fl_Tree_Select (enum) // Selection modes
/// |--- Fl_Tree_Sort (enum) // Sort behavior
/// \endcode
///
/// An expandable tree widget.
///
/// Similar to Fl_Browser, Fl_Tree is browser of Fl_Tree_Item's, which can be
/// in a parented hierarchy. Subtrees can be expanded or closed. Items can be
/// added, deleted, inserted, sorted and re-ordered.
///
/// The tree items may also contain other FLTK widgets, like buttons, input fields,
/// or even "custom" widgets.
///
/// The simple way to define a tree:
/// \code
/// Fl_Tree tree(X,Y,W,H);
/// tree.begin();
/// tree.add("Flintstones/Fred");
/// tree.add("Flintstones/Wilma");
/// tree.add("Flintstones/Pebbles");
/// tree.add("Simpsons/Homer");
/// tree.add("Simpsons/Marge");
/// tree.add("Simpsons/Bart");
/// tree.add("Simpsons/Lisa");
/// tree.end();
/// \endcode
///
/// Items can be added with Fl_Tree::add(),
/// removed with Fl_Tree::remove(),
/// inserted with Fl_Tree::insert_above(),
/// selected/deselected with Fl_Tree::select() and Fl_Tree::deselect().
/// Items can be swapped with Fl_Tree_Item::swap_children(), sorting control via
/// Fl_Tree::sortorder().
///
/// The tree can have different selection behaviors controlled by Fl_Tree::selectmode().
///
/// FLTK and custom FLTK widgets can be assigned to tree items via Fl_Tree_Item::widget().
///
/// Parent nodes can be open/closed with open() and close(), icons can be assigned
/// or redefined with some or all items via
/// Fl_Tree_Item::openicon(),
/// Fl_Tree_Item::closeicon(),
/// Fl_Tree_Item::usericon().
///
/// Various default preferences can be manipulated via Fl_Tree_Prefs, including
/// colors, margins, connection lines.
///
/// \image html tree-elements.png
///
class Fl_Tree : public Fl_Group {
Fl_Tree_Item *_root; // can be null!
Fl_Tree_Item *_item_clicked;
Fl_Tree_Prefs _prefs; // all the tree's settings
Fl_Scrollbar *_vscroll;
public:
/// Find the item that was clicked.
/// You probably want to use item_clicked() instead, which is fast.
///
/// This method walks the entire tree looking for the first item that is
/// under the mouse (ie. at Fl::event_x()/Fl:event_y().
///
/// Use this method /only/ if you've subclassed Fl_Tree, and are receiving
/// events before Fl_Tree has been able to process and update item_clicked().
///
/// \returns the item clicked, or 0 if no item was under the current event.
///
const Fl_Tree_Item *find_clicked() const {
if ( ! _root ) return(0);
return(_root->find_clicked(_prefs));
}
protected:
/// Set the item that was last clicked.
/// Should only be used by subclasses needing to change this value.
/// Normally Fl_Tree manages this value.
///
void item_clicked(Fl_Tree_Item* val) {
_item_clicked = val;
}
public:
Fl_Tree(int X, int Y, int W, int H, const char *L=0);
~Fl_Tree();
int handle(int e);
void draw();
///////////////////////
// root methods
///////////////////////
/// Set the label for the root item.
///
/// Makes an internally managed copy of 'new_label'.
///
void root_label(const char *new_label) {
if ( ! _root ) return;
_root->label(new_label);
}
/// Returns the root item.
Fl_Tree_Item* root() {
return(_root);
}
////////////////////////////////
// Item creation/removal methods
////////////////////////////////
Fl_Tree_Item *add(const char *path);
Fl_Tree_Item* add(Fl_Tree_Item *item, const char *name);
Fl_Tree_Item *insert_above(Fl_Tree_Item *above, const char *name);
Fl_Tree_Item* insert(Fl_Tree_Item *item, const char *name, int pos);
/// Remove the specified 'item' from the tree.
/// If it has children, all those are removed too.
/// \returns 0 if done, -1 if 'item' not found.
///
int remove(Fl_Tree_Item *item) {
if ( !item ) return(0);
if ( item == _root ) {
clear();
} else {
Fl_Tree_Item *parent = item->parent(); // find item's parent
if ( ! parent ) return(-1);
parent->remove_child(item); // remove child + children
}
return(0);
}
/// Clear all children from the tree.
/// The tree will be left completely empty.
///
void clear() {
if ( ! _root ) return;
_root->clear_children();
delete _root; _root = 0;
}
/// Clear all the children of a particular node in the tree.
void clear_children(Fl_Tree_Item *item) {
if ( item->has_children() ) {
item->clear_children();
redraw(); // redraw only if there were children to clear
}
}
////////////////////////
// Item lookup methods
////////////////////////
Fl_Tree_Item *find_item(const char *path);
const Fl_Tree_Item *find_item(const char *path) const;
/// Return the parent for specified 'item'.
///
/// \returns item's parent, or 0 if none (root).
///
Fl_Tree_Item *parent(Fl_Tree_Item *item) {
return(item->parent());
}
/// Return the item that was last clicked.
///
/// Valid only from within an Fl_Tree::callback().
///
/// \returns the item clicked, or 0 if none.
///
Fl_Tree_Item *item_clicked() {
return(_item_clicked);
}
/// Returns the first item in the tree.
///
/// Use this to walk the tree in the forward direction, eg:
/// \code
/// for ( Fl_Tree_Item *item = tree->first(); item; item = item->next() ) {
/// printf("Item: %s\n", item->label());
/// }
/// \endcode
///
/// \returns first item in tree, or 0 if none (tree empty).
///
Fl_Tree_Item *first() {
return(_root); // first item always root
}
/// Returns the last item in the tree.
///
/// Use this to walk the tree in reverse, eg:
///
/// \code
/// for ( Fl_Tree_Item *item = tree->last(); item; item = item->prev() ) {
/// printf("Item: %s\n", item->label());
/// }
/// \endcode
///
/// \returns last item in the tree, or 0 if none (tree empty).
///
Fl_Tree_Item *last() {
if ( ! _root ) return(0);
Fl_Tree_Item *item = _root;
while ( item->has_children() ) {
item = item->child(item->children()-1);
}
return(item);
}
//////////////////////////
// Item open/close methods
//////////////////////////
/// Open the specified 'item'.
/// This causes the item's children (if any) to be shown.
/// Handles redrawing if anything was actually changed.
///
void open(Fl_Tree_Item *item) {
if ( ! item->is_open() ) {
item->open();
redraw();
}
}
/// Opens the item specified by a 'menu item' style pathname (eg: "Parent/child/item").
/// This causes the item's children (if any) to be shown.
/// Handles redrawing if anything was actually changed.
///
/// \returns
/// - 0 : OK
/// - -1 : item was not found
///
int open(const char *path) {
Fl_Tree_Item *item = find_item(path);
if ( item ) {
open(item);
return(0);
}
return(-1);
}
/// Closes the 'item'.
/// Handles redrawing if anything was actually changed.
///
void close(Fl_Tree_Item *item) {
if ( ! item->is_close() ) {
item->close();
redraw();
}
}
/// Closes the item specified by 'path', eg: "Parent/child/item".
///
/// Handles redrawing if anything was actually changed.
///
/// \returns
/// - 0 -- OK
/// - -1 -- item was not found
///
int close(const char *path) {
Fl_Tree_Item *item = find_item(path);
if ( item ) {
close(item);
return(0);
}
return(-1);
}
/// See if item is open.
///
/// Items that are 'open' are themselves not necessarily visible;
/// one of the item's parents might be closed.
///
/// \returns
/// - 1 : item is open
/// - 0 : item is closed
///
int is_open(Fl_Tree_Item *item) const {
return(item->is_open()?1:0);
}
/// See if item specified by 'path' (eg: "Parent/child/item") is open.
///
/// Items that are 'open' are themselves not necessarily visible;
/// one of the item's parents might be closed.
///
/// \returns
/// - 1 : item is open
/// - 0 : item is closed
/// - -1 : item was not found
///
int is_open(const char *path) const {
const Fl_Tree_Item *item = find_item(path);
if ( item ) return(item->is_open()?1:0);
return(-1);
}
/// See if item is closed.
/// \returns
/// - 1 : item is open
/// - 0 : item is closed
///
int is_close(Fl_Tree_Item *item) const {
return(item->is_close());
}
/// See if item specified by 'path' (eg: "Parent/child/item") is closed.
///
/// \returns
/// - 1 : item is closed
/// - 0 : item is open
/// - -1 : item was not found
///
int is_close(const char *path) const {
const Fl_Tree_Item *item = find_item(path);
if ( item ) return(item->is_close()?1:0);
return(-1);
}
/////////////////////////
// Item selection methods
/////////////////////////
/// Select the specified item. Use 'deselect()' to de-select it.
/// Handles redrawing if anything was actually changed.
///
void select(Fl_Tree_Item *item) {
if ( ! item->is_selected() ) {
item->select();
redraw();
}
}
/// Select an item specified by 'path' (eg: "Parent/child/item").
/// Handles redrawing if anything was actually changed.
///
/// \returns
/// - 0 : OK
/// - -1 : item was not found
///
int select(const char *path) {
Fl_Tree_Item *item = find_item(path);
if ( item ) {
select(item);
return(0);
}
return(-1);
}
/// Toggle item's select state.
/// Handles redrawing.
///
void select_toggle(Fl_Tree_Item *item) {
item->select_toggle();
redraw();
}
/// De-select the specified item.
/// Handles redrawing if anything was actually changed.
///
void deselect(Fl_Tree_Item *item) {
if ( item->is_selected() ) {
item->deselect();
redraw();
}
}
/// De-select an item specified by 'path' (eg: "Parent/child/item").
/// Handles redrawing if anything was actually changed.
///
/// \returns
/// - 0 : OK
/// - -1 : item was not found
///
int deselect(const char *path) {
Fl_Tree_Item *item = find_item(path);
if ( item ) {
deselect(item);
return(0);
}
return(-1);
}
int deselect_all(Fl_Tree_Item *item=0);
int select_only(Fl_Tree_Item *selitem);
int select_all(Fl_Tree_Item *item=0);
/// See if the specified item is selected.
/// \return
/// - 1 : item selected
/// - 0 : item deselected
///
int is_selected(Fl_Tree_Item *item) const {
return(item->is_selected()?1:0);
}
/// See if item specified by 'path' (eg: "Parent/child/item") is selected.
///
/// \returns
/// - 1 : item selected
/// - 0 : item deselected
/// - -1 : item was not found
///
int is_selected(const char *path) {
Fl_Tree_Item *item = find_item(path);
if ( item ) return(is_selected(item));
return(-1);
}
/// Print the tree as 'ascii art' to stdout.
/// Used mainly for debugging.
///
void show_self() {
if ( ! _root ) return;
_root->show_self();
}
/////////////////////////////////
// Item attribute related methods
/////////////////////////////////
/// Get the default label fontsize used for creating new items.
int labelsize() const {
return(_prefs.labelsize());
}
/// Set the default label font size used for creating new items.
/// To change the font size on a per-item basis, use Fl_Tree_Item::labelsize(int)
///
void labelsize(int val) {
_prefs.labelsize(val);
}
/// Get the default font face used for item's labels when new items are created.
///
/// Don't use this if you want to change an existing label() size; use
/// item->labelfont() instead.
///
int labelfont() const {
return(_prefs.labelfont());
}
/// Set the default font face used for item's labels when new items are created.
///
/// Don't use this if you want to change an existing label() size; use
/// item->labelfont(int) instead.
///
void labelfont(int val) {
_prefs.labelfont(val);
}
/// Get the amount of white space (in pixels) that should appear
/// between the widget's left border and the tree's contents.
///
int marginleft() const {
return(_prefs.marginleft());
}
/// Set the amount of white space (in pixels) that should appear
/// between the widget's left border and the left side of the tree's contents.
///
void marginleft(int val) {
_prefs.marginleft(val);
redraw();
}
/// Get the amount of white space (in pixels) that should appear
/// between the widget's top border and the top of the tree's contents.
///
int margintop() const {
return(_prefs.margintop());
}
/// Sets the amount of white space (in pixels) that should appear
/// between the widget's top border and the top of the tree's contents.
///
void margintop(int val) {
_prefs.margintop(val);
redraw();
}
/// Get the amount of white space (in pixels) that should appear
/// below an open child tree's contents.
///
int openchild_marginbottom() const {
return(_prefs.openchild_marginbottom());
}
/// Set the amount of white space (in pixels) that should appear
/// below an open child tree's contents.
///
void openchild_marginbottom(int val) {
_prefs.openchild_marginbottom(val);
redraw();
}
/// Gets the width of the horizontal connection lines (in pixels)
/// that appear to the left of each tree item's label.
///
int connectorwidth() const {
return(_prefs.connectorwidth());
}
/// Sets the width of the horizontal connection lines (in pixels)
/// that appear to the left of each tree item's label.
///
void connectorwidth(int val) {
_prefs.connectorwidth(val);
redraw();
}
/// Returns the Fl_Image being used as the default user icon for newly created items.
/// Returns zero if no icon has been set, which is the default.
///
Fl_Image *usericon() const {
return(_prefs.usericon());
}
/// Sets the Fl_Image to be used as the default user icon for all
/// newly created items.
///
/// If you want to specify user icons on a per-item basis,
/// use Fl_Tree_Item::usericon() instead.
///
/// \param[in] val -- The new image to be used, or
/// zero to disable user icons.
///
void usericon(Fl_Image *val) {
_prefs.usericon(val);
redraw();
}
/// Returns the icon to be used as the 'open' icon.
/// If none was set, the internal default is returned,
/// a simple '[+]' icon.
///
Fl_Image *openicon() const {
return(_prefs.openicon());
}
/// Sets the icon to be used as the 'open' icon.
/// This overrides the built in default '[+]' icon.
///
/// \param[in] val -- The new image, or zero to use the default [+] icon.
///
void openicon(Fl_Image *val) {
_prefs.openicon(val);
redraw();
}
/// Returns the icon to be used as the 'close' icon.
/// If none was set, the internal default is returned,
/// a simple '[-]' icon.
///
Fl_Image *closeicon() const {
return(_prefs.closeicon());
}
/// Sets the icon to be used as the 'close' icon.
/// This overrides the built in default '[-]' icon.
///
/// \param[in] val -- The new image, or zero to use the default [-] icon.
///
void closeicon(Fl_Image *val) {
_prefs.closeicon(val);
redraw();
}
/// Returns 1 if the collapse icon is enabled, 0 if not.
int showcollapse() const {
return(_prefs.showcollapse());
}
/// Set if we should show the collapse icon or not.
/// If collapse icons are disabled, the user will not be able
/// to interactively collapse items in the tree, unless the application
/// provides some other means via open() and close().
///
/// \param[in] val 1: shows collapse icons (default),\n
/// 0: hides collapse icons.
///
void showcollapse(int val) {
_prefs.showcollapse(val);
redraw();
}
/// Returns 1 if the root item is to be shown, or 0 if not.
int showroot() const {
return(_prefs.showroot());
}
/// Set if the root item should be shown or not.
/// \param[in] val 1 -- show the root item (default)\n
/// 0 -- hide the root item.
///
void showroot(int val) {
_prefs.showroot(val);
redraw();
}
/// Returns the line drawing style for inter-connecting items.
Fl_Tree_Connector connectorstyle() const {
return(_prefs.connectorstyle());
}
/// Sets the line drawing style for inter-connecting items.
void connectorstyle(Fl_Tree_Connector val) {
_prefs.connectorstyle(val);
redraw();
}
/// Set the default sort order used when items are added to the tree.
/// See Fl_Tree_Sort for possible values.
///
Fl_Tree_Sort sortorder() const {
return(_prefs.sortorder());
}
/// Gets the sort order used to add items to the tree.
void sortorder(Fl_Tree_Sort val) {
_prefs.sortorder(val);
// no redraw().. only affects new add()itions
}
/// Sets the style of box used to draw selected items.
/// This is an fltk Fl_Boxtype.
/// The default is influenced by FLTK's current Fl::scheme()
///
Fl_Boxtype selectbox() const {
return(_prefs.selectbox());
}
/// Gets the style of box used to draw selected items.
/// This is an fltk Fl_Boxtype.
/// The default is influenced by FLTK's current Fl::scheme()
///
void selectbox(Fl_Boxtype val) {
_prefs.selectbox(val);
redraw();
}
/// Gets the tree's current selection mode.
Fl_Tree_Select selectmode() const {
return(_prefs.selectmode());
}
/// Sets the tree's selection mode.
void selectmode(Fl_Tree_Select val) {
_prefs.selectmode(val);
}
};
#endif /*FL_TREE_H*/
//
// End of "$Id$".
//