fltk/documentation/Fl_BMP_Image.html

49 lines
942 B
HTML
Raw Normal View History

<HTML>
<BODY>
<!-- NEW PAGE -->
<H2><A name="Fl_BMP_Image">class Fl_BMP_Image</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL><PRE>
<A href="Fl_RGB_Image.html">Fl_RGB_Image</A>
|
+----<B>Fl_BMP_Image</B>
</PRE></UL>
<H3>Include Files</H3>
<UL><PRE>
#include &lt;FL/Fl_BMP_Image.H&gt;
</PRE></UL>
<H3>Description</H3>
<P>The <TT>Fl_BMP_Image</TT> class supports loading, caching,
and drawing of Windows Bitmap (BMP) image files.</P>
<H3>Methods</H3>
<UL>
<LI><A href="#Fl_BMP_Image.Fl_BMP_Image">Fl_BMP_Image</A></LI>
<LI><A href="#Fl_BMP_Image.~Fl_BMP_Image">~Fl_BMP_Image</A></LI>
</UL>
<H4><A name="Fl_BMP_Image.Fl_BMP_Image">Fl_BMP_Image::Fl_BMP_Image(const char *filename);</A></H4>
<P>The constructor loads the named BMP image.</P>
<H4><A name="Fl_BMP_Image.~Fl_BMP_Image">Fl_BMP_Image::~Fl_BMP_Image();</A></H4>
<P>The destructor free all memory and server resources that are used by
the image.</P>
</BODY>
</HTML>