2018-03-17 22:32:05 +03:00
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2018-03-02 19:30:45 +03:00
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README.Android.txt - Building and using FLTK with Android Studio 3
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2018-03-17 22:32:05 +03:00
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==================================================================
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2016-02-10 00:54:38 +03:00
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2018-03-02 19:30:45 +03:00
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WARNING: FLTK FOR ANDROID IS WORK IN PROGRESS IN A PRETTY EARLY STAGE.
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2016-02-10 00:54:38 +03:00
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2018-03-17 22:32:05 +03:00
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CONTENTS
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--------
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2016-02-10 00:54:38 +03:00
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2018-03-26 01:27:21 +03:00
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1 Building FLTK with Android Studio 3
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2018-04-01 00:29:33 +03:00
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2 Building Apps on an Android device with C4Droid
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3 Extensions and limitation of FLTK on Android
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4 DOCUMENT HISTORY
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2016-02-10 00:54:38 +03:00
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2018-03-17 22:32:05 +03:00
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BUILDING FLTK SAMPLE WITH ANDROID STUDIO 3
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------------------------------------------
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2016-02-10 00:54:38 +03:00
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2018-03-02 19:30:45 +03:00
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There is no need to ever write a single line of Java.
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2016-02-10 00:54:38 +03:00
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2018-03-02 19:30:45 +03:00
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Download and install AndroidStudio on your developer machine. If you use
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AndroidStudio for the first time, use the IDE to download and build the
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"Native Plasm" sample app. In the process, all resources required to build
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FLTK will be installed. Once Native Plasm runs on your emulator or physical
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device, you are ready to install FLTK.
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2016-02-10 00:54:38 +03:00
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2018-03-10 20:35:00 +03:00
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- if your host machine runs MSWindows, rename the file
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"ide/AndroidStudio3/gradlew.rename_to_bat" to "gradlew.bat" first
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2018-03-06 02:27:31 +03:00
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- open the "ide/AndroidStudio3/" directory as a project in AndroidStudio
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- click "run"; the project should compile and run out of the box
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2018-03-02 23:57:02 +03:00
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2016-02-10 00:54:38 +03:00
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2018-04-01 00:29:33 +03:00
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Building Apps on an Android device with C4Droid
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-----------------------------------------------
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WORK IN PROGRESS:
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C4Droid is a minimal IDE that comes with gcc/g++ and runs directly on your
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Android device. C4Droid supports Native Activities, SDL, SDL2, and even Qt.
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FLTK uses the Native Activity mechanism, so why not write FLTK apps right
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on your phone?
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- compile and test the Android test app in ide/HelloAndroid
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- create /sdcard/include/ and /sdcard/lib/ on your Android device
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- copy (fltk)/FL/ and its content into /sdcard/include/
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- copy (fltk)/ide/AndroidStudio3/FL/abi-version.h to /sdcard/include/FL/
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- copy (fltk)/ide/AndroidStudio3/./app/.externalNativeBuild/cmake/debug/arm64-v8a/fltk/lib/libfltk.a
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to /sdcard/lib/
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- ... change Native Activity settings in c4Droid preferences
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- ... remove native glue
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- ... add include and library path, add library
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- ... add support for (which?) STL library
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2018-03-17 22:32:05 +03:00
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Extensions and limitation of FLTK on Android
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--------------------------------------------
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2018-03-12 23:10:49 +03:00
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2018-04-01 00:29:33 +03:00
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Android support for FLTK is in an early stage. As of March 2018, most
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rendering works, fonts work, bitmaps and pixmaps work, clipping works, window
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layering works, and mouse clicks and keyboard events are handled
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2018-03-17 22:32:05 +03:00
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When loading fonts:
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- font names starting with a $ will have the system font path inserted
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- font names starting with an @ will be loaded via the Asset Manager
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- all other names will be used verbatim
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2018-03-12 23:10:49 +03:00
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2018-03-17 22:32:05 +03:00
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Limitations:
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- the screen size is currently fixed to 600x800 and is scaled up
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- many many big and little functions are not yet implemented
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2018-03-12 23:10:49 +03:00
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2018-03-17 22:32:05 +03:00
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DOCUMENT HISTORY
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----------------
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2016-02-10 00:54:38 +03:00
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2018-04-01 00:29:33 +03:00
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Mar 29 2018 - matt: many graphics functions ahve been implemented, keyboard
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2018-03-17 22:32:05 +03:00
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Mar 17 2018 - matt: added Android extensions for fonts
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2018-03-12 23:10:49 +03:00
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Mar 12 2018 - matt: started list of limitation that serevs as information to the
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user as much as a todo list for core developers
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Mar 6 2018 - matt: moved project to ide/AndroidStudio3/
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Mar 2 2018 - matt: rewriting Android port and documentation from scratch
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Feb 9 2016 - matt: recreated document with more warnings and active support
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