fltk/vcnet/gl_overlay.vcproj

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="gl_overlay"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
FavorSizeOrSpeed="2"
AdditionalIncludeDirectories=".,.."
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;WIN32_EXTRA_LEAN"
RuntimeLibrary="2"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/gl_overlay.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="glu32.lib opengl32.lib comctl32.lib wsock32.lib"
OutputFile="../test/gl_overlay.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\lib"
IgnoreDefaultLibraryNames="libcd"
ProgramDatabaseFile=".\Release/gl_overlay.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release/gl_overlay.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\gl_overlay_"
IntermediateDirectory=".\gl_overlay_"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=".,.."
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;WIN32_EXTRA_LEAN"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\gl_overlay_/gl_overlay.pch"
AssemblerListingLocation=".\gl_overlay_/"
ObjectFile=".\gl_overlay_/"
ProgramDataBaseFileName=".\gl_overlay_/"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="glu32.lib opengl32.lib comctl32.lib wsock32.lib"
OutputFile="../test/gl_overlayd.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\lib"
IgnoreDefaultLibraryNames="libcd"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\gl_overlay_/gl_overlayd.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\gl_overlay_/gl_overlay.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\test\gl_overlay.cxx">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>