fltk/src/Fl.cxx

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// Fl.C
// fltk (Fast Light Tool Kit) version 0.99
// Copyright (C) 1998 Bill Spitzak
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
// Written by Bill Spitzak spitzak@d2.com
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/x.H>
#include <ctype.h>
int Fl::damage_;
Fl_Widget *Fl::belowmouse_;
Fl_Widget *Fl::pushed_;
Fl_Widget *Fl::focus_;
Fl_Widget *Fl::selection_owner_;
int Fl::e_x, Fl::e_y, Fl::e_x_root, Fl::e_y_root;
int Fl::e_state;
int Fl::e_clicks;
int Fl::e_is_click;
int Fl::e_keysym;
char *Fl::e_text;
int Fl::e_length;
int Fl::event_inside(int x,int y,int w,int h) /*const*/ {
int mx = event_x();
int my = event_y();
return (mx >= x && mx < x+w && my >= y && my < y+h);
}
int Fl::event_inside(const Fl_Widget *o) /*const*/ {
return event_inside(o->x(),o->y(),o->w(),o->h());
}
// Timeouts are insert-sorted into order. This works good if there
// are only a small number:
#define MAXTIMEOUT 8
static struct {
double time;
void (*cb)(void*);
void* arg;
} timeout[MAXTIMEOUT+1];
static int numtimeouts;
void Fl::add_timeout(double t, void (*cb)(void *), void *v) {
int i;
if (numtimeouts<MAXTIMEOUT) numtimeouts++;
for (i=0; i<numtimeouts-1; i++) {
if (timeout[i].time > t) {
for (int j=numtimeouts-1; j>i; j--) timeout[j] = timeout[j-1];
break;
}
}
timeout[i].time = t;
timeout[i].cb = cb;
timeout[i].arg = v;
}
void Fl::remove_timeout(void (*cb)(void *), void *v) {
int i,j;
for (i=j=0; i<numtimeouts; i++) {
if (timeout[i].cb == cb && timeout[i].arg==v) ;
else {if (j<i) timeout[j]=timeout[i]; j++;}
}
numtimeouts = j;
}
static void call_timeouts() {
if (timeout[0].time > 0) return;
struct {
void (*cb)(void *);
void *arg;
} temp[MAXTIMEOUT];
int i,j,k;
// copy all expired timeouts to temp array:
for (i=j=0; j<numtimeouts && timeout[j].time <= 0; i++,j++) {
temp[i].cb = timeout[j].cb;
temp[i].arg= timeout[j].arg;
}
// remove them from source array:
for (k=0; j<numtimeouts;) timeout[k++] = timeout[j++];
numtimeouts = k;
// and then call them:
for (k=0; k<i; k++) temp[k].cb(temp[k].arg);
}
void Fl::flush() {
if (damage()) {
damage_ = 0;
for (Fl_X* x = Fl_X::first; x; x = x->next) {
if (x->w->damage() && x->w->visible()) {
x->flush();
x->w->clear_damage();
}
}
}
#ifndef WIN32
if (fl_display) XFlush(fl_display);
#endif
}
extern double fl_wait(int timeout_flag, double timeout);
extern int fl_ready();
static int initclock; // if false we didn't call fl_elapsed() last time
#ifndef WIN32
#include <sys/time.h>
#endif
// fl_elapsed must return the amount of time since the last time it was
// called. To reduce the number of system calls the to get the
// current time, the "initclock" symbol is turned on by an indefinate
// wait. This should then reset the measured-from time and return zero
static double fl_elapsed() {
#ifdef WIN32
unsigned long newclock = fl_msg.time; // NOT YET IMPLEMENTED!
const int TICKS_PER_SECOND = 1000; // divisor of the value to get seconds
static unsigned long prevclock;
if (!initclock) {prevclock = newclock; initclock = 1; return 0.0;}
double t = double(newclock-prevclock)/TICKS_PER_SECOND;
prevclock = newclock;
#else
static struct timeval prevclock;
struct timeval newclock;
gettimeofday(&newclock, 0);
if (!initclock) {
prevclock.tv_sec = newclock.tv_sec;
prevclock.tv_usec = newclock.tv_usec;
initclock = 1;
return 0.0;
}
double t = newclock.tv_sec - prevclock.tv_sec +
(newclock.tv_usec - prevclock.tv_usec)/1000000.0;
prevclock.tv_sec = newclock.tv_sec;
prevclock.tv_usec = newclock.tv_usec;
#endif
// expire any timeouts:
if (t > 0.0) for (int i=0; i<numtimeouts; i++) timeout[i].time -= t;
return t;
}
void (*Fl::idle)();
static char in_idle;
static void callidle() {
if (!Fl::idle || in_idle) return;
in_idle = 1;
Fl::idle();
in_idle = 0;
}
int Fl::wait() {
callidle();
if (numtimeouts) {fl_elapsed(); call_timeouts();}
flush();
if (!Fl_X::first) return 0; // no windows
if (idle && !in_idle)
fl_wait(1,0.0);
else if (numtimeouts)
fl_wait(1, timeout[0].time);
else {
initclock = 0;
fl_wait(0,0);
}
return 1;
}
double Fl::wait(double time) {
callidle();
if (numtimeouts) {time -= fl_elapsed(); call_timeouts();}
flush();
double wait_time = idle && !in_idle ? 0.0 : time;
if (numtimeouts && timeout[0].time < wait_time) wait_time = timeout[0].time;
fl_wait(1, wait_time);
return time - fl_elapsed();
}
int Fl::check() {
callidle();
if (numtimeouts) {fl_elapsed(); call_timeouts();}
flush();
if (!Fl_X::first) return 0; // no windows
fl_wait(1, 0.0);
return 1;
}
int Fl::ready() {
// if (idle && !in_idle) return 1; // should it do this?
if (numtimeouts) {fl_elapsed(); if (timeout[0].time <= 0) return 1;}
return fl_ready();
}
int Fl::run() {
while (wait());
return 0;
}
////////////////////////////////////////////////////////////////
// Window list management:
Fl_X* Fl_X::first;
Fl_Window* fl_find(Window xid) {
Fl_X *window;
for (Fl_X **pp = &Fl_X::first; (window = *pp); pp = &window->next)
if (window->xid == xid) {
if (window != Fl_X::first && !Fl::modal()) {
// make this window be first to speed up searches
// this is not done if modal is true to avoid messing up modal stack
*pp = window->next;
window->next = Fl_X::first;
Fl_X::first = window;
}
return window->w;
}
return 0;
}
void Fl::redraw() {
for (Fl_X* x = Fl_X::first; x; x = x->next) x->w->redraw();
}
Fl_Window* Fl::first_window() {Fl_X* x = Fl_X::first; return x ? x->w : 0;}
Fl_Window* Fl::next_window(const Fl_Window* w) {
Fl_X* x = Fl_X::i(w)->next; return x ? x->w : 0;}
////////////////////////////////////////////////////////////////
// Event handlers:
struct handler_link {
int (*handle)(int);
const handler_link *next;
};
static const handler_link *handlers = 0;
void Fl::add_handler(int (*h)(int)) {
handler_link *l = new handler_link;
l->handle = h;
l->next = handlers;
handlers = l;
}
static int send_handlers(int event) {
for (const handler_link *h = handlers; h; h = h->next)
if (h->handle(event)) return 1;
return 0;
}
////////////////////////////////////////////////////////////////
Fl_Widget* fl_oldfocus; // kludge for Fl_Group...
void Fl::focus(Fl_Widget *o) {
Fl_Widget *p = focus_;
if (o != p) {
focus_ = o;
fl_oldfocus = 0;
for (; p && !p->contains(o); p = p->parent()) {
p->handle(FL_UNFOCUS);
fl_oldfocus = p;
}
}
}
void Fl::belowmouse(Fl_Widget *o) {
Fl_Widget *p = belowmouse_;
if (o != p) {
event_is_click(0);
belowmouse_ = o;
for (; p && !p->contains(o); p = p->parent()) p->handle(FL_LEAVE);
}
}
// Because mouse events are posted to the outermost window we need to
// adjust them for child windows if they are pushed(). This should also
// be done for the focus() but that is nyi.
static int mouse_dx;
static int mouse_dy;
void Fl::pushed(Fl_Widget *o) {
pushed_ = o;
mouse_dx = 0;
mouse_dy = 0;
if (o) for (Fl_Widget* w = o; w->parent(); w = w->parent()) {
if (w->type()>=FL_WINDOW) {mouse_dx -= w->x(); mouse_dy -= w->y();}
}
}
Fl_Window *fl_xfocus; // which window X thinks has focus
Fl_Window *fl_xmousewin; // which window X thinks has FL_ENTER
Fl_Window *Fl::grab_; // most recent Fl::grab()
Fl_Window *Fl::modal_;
// Update modal(), focus() and other state according to system state.
// This is called whenever a window is added or hidden, and whenever
// X says the focus or mouse window have changed, and when grab_ is
// changed.
void fl_fix_focus() {
// set Fl::modal() based on grab or any modal windows displayed:
if (Fl::grab_)
Fl::modal_ = Fl::grab_;
else {
Fl_Window* w = Fl::first_window();
while (w && w->parent()) w = Fl::next_window(w);
Fl::modal_ = w && w->modal() ? w : 0;
}
// set focus based on Fl::modal() and fl_xfocus
Fl_Window *w = fl_xfocus;
while (w && w->parent()) w = w->window();
if (w) {
if (Fl::modal()) w = Fl::modal();
if (!w->contains(Fl::focus()))
if (!w->take_focus()) Fl::focus(w);
} else
Fl::focus(0);
if (Fl::pushed()) {
// move pushed() to modal window (necessary for menus):
if (Fl::modal() && !Fl::modal()->contains(Fl::pushed()))
Fl::pushed_ = Fl::modal();
} else { // set belowmouse only when pushed() is false
// set belowmouse based on Fl::modal() and fl_xmousewin:
w = fl_xmousewin;
if (w) {
if (Fl::modal()) w = Fl::modal();
if (!w->contains(Fl::belowmouse())) {
Fl::belowmouse(w); w->handle(FL_ENTER);}
} else
Fl::belowmouse(0);
}
}
////////////////////////////////////////////////////////////////
int Fl::handle(int event, Fl_Window* window)
{
Fl_Widget* w = window;
switch (event) {
case FL_CLOSE:
if (modal() && window != modal()) return 0;
w->do_callback();
return 1;
case FL_SHOW:
((Fl_Widget*)w)->show();
return 1;
case FL_HIDE:
((Fl_Widget*)w)->hide();
return 1;
case FL_PUSH:
if (Fl::grab()) w = Fl::grab();
else if (Fl::modal() && w != Fl::modal()) return 0;
Fl::pushed_ = w; mouse_dx = mouse_dy = 0;
if (w->handle(event)) return 1;
// raise windows that are clicked on:
window->show();
return 1;
case FL_MOVE:
case FL_DRAG:
if (window != fl_xmousewin) {
// this should not happen if enter/leave events were reported
// correctly by the system, but just in case...
fl_xmousewin = window; fl_fix_focus();
}
if (Fl::pushed()) {
Fl::e_x += mouse_dx;
Fl::e_y += mouse_dy;
event = FL_DRAG;
w = Fl::pushed();
} else if (Fl::grab())
w = Fl::grab();
else if (Fl::modal() && w != Fl::modal())
w = 0;
break;
case FL_RELEASE: {
if (Fl::pushed_) {
Fl::e_x += mouse_dx;
Fl::e_y += mouse_dy;
w = Fl::pushed_;
Fl::pushed_ = 0; // must be zero before callback is done!
}
int r = w->handle(event);
fl_fix_focus();
if (fl_xmousewin) fl_xmousewin->handle(FL_MOVE);
return r;}
case FL_UNFOCUS:
window = 0;
case FL_FOCUS:
fl_xfocus = window;
Fl::e_keysym = 0; // make sure it is not confused with navigation key
fl_fix_focus();
return 1;
case FL_KEYBOARD:
if (window != fl_xfocus) {
// this should not happen if enter/leave events were reported
// correctly by the system, but just in case...
fl_xfocus = window; fl_fix_focus();
}
// Try it as keystroke, sending it to focus and all parents:
for (w = Fl::focus(); w; w = w->parent())
if (w->handle(FL_KEYBOARD)) return 1;
// Try it as shortcut, sending to mouse widget and all parents:
w = Fl::belowmouse(); if (!w) {w = Fl::modal(); if (!w) w = window;}
for (; w; w = w->parent()) if (w->handle(FL_SHORTCUT)) return 1;
// try using add_handle() functions:
if (send_handlers(FL_SHORTCUT)) return 1;
// Try swapping the case of the text in the shortcut:
if (isalpha(Fl::event_text()[0])) {
*(char*)(Fl::event_text()) ^= ('A'^'a');
w = Fl::belowmouse(); if (!w) {w = Fl::modal(); if (!w) w = window;}
for (; w; w = w->parent()) if (w->handle(FL_SHORTCUT)) return 1;
if (send_handlers(FL_SHORTCUT)) return 1;
}
// make Escape key close windows:
if (Fl::event_key()==FL_Escape) {
window->do_callback();
return 1;
}
return 0;
case FL_ENTER:
fl_xmousewin = window; fl_fix_focus();
return 1;
case FL_LEAVE:
if (window == fl_xmousewin) {fl_xmousewin = 0; fl_fix_focus();}
return 1;
default:
break;
}
if (w && w->handle(event)) return 1;
return send_handlers(event);
}
////////////////////////////////////////////////////////////////
// hide() destroys the X window, it does not do unmap!
void fl_throw_focus(Fl_Widget*); // in Fl_x.C
void Fl_Window::hide() {
if (!shown()) return;
// remove from the list of windows:
Fl_X* x = i;
Fl_X** pp = &Fl_X::first;
for (; *pp != x; pp = &(*pp)->next) if (!*pp) return;
*pp = x->next;
i = 0;
// recursively remove any subwindows:
for (Fl_X *w = Fl_X::first; w;) {
Fl_Window* W = w->w;
if (W->window() == this) {
W->hide();
W->set_visible();
w = Fl_X::first;
} else w = w->next;
}
// Make sure no events are sent to this window:
if (this == fl_xmousewin) fl_xmousewin = 0;
if (this == fl_xfocus) fl_xfocus = 0;
fl_throw_focus(this);
handle(FL_HIDE);
#ifdef WIN32
if (x->private_dc) ReleaseDC(x->xid,x->private_dc);
if (x->xid == fl_window) fl_GetDC(0); // releases dc belonging to window
#endif
if (x->region) XDestroyRegion(x->region);
XDestroyWindow(fl_display, x->xid);
delete x;
}
Fl_Window::~Fl_Window() {
hide();
}
// Child windows must respond to FL_SHOW and FL_HIDE by actually
// doing unmap operations. Outer windows assumme FL_SHOW & FL_HIDE
// are messages from X:
int Fl_Window::handle(int event) {
if (parent()) switch (event) {
case FL_SHOW:
if (!shown()) show();
else XMapWindow(fl_display, fl_xid(this));
break;
case FL_HIDE:
if (shown()) XUnmapWindow(fl_display, fl_xid(this));
break;
}
return Fl_Group::handle(event);
}
////////////////////////////////////////////////////////////////
// ~Fl_Widget() calls this: this function must get rid of any
// global pointers to the widget. This is also called by hide()
// and deactivate().
// call this to free a selection (or change the owner):
void Fl::selection_owner(Fl_Widget *owner) {
if (selection_owner_ && owner != selection_owner_)
selection_owner_->handle(FL_SELECTIONCLEAR);
selection_owner_ = owner;
}
#ifndef WIN32
Fl_Widget *fl_selection_requestor; // from Fl_cutpaste.C
#endif
void fl_throw_focus(Fl_Widget *o) {
if (o->contains(Fl::pushed())) Fl::pushed(0);
if (o->contains(Fl::selection_owner())) Fl::selection_owner(0);
#ifndef WIN32
if (o->contains(fl_selection_requestor)) fl_selection_requestor = 0;
#endif
int fix = 0;
if (o->contains(Fl::belowmouse())) {Fl::belowmouse(0); fix = 1;}
if (o->contains(Fl::focus())) {Fl::focus(0); fix = 1;}
if (fix) fl_fix_focus();
}
// End of Fl.C //