1998-10-20 00:46:58 +04:00
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//
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1999-01-07 22:18:01 +03:00
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// "$Id: fl_rect.cxx,v 1.8 1999/01/07 19:17:41 mike Exp $"
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1998-10-20 00:46:58 +04:00
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//
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// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
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//
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1999-01-07 22:18:01 +03:00
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// Copyright 1998-1999 by Bill Spitzak and others.
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1998-10-20 00:46:58 +04:00
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems to "fltk-bugs@easysw.com".
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//
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1998-10-06 23:14:55 +04:00
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// These routines from fl_draw.H are used by the standard boxtypes
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// and thus are always linked into an fltk program.
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// Also all fl_clip routines, since they are always linked in so
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// that minimal update works.
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#include <FL/Fl_Widget.H>
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#include <FL/fl_draw.H>
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#include <FL/x.H>
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void fl_rect(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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#ifdef WIN32
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x+w-1, y);
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LineTo(fl_gc, x+w-1, y+h-1);
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LineTo(fl_gc, x, y+h-1);
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LineTo(fl_gc, x, y);
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#else
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XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
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#endif
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}
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void fl_rectf(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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#ifdef WIN32
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RECT rect;
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rect.left = x; rect.top = y;
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rect.right = x + w; rect.bottom = y + h;
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FillRect(fl_gc, &rect, fl_brush());
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#else
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if (w && h) XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
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#endif
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}
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void fl_xyline(int x, int y, int x1) {
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#ifdef WIN32
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MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
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#else
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y);
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#endif
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}
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void fl_xyline(int x, int y, int x1, int y2) {
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#ifdef WIN32
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if (y2 < y) y2--;
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y);
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LineTo(fl_gc, x1, y2);
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#else
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XPoint p[3];
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p[0].x = x; p[0].y = p[1].y = y;
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p[1].x = p[2].x = x1; p[2].y = y2;
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XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
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#endif
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}
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void fl_xyline(int x, int y, int x1, int y2, int x3) {
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#ifdef WIN32
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y);
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LineTo(fl_gc, x1, y2);
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LineTo(fl_gc, x3, y2);
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#else
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XPoint p[4];
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p[0].x = x; p[0].y = p[1].y = y;
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p[1].x = p[2].x = x1; p[2].y = p[3].y = y2;
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p[3].x = x3;
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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#endif
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}
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void fl_yxline(int x, int y, int y1) {
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#ifdef WIN32
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if (y1 < y) y1--;
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MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1);
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#else
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x, y1);
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#endif
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}
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void fl_yxline(int x, int y, int y1, int x2) {
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#ifdef WIN32
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if (x2 > x) x2++;
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x, y1);
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LineTo(fl_gc, x2, y1);
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#else
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XPoint p[3];
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p[0].x = p[1].x = x; p[0].y = y;
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p[1].y = p[2].y = y1; p[2].x = x2;
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XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
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#endif
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}
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void fl_yxline(int x, int y, int y1, int x2, int y3) {
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#ifdef WIN32
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x, y1);
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LineTo(fl_gc, x2, y1);
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LineTo(fl_gc, x2, y3);
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#else
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XPoint p[4];
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p[0].x = p[1].x = x; p[0].y = y;
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p[1].y = p[2].y = y1; p[2].x = p[3].x = x2;
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p[3].y = y3;
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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#endif
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}
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void fl_line(int x, int y, int x1, int y1) {
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#ifdef WIN32
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y1);
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#else
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
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#endif
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}
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void fl_line(int x, int y, int x1, int y1, int x2, int y2) {
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#ifdef WIN32
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y1);
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LineTo(fl_gc, x2, y2);
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#else
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XPoint p[3];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
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#endif
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}
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void fl_loop(int x, int y, int x1, int y1, int x2, int y2) {
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#ifdef WIN32
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y1);
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LineTo(fl_gc, x2, y2);
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LineTo(fl_gc, x, y);
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#else
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XPoint p[4];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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p[3].x = x; p[3].y = y;
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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#endif
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}
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void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
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#ifdef WIN32
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y1);
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LineTo(fl_gc, x2, y2);
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LineTo(fl_gc, x3, y3);
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LineTo(fl_gc, x, y);
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#else
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XPoint p[5];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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p[3].x = x3; p[3].y = y3;
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p[4].x = x; p[4].y = y;
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XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
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#endif
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}
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void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) {
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XPoint p[4];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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#ifdef WIN32
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SelectObject(fl_gc, fl_brush());
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Polygon(fl_gc, p, 3);
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#else
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p[3].x = x; p[3].y = y;
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XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0);
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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#endif
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}
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void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
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XPoint p[5];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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p[3].x = x3; p[3].y = y3;
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#ifdef WIN32
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SelectObject(fl_gc, fl_brush());
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Polygon(fl_gc, p, 4);
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#else
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p[4].x = x; p[4].y = y;
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XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0);
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XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
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#endif
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}
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void fl_point(int x, int y) {
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#ifdef WIN32
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SetPixel(fl_gc, x, y, fl_RGB());
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#else
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XDrawPoint(fl_display, fl_window, fl_gc, x, y);
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#endif
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}
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////////////////////////////////////////////////////////////////
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1998-10-19 21:23:47 +04:00
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#define STACK_SIZE 10
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#define STACK_MAX (STACK_SIZE - 1)
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static Region rstack[STACK_SIZE];
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static int rstackptr=0;
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1998-10-06 23:14:55 +04:00
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int fl_clip_state_number=0; // used by gl_begin.C to update GL clip
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#ifndef WIN32
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// Missing X call: (is this the fastest way to init a 1-rectangle region?)
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// MSWindows equivalent exists, implemented inline in win32.H
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Region XRectangleRegion(int x, int y, int w, int h) {
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XRectangle R;
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R.x = x; R.y = y; R.width = w; R.height = h;
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Region r = XCreateRegion();
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XUnionRectWithRegion(&R, r, r);
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return r;
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}
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#endif
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// undo any clobbering of clip done by your program:
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void fl_restore_clip() {
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fl_clip_state_number++;
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Region r = rstack[rstackptr];
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#ifdef WIN32
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SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared
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#else
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if (r) XSetRegion(fl_display, fl_gc, r);
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else XSetClipMask(fl_display, fl_gc, 0);
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#endif
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}
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// Replace the top of the clip stack:
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void fl_clip_region(Region r) {
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Region oldr = rstack[rstackptr];
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if (oldr) XDestroyRegion(oldr);
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rstack[rstackptr] = r;
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fl_restore_clip();
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}
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// Intersect & push a new clip rectangle:
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void fl_clip(int x, int y, int w, int h) {
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Region r;
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if (w > 0 && h > 0) {
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r = XRectangleRegion(x,y,w,h);
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Region current = rstack[rstackptr];
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if (current) {
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#ifndef WIN32
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Region temp = XCreateRegion();
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XIntersectRegion(current, r, temp);
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XDestroyRegion(r);
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r = temp;
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#else
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CombineRgn(r,r,current,RGN_AND);
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#endif
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}
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} else { // make empty clip region:
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#ifndef WIN32
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r = XCreateRegion();
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#else
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1998-10-15 18:06:16 +04:00
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r = CreateRectRgn(0,0,0,0);
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1998-10-06 23:14:55 +04:00
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#endif
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}
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1998-10-19 21:23:47 +04:00
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if (rstackptr < STACK_MAX) rstack[++rstackptr] = r;
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1998-10-06 23:14:55 +04:00
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fl_restore_clip();
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}
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// make there be no clip (used by fl_begin_offscreen() only!)
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void fl_push_no_clip() {
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1998-10-19 21:23:47 +04:00
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if (rstackptr < STACK_MAX) rstack[++rstackptr] = 0;
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1998-10-06 23:14:55 +04:00
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fl_restore_clip();
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}
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// pop back to previous clip:
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void fl_pop_clip() {
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1998-10-19 21:23:47 +04:00
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if (rstackptr > 0) {
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Region oldr = rstack[rstackptr--];
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if (oldr) XDestroyRegion(oldr);
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}
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1998-10-06 23:14:55 +04:00
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fl_restore_clip();
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}
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// does this rectangle intersect current clip?
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int fl_not_clipped(int x, int y, int w, int h) {
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Region r = rstack[rstackptr];
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#ifndef WIN32
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return r ? XRectInRegion(r, x, y, w, h) : 1;
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#else
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if (!r) return 1;
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RECT rect;
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rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
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return RectInRegion(r,&rect);
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#endif
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}
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// return rectangle surrounding intersection of this rectangle and clip:
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int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
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X = x; Y = y; W = w; H = h;
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Region r = rstack[rstackptr];
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if (!r) return 0;
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#ifndef WIN32
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switch (XRectInRegion(r, x, y, w, h)) {
|
|
|
|
case 0: // completely outside
|
|
|
|
W = H = 0;
|
|
|
|
return 2;
|
|
|
|
case 1: // completely inside:
|
|
|
|
return 0;
|
|
|
|
default: // partial:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
Region rr = XRectangleRegion(x,y,w,h);
|
|
|
|
Region temp = XCreateRegion();
|
|
|
|
XIntersectRegion(r, rr, temp);
|
|
|
|
XRectangle rect;
|
|
|
|
XClipBox(temp, &rect);
|
|
|
|
X = rect.x; Y = rect.y; W = rect.width; H = rect.height;
|
|
|
|
XDestroyRegion(temp);
|
|
|
|
XDestroyRegion(rr);
|
1998-10-15 18:06:16 +04:00
|
|
|
return 1;
|
1998-10-06 23:14:55 +04:00
|
|
|
#else
|
1998-10-15 18:06:16 +04:00
|
|
|
// The win32 API makes no distinction between partial and complete
|
|
|
|
// intersection, so we have to check for partial intersection ourselves.
|
|
|
|
// However, given that the regions may be composite, we have to do
|
|
|
|
// some voodoo stuff...
|
1998-10-06 23:14:55 +04:00
|
|
|
Region rr = XRectangleRegion(x,y,w,h);
|
1998-10-15 18:06:16 +04:00
|
|
|
Region temp = CreateRectRgn(0,0,0,0);
|
|
|
|
int ret;
|
|
|
|
if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint
|
|
|
|
W = H = 0;
|
|
|
|
ret = 2;
|
|
|
|
} else if (EqualRgn(temp, rr)) { // complete
|
|
|
|
ret = 0;
|
|
|
|
} else { // parital intersection
|
|
|
|
RECT rect;
|
|
|
|
GetRgnBox(temp, &rect);
|
|
|
|
X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y;
|
|
|
|
ret = 1;
|
|
|
|
}
|
|
|
|
DeleteObject(temp);
|
1998-10-06 23:14:55 +04:00
|
|
|
DeleteObject(rr);
|
1998-10-15 18:06:16 +04:00
|
|
|
return ret;
|
1998-10-06 23:14:55 +04:00
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
1998-10-20 00:46:58 +04:00
|
|
|
//
|
1999-01-07 22:18:01 +03:00
|
|
|
// End of "$Id: fl_rect.cxx,v 1.8 1999/01/07 19:17:41 mike Exp $".
|
1998-10-20 00:46:58 +04:00
|
|
|
//
|