57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
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//
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// "$Id: fl_dnd_win32.cxx,v 1.5 2001/09/10 01:16:17 spitzak Exp $"
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//
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// Drag & Drop code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-1999 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems to "fltk-bugs@easysw.com".
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//
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// Dummy version of dnd for now, it waits until the FL_RELEASE and
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// then does nothing. The real version should drag the ascii text stored
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// in selection_buffer (length = selection_length) and drop it on the
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// target. It should either not return until the mouse is released
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// or it should cause the DRAG+RELEASE events to not be passed to the
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// program somehow. I'm pretty sure this is a simple call in _WIN32:
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#include <fltk/Fl.h>
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#include <fltk/Fl_Window.h>
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static bool grabfunc(int event) {
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if (event == FL_RELEASE) Fl::pushed(0);
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return false;
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}
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extern bool (*fl_local_grab)(int); // in Fl.cxx
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bool Fl::dnd() {
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Fl::first_window()->cursor(FL_CURSOR_HAND);
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fl_local_grab = grabfunc;
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while (Fl::pushed()) Fl::wait();
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Fl::first_window()->cursor(FL_CURSOR_DEFAULT);
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fl_local_grab = 0;
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return true;
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}
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//
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// End of "$Id: fl_dnd_win32.cxx,v 1.5 2001/09/10 01:16:17 spitzak Exp $".
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//
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