fltk/FL/win32.H

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//
// "$Id$"
//
// WIN32 header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// Do not directly include this file, instead use <FL/x.H>. It will
// include this file if WIN32 is defined. This is to encourage
// portability of even the system-specific code...
#ifndef FL_DOXYGEN
#ifndef Fl_X_H
# error "Never use <FL/win32.H> directly; include <FL/x.H> instead."
#endif // !Fl_X_H
#include <windows.h>
#include "src/drivers/WinAPI/Fl_WinAPI_System_Driver.H"
typedef HWND Window;
#include <FL/Fl_Device.H>
#include <FL/Fl_Window.H>
// this part is included only when compiling the FLTK library or if requested explicitly
#if defined(FL_LIBRARY) || defined(FL_INTERNALS)
// In some of the distributions, the gcc header files are missing some stuff:
#ifndef LPMINMAXINFO
#define LPMINMAXINFO MINMAXINFO*
#endif
#ifndef VK_LWIN
#define VK_LWIN 0x5B
#define VK_RWIN 0x5C
#define VK_APPS 0x5D
#endif
// this object contains all win32-specific stuff about a window:
// Warning: this object is highly subject to change!
class FL_EXPORT Fl_X {
public:
virtual ~Fl_X() {} // very important
// member variables - add new variables only at the end of this block
Window xid;
HBITMAP other_xid; // for double-buffered windows
Fl_Window* w;
Fl_Region region;
Fl_X *next;
int wait_for_expose;
HDC private_dc; // used for OpenGL
HCURSOR cursor;
int custom_cursor;
HDC saved_hdc; // saves the handle of the DC currently loaded
// static variables, static functions and member functions
static Fl_X* first;
static Fl_X* i(const Fl_Window* w) {return (Fl_X*)w->i;}
static int fake_X_wm(const Fl_Window* w,int &X, int &Y,
int &bt,int &bx,int &by);
void make_fullscreen(int X, int Y, int W, int H);
void setwindow(Fl_Window* wi) {w=wi; wi->i=this;}
void flush() {w->flush();}
void set_minmax(LPMINMAXINFO minmax);
void mapraise();
static void set_default_icons(const Fl_RGB_Image*[], int);
static void set_default_icons(HICON, HICON);
void set_icons();
int set_cursor(Fl_Cursor);
int set_cursor(const Fl_RGB_Image*, int, int);
static Fl_X* make(Fl_Window*);
};
extern FL_EXPORT UINT fl_wake_msg;
extern FL_EXPORT char fl_override_redirect; // hack into Fl_Window::make_xid()
extern FL_EXPORT int fl_background_pixel; // hack into Fl_Window::make_xid()
extern FL_EXPORT HPALETTE fl_palette; // non-zero only on 8-bit displays!
extern FL_EXPORT void fl_release_dc(HWND w, HDC dc);
extern FL_EXPORT void fl_save_dc( HWND w, HDC dc);
inline Window fl_xid(const Fl_Window* w) { Fl_X *temp = Fl_X::i(w); return temp ? temp->xid : 0; }
extern FL_EXPORT void fl_open_display();
#else
FL_EXPORT Window fl_xid_(const Fl_Window* w);
#define fl_xid(w) fl_xid_(w)
#endif // FL_LIBRARY || FL_INTERNALS
FL_EXPORT Fl_Window* fl_find(Window xid);
// most recent fl_color() or fl_rgbcolor() points at one of these:
extern FL_EXPORT struct Fl_XMap {
COLORREF rgb; // this should be the type the RGB() macro returns
HPEN pen; // pen, 0 if none created yet
int brush; // ref to solid brush, 0 if none created yet
} *fl_current_xmap;
inline COLORREF fl_RGB() {return fl_current_xmap->rgb;}
inline HPEN fl_pen() {return fl_current_xmap->pen;}
FL_EXPORT HBRUSH fl_brush(); // allocates a brush if necessary
FL_EXPORT HBRUSH fl_brush_action(int); // now does the real work
extern FL_EXPORT HINSTANCE fl_display;
extern FL_EXPORT Window fl_window;
extern FL_EXPORT HDC fl_gc;
extern FL_EXPORT MSG fl_msg;
extern FL_EXPORT HDC fl_GetDC(Window);
extern FL_EXPORT HDC fl_makeDC(HBITMAP);
/*#define fl_create_offscreen(w, h) \
CreateCompatibleBitmap( (fl_graphics_driver->gc() ? (HDC)fl_graphics_driver->gc() : fl_GetDC(0) ) , w, h)
# define fl_begin_offscreen(b) \
void* _sgc=fl_graphics_driver->gc(); Window _sw=fl_window; \
Fl_Surface_Device *_ss = Fl_Surface_Device::surface(); \
HDC _tmp_gc = fl_makeDC(b); int _savedc = SaveDC(_tmp_gc); \
Fl_Display_Device::display_device()->set_current(); \
fl_graphics_driver->gc(_tmp_gc); fl_window=(HWND)b; fl_push_no_clip()
# define fl_end_offscreen() \
fl_pop_clip(); RestoreDC((HDC)fl_graphics_driver->gc(), _savedc); DeleteDC((HDC)fl_graphics_driver->gc()); _ss->set_current(); fl_window=_sw; fl_graphics_driver->gc(_sgc);
#define fl_delete_offscreen(bitmap) DeleteObject(bitmap)*/
// Bitmap masks
extern FL_EXPORT Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data);
extern FL_EXPORT Fl_Bitmask fl_create_alphamask(int w, int h, int d, int ld, const uchar *data);
extern FL_EXPORT void fl_delete_bitmask(Fl_Bitmask bm);
// Dummy function to register a function for opening files via the window manager...
inline void fl_open_callback(void (*)(const char *)) {}
extern FL_EXPORT int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b);
#endif // FL_DOXYGEN
//
// End of "$Id$".
//