1999-01-13 22:28:54 +03:00
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<HTML><BODY>
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<HR break>
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<H2><A name=Fl_Multiline_Input>class Fl_Multiline_Input</A></H2>
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<HR>
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<H3>Class Hierarchy</H3>
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<UL>
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<PRE>
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<A href=functions.html#Fl_Input>Fl_Input</A>
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1998-12-29 17:21:17 +03:00
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1999-01-13 22:28:54 +03:00
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+----<B>Fl_Multiline_Input</B>
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</PRE>
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</UL>
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<H3>Include Files</H3>
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<UL>
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<PRE>
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#include <FL/Fl_Input.H>
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</PRE>
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</UL>
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<H3>Description</H3>
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This input field displays '\n' characters as new lines rather than ^J,
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and accepts the Return, Tab, and up and down arrow keys. This is for
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editing multiline text.
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<P>This is far from the nirvana of text editors, and is probably only
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good for small bits of text, 10 lines at most. I think FLTK can be
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used to write a powerful text editor, but it is not going to be a
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built-in feature. Powerful text editors in a toolkit are a big source
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of bloat. </P>
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<H3>Methods</H3>
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<UL>
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<LI><A href=#Fl_Multiline_Input.Fl_Multiline_Input>Fl_Multiline_Input</A>
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</LI>
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<LI><A href=#Fl_Multiline_Input.~Fl_Multiline_Input>~Fl_Multiline_Input</A>
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</LI>
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</UL>
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<H4><A name=Fl_Multiline_Input.Fl_Multiline_Input>
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Fl_Multiline_Input::Fl_Multiline_Input(int x, int y, int w, int h,
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const char *label = 0)</A></H4>
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Creates a new <TT>Fl_Multiline_Input</TT> widget using the given
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position, size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>
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.
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<H4><A name=Fl_Multiline_Input.~Fl_Multiline_Input>virtual
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Fl_Multiline_Input::~Fl_Multiline_Input()</A></H4>
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Destroys the widget and any value associated with it. </BODY></HTML>
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