fltk/documentation/Fl_Overlay_Window.html

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<h2><a name="Fl_Overlay_Window">class Fl_Overlay_Window</a></h2>
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<h3>Class Hierarchy</h3>
<ul><pre>
<a href="#Fl_Double_Window">Fl_Double_Window</a>
|
+----<b>Fl_Overlay_Window</b>
</pre></ul>
<h3>Include Files</h3>
<ul><pre>
#include &lt;FL/Fl_Overlay_Window.H>
</pre></ul>
<h3>Description</h3>
This window provides double buffering and also the ability to draw the
"overlay" which is another picture placed on top of the main image.
The overlay is designed to be a rapidly-changing but simple graphic
such as a mouse selection box. <tt>Fl_Overlay_Window</tt> uses the
overlay planes provided by your graphics hardware if they are available.
<p>If no hardware support is found the overlay is simulated by drawing
directly into the on-screen copy of the double-buffered window, and
"erased" by copying the backbuffer over it again. This means the
overlay will blink if you change the image in the window.
<h3>Methods</h3>
<ul>
<li><a href="#Fl_Overlay_Window.Fl_Overlay_Window">Fl_Overlay_Window</a>
<li><a href="#Fl_Overlay_Window.~Fl_Overlay_Window">~Fl_Overlay_Window</a>
<li><a href="#Fl_Overlay_Window.draw_overlay">draw_overlay</a>
<li><a href="#Fl_Overlay_Window.redraw_overlay">redraw_overlay</a>
</ul>
<h4><a name="Fl_Overlay_Window.Fl_Overlay_Window">Fl_Overlay_Window::Fl_Overlay_Window(int x, int y, int w, int h, const char *label = 0)</a></h4>
Creates a new <tt>Fl_Overlay_Window</tt> widget using the given position, size, and
label (title) string.
<h4><a name="Fl_Overlay_Window.~Fl_Overlay_Window">virtual Fl_Overlay_Window::~Fl_Overlay_Window()</a></h4>
Destroys the window and all child widgets.
<h4><a name="Fl_Overlay_Window.">virtual void Fl_Overlay_Window::draw_overlay() = 0</a></h4>
You must subclass <tt>Fl_Overlay_Window</tt> and provide this method. It is
just like a <tt>draw()</tt> method, except it draws the overlay. The overlay
will have already been "cleared" when this is called. You can use any
of the routines described in <a href="#Drawing">&lt;FL/fl_draw.H></a>.
<h4><a name="Fl_Overlay_Window.">void Fl_Overlay_Window::redraw_overlay()</a></h4>
Call this to indicate that the overlay data has changed and needs to
be redrawn. The overlay will be clear until the first time this is
called, so if you want an initial display you must call this after
calling <tt>show()</tt>.
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