fltk/fluid/Fl_Window_Type.h

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//
2024-03-03 00:58:52 +03:00
// Window type header file for the Fast Light Tool Kit (FLTK).
//
// Type for creating all subclasses of Fl_Widget
// This should have the widget pointer in it, but it is still in the
// Fl_Type base class.
//
// Copyright 1998-2023 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#ifndef _FLUID_FL_WINDOW_TYPE_H
#define _FLUID_FL_WINDOW_TYPE_H
#include "Fl_Group_Type.h"
class Fl_Widget_Class_Type;
extern Fl_Menu_Item window_type_menu[];
extern Fl_Widget_Class_Type *current_widget_class;
void toggle_overlays(Fl_Widget *,void *);
void toggle_guides(Fl_Widget *,void *);
void toggle_restricted(Fl_Widget *,void *);
void show_project_cb(Fl_Widget *, void *);
void show_grid_cb(Fl_Widget *, void *);
void show_settings_cb(Fl_Widget *, void *);
enum {
FD_LEFT = 1, // user drags the left side of the selection box
FD_RIGHT = 2,
FD_BOTTOM = 4,
FD_TOP = 8,
FD_DRAG = 16, // user drags the entire selection
FD_BOX = 32 // user creates a new selection box
};
class Fl_Window_Type : public Fl_Group_Type
{
typedef Fl_Group_Type super;
protected:
Fl_Menu_Item* subtypes() FL_OVERRIDE {return window_type_menu;}
friend class Overlay_Window;
int mx,my; // mouse position during dragging
int x1,y1; // initial position of selection box
int bx,by,br,bt; // bounding box of selection before snapping
int sx,sy,sr,st; // bounding box of selection after snapping to guides
int dx,dy;
int drag; // which parts of bbox are being moved
int numselected; // number of children selected
void draw_out_of_bounds(Fl_Widget_Type *group, int x, int y, int w, int h);
void draw_out_of_bounds();
void draw_overlaps();
void draw_overlay();
void newdx();
void newposition(Fl_Widget_Type *,int &x,int &y,int &w,int &h);
int handle(int);
void setlabel(const char *) FL_OVERRIDE;
void write_code1(Fd_Code_Writer& f) FL_OVERRIDE;
void write_code2(Fd_Code_Writer& f) FL_OVERRIDE;
Fl_Widget_Type *_make() FL_OVERRIDE {return 0;} // we don't call this
Fl_Widget *widget(int,int,int,int) FL_OVERRIDE {return 0;}
int recalc; // set by fix_overlay()
void moveallchildren(int key=0);
ID id() const FL_OVERRIDE { return ID_Window; }
bool is_a(ID inID) const FL_OVERRIDE { return (inID==ID_Window) ? true : super::is_a(inID); }
void open_();
public:
Fl_Window_Type() :
mx(0), my(0),
x1(0), y1(0),
bx(0), by(0), br(0), bt(0),
sx(0), sy(0), sr(0), st(0),
dx(0), dy(0),
drag(0),
numselected(0),
recalc(0),
modal(0), non_modal(0),
xclass(NULL),
sr_min_w(0), sr_min_h(0), sr_max_w(0), sr_max_h(0)
{ }
uchar modal, non_modal;
const char *xclass; // junk string, used for shortcut
Fl_Type *make(Strategy strategy) FL_OVERRIDE;
const char *type_name() FL_OVERRIDE {return "Fl_Window";}
const char *alt_type_name() FL_OVERRIDE {return "fltk::Window";}
void open() FL_OVERRIDE;
void ideal_size(int &w, int &h) FL_OVERRIDE;
void fix_overlay(); // Update the bounding box, etc
uchar *read_image(int &ww, int &hh); // Read an image of the window
void write_properties(Fd_Project_Writer &f) FL_OVERRIDE;
void read_property(Fd_Project_Reader &f, const char *) FL_OVERRIDE;
int read_fdesign(const char*, const char*) FL_OVERRIDE;
void add_child(Fl_Type*, Fl_Type*) FL_OVERRIDE;
void move_child(Fl_Type*, Fl_Type*) FL_OVERRIDE;
void remove_child(Fl_Type*) FL_OVERRIDE;
int can_have_children() const FL_OVERRIDE {return 1;}
Fl_Widget *enter_live_mode(int top=0) FL_OVERRIDE;
void leave_live_mode() FL_OVERRIDE;
void copy_properties() FL_OVERRIDE;
int sr_min_w, sr_min_h, sr_max_w, sr_max_h;
static int popupx, popupy;
};
class Fl_Widget_Class_Type : private Fl_Window_Type
{
typedef Fl_Window_Type super;
protected:
Fl_Menu_Item* subtypes() FL_OVERRIDE {return 0;}
public:
Fl_Widget_Class_Type() {
write_public_state = 0;
wc_relative = 0;
}
// state variables for output:
char write_public_state; // true when public: has been printed
char wc_relative; // if 1, reposition all children, if 2, reposition and resize
void write_properties(Fd_Project_Writer &f) FL_OVERRIDE;
void read_property(Fd_Project_Reader &f, const char *) FL_OVERRIDE;
void write_code1(Fd_Code_Writer& f) FL_OVERRIDE;
void write_code2(Fd_Code_Writer& f) FL_OVERRIDE;
Fl_Type *make(Strategy strategy) FL_OVERRIDE;
const char *type_name() FL_OVERRIDE {return "widget_class";}
ID id() const FL_OVERRIDE { return ID_Widget_Class; }
bool is_a(ID inID) const FL_OVERRIDE { return (inID==ID_Widget_Class) ? true : super::is_a(inID); }
int can_have_children() const FL_OVERRIDE {return 1;}
int is_code_block() const FL_OVERRIDE {return 1;}
int is_decl_block() const FL_OVERRIDE {return 1;}
int is_class() const FL_OVERRIDE {return 1;}
};
#endif // _FLUID_FL_WINDOW_TYPE_H