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<TD BGCOLOR="#D3D4C5" ALIGN=CENTER NOWRAP>&nbsp;&nbsp;developers&nbsp;&nbsp;</TD>
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<B><FONT SIZE="+2">FLAC developers</FONT></B>
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<P>
FLAC is an open source project and we are happy to enlist the help of anyone who wants to contribute. You can do this to a limited extent through the <A HREF="http://sourceforge.net/mail/?group_id=13478">mailing list</A> but if you have major changes to make to the code it's best to <A HREF="http://sourceforge.net/project/memberlist.php?group_id=13478">sign up as a developer</A>. In either case, make sure to check out the <A HREF="goals.html">FLAC goals</A> first; there are some thing the we <B>don't</B> want added to FLAC, like copy protection and lossy compression.
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High priority items are:
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More input plugins. Currently there are plugins for XMMS and Winamp; Freeamp is in the works. More is better!
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Improving the compression methods.
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Some other "nice-to-haves":
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Fix the MSVC makefiles to make libFLAC.dll (instead of just the .lib).
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Configurable ID3V1 support and ID3V2 support in the plugins.
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Support more input types than just WAVE and raw in <TT><B>flac</B></TT>.
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A better logo! Gimp jedi I'm not...
</LI>
</UL>
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Things that are in the works (check the flac-dev mailing list):
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Windows ACM codec.
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FLAC module for <A HREF="http://oss.sgi.com/projects/audiofile/">Audiofile</A>.
</LI>
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<B><FONT SIZE="+2">third-party developers</FONT></B>
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<P>
FLAC is open to third-party developers who want to add support for FLAC into their programs. All the necessary functionality is contained the library libFLAC which is licensed under the <A HREF="http://www.gnu.org/copyleft/lesser.html">LGPL</A>. The relevant documentation here is:
<UL>
<LI>The <A HREF="documentation.html#libFLAC">libFLAC API documentation</A></LI>
<LI>The <A HREF="format.html">formal description</A> of the FLAC format.</LI>
<LI>The <A HREF="id.html">ID registration page</A> for registering an ID if you need to write custom metadata.</LI>
</UL>
</P>
<P>
There also are several examples in the FLAC code base of the use of libFLAC that may also be helpful. Visit the <A HREF="download.html">download page</A> for instructions on how to get the source.
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<P>&nbsp;Copyright (c) 2000,2001,2002 Josh Coalson</P>
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