bgfx/3rdparty/spirv-tools/source/opt/value_number_table.h
2018-09-02 21:14:20 -07:00

92 lines
3.1 KiB
C++

// Copyright (c) 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SOURCE_OPT_VALUE_NUMBER_TABLE_H_
#define SOURCE_OPT_VALUE_NUMBER_TABLE_H_
#include <cstdint>
#include <unordered_map>
#include "source/opt/instruction.h"
namespace spvtools {
namespace opt {
class IRContext;
// Returns true if the two instructions compute the same value. Used by the
// value number table to compare two instructions.
class ComputeSameValue {
public:
bool operator()(const Instruction& lhs, const Instruction& rhs) const;
};
// The hash function used in the value number table.
class ValueTableHash {
public:
std::size_t operator()(const Instruction& inst) const;
};
// This class implements the value number analysis. It is using a hash-based
// approach to value numbering. It is essentially doing dominator-tree value
// numbering described in
//
// Preston Briggs, Keith D. Cooper, and L. Taylor Simpson. 1997. Value
// numbering. Softw. Pract. Exper. 27, 6 (June 1997), 701-724.
// https://www.cs.rice.edu/~keith/Promo/CRPC-TR94517.pdf.gz
//
// The main difference is that because we do not perform redundancy elimination
// as we build the value number table, we do not have to deal with cleaning up
// the scope.
class ValueNumberTable {
public:
ValueNumberTable(IRContext* ctx) : context_(ctx), next_value_number_(1) {
BuildDominatorTreeValueNumberTable();
}
// Returns the value number of the value computed by |inst|. |inst| must have
// a result id that will hold the computed value. If no value number has been
// assigned to the result id, then the return value is 0.
uint32_t GetValueNumber(Instruction* inst) const;
// Returns the value number of the value contain in |id|. Returns 0 if it
// has not been assigned a value number.
uint32_t GetValueNumber(uint32_t id) const;
IRContext* context() const { return context_; }
private:
// Assigns a value number to every result id in the module.
void BuildDominatorTreeValueNumberTable();
// Returns the new value number.
uint32_t TakeNextValueNumber() { return next_value_number_++; }
// Assigns a new value number to the result of |inst| if it does not already
// have one. Return the value number for |inst|. |inst| must have a result
// id.
uint32_t AssignValueNumber(Instruction* inst);
std::unordered_map<Instruction, uint32_t, ValueTableHash, ComputeSameValue>
instruction_to_value_;
std::unordered_map<uint32_t, uint32_t> id_to_value_;
IRContext* context_;
uint32_t next_value_number_;
};
} // namespace opt
} // namespace spvtools
#endif // SOURCE_OPT_VALUE_NUMBER_TABLE_H_