117 lines
4.2 KiB
GLSL
117 lines
4.2 KiB
GLSL
#version 460
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#extension GL_EXT_shader_explicit_arithmetic_types_float16 : enable
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void main()
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{
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float w1 = 00000.000;
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float w2 = 1.0;
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float w3 = 007.00;
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float w4 = 000130000.0;
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float w5 = 123456789.0000;
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double w6 = 1234567890123456.0;
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double w7 = 12345678901234567.0;
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double w8 = 123456789012345678.0;
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double w9 = 12345678901234567893.0;
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double w10 = 1234567890123456789012345.0;
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float e1 = 0e0;
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float e2 = 1e0;
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float e3 = 0e14;
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float e4 = 1e15;
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float e5 = 1e16;
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float e6 = 0e-14;
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float e7 = 1e-15;
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float e8 = 1e-16;
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double e9 = 1e100;
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double e10 = 1e+308;
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double e11 = 1e-307; // Was 1e-323, but that's flushed to zero sometimes. 1e-308 can be flushed to 0.
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double e12 = 1e+309;
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double e13 = 1e-324;
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double e24 = 1e+999;
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double e25 = 1e-999;
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double f1 = 0.5;
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double f2 = 0.125;
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double f31 = 0.1;
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double f32 = 0.2;
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double f33 = 0.3;
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double f34 = 0.4;
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double f35 = 0.5;
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double f36 = 0.6;
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double f37 = 0.7;
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double f38 = 0.8;
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double f39 = 0.9;
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double f4 = 0.33333333333333333333333333333333333333333333333333333333333333333333333333333;
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double f51 = 0.000000000000000000000000000000000000783475;
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double f52 = 0.0000000000000000000000000000000000007834750;
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double f53 = .00000000000000000000000000000000000078347500;
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double f54 = 0.000000000000000000000000000000000000783475000000;
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double f61 = 4.;
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double f62 = 40.;
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double f63 = 0.;
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double f64 = 04.;
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double f65 = .0;
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double f66 = .004;
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double f67 = .400;
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double f68 = .04000;
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double c1 = .081e-2;
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double c2 = .073e2;
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double c3 = 34.5e-1;
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double c4 = 35.7e-4;
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double c5 = 43.9e1;
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double c6 = 52.2e4;
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double c7 = 000610000e2;
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double c8 = 000610000e-6;
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double c9 = 000001234567890123450000.0;
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double c10 = 000999999999999999999000.0;
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double c11 = 0001230000.0045600000;
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double c12 = 0001230000.00405600000e-3;
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double c13 = 0001230000.004500600000e-4;
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double c14 = 00010230000.0045600000e-5;
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double c15 = 000120030000.0045600000e4;
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double c16 = 0001230000.0045600000e5;
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double c17 = 0001230000.0045600000e6;
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double c18 = 0001230000.00456007e6;
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double b11 = 72057594037927928.0;
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double b12 = 72057594037927936.0;
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double b13 = 72057594037927932.0;
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double b14 = 7205759403792793199999e-5;
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double b15 = 7205759403792793200001e-5;
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double b21 = 9223372036854774784.0;
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double b22 = 9223372036854775808.0;
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double b23 = 9223372036854775296.0;
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double b24 = 922337203685477529599999e-5;
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double b25 = 922337203685477529600001e-5;
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double b31 = 10141204801825834086073718800384.0;
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double b32 = 10141204801825835211973625643008.0;
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double b33 = 10141204801825834649023672221696.0;
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double b34 = 1014120480182583464902367222169599999e-5;
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double b35 = 1014120480182583464902367222169600001e-5;
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double b41 = 5708990770823838890407843763683279797179383808.0;
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double b42 = 5708990770823839524233143877797980545530986496.0;
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double b43 = 5708990770823839207320493820740630171355185152.0;
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double b44 = 5708990770823839207320493820740630171355185151999e-3;
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double b45 = 5708990770823839207320493820740630171355185152001e-3;
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float pi1 = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679f;
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float pi2 = 3.14159265358979f;
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float pi3 = 3.141592653589793f;
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double dpi1 = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679;
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double dpi2 = 3.14159265358979;
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double dpi3 = 3.141592653589793;
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float dfpi1 = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679f;
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float dfpi2 = 3.14159265358979f;
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float dfpi3 = 3.141592653589793f;
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double lfpi1 = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679LF;
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double lfpi2 = 3.14159265358979Lf;
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double lfpi3 = 3.141592653589793lF;
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double hfpi1 = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679hF;
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double hfpi2 = 3.14159265358979hF;
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double hfpi3 = 3.141592653589793hf;
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}
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