26 lines
596 B
GLSL
26 lines
596 B
GLSL
#version 140
|
|
|
|
uniform sampler1D texSampler1D;
|
|
uniform sampler2D texSampler2D;
|
|
|
|
varying float blend;
|
|
varying vec4 u;
|
|
|
|
in vec2 coords2D;
|
|
|
|
void main()
|
|
{
|
|
float blendscale = 1.789;
|
|
float bias = 2.0;
|
|
float coords1D = 1.789;
|
|
vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
|
|
#line 53
|
|
color += texture (texSampler1D, coords1D);
|
|
color += texture (texSampler1D, coords1D, bias);
|
|
#line 102
|
|
color += texture (texSampler2D, coords2D);
|
|
color += texture (texSampler2D, coords2D, bias);
|
|
|
|
gl_FragColor = mix(color, u, blend * blendscale);
|
|
}
|