bgfx/3rdparty/glslang/Test/hlsl.params.default.frag
Branimir Karadžić 6def346bf9 Updated glslang.
2017-01-04 20:34:04 -08:00

52 lines
1.1 KiB
GLSL

uniform int4 ui4;
static const int cia = -4;
static const int cib = -42;
// ERROR: Ambiguous with fn1 below.
// int4 fn1(int4 p0) { return int4(1,2,3,4); }
int4 fn1(int4 p0, bool b1, bool b2 = false) {
return p0;
}
int4 fn1(int4 p0,
int4 p1 : FOO = int4(-1,-2,-3, cia),
int p2[2] : BAR = { int(1), 2 },
int p3 = abs(cib) )
{
return p0 + p1 + p2[0] + p3;
}
// These should not be ambiguous if given either an int or a float explicit second parameter.
int4 fn2(int4 p0, int x = 3)
{
return int4(10,11,12,13);
}
int4 fn2(int4 p0, float x = sin(3.3)) // OK to have a const expression as a default value
{
return p0 + int4(20,21,22,23);
}
void fn3(int p0 = 3) { }
int4 main() : SV_Target0
{
int myarray[2] = {30,31};
fn3();
fn3(5);
return fn1(100) +
fn1(101, ui4) +
fn1(102, ui4, myarray) +
fn1(103, ui4, myarray, 99) +
fn1(104, false) +
fn1(105, false, true) +
fn2(110, 11.11) + // calls int4, float form
fn2(111, 12); // calls int4, int form
}