40 lines
853 B
GLSL
40 lines
853 B
GLSL
#version 410 core
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void main()
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{
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gl_ViewportIndex = 7;
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}
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in gl_PerVertex {
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float gl_PointSize;
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} myIn[]; // ERROR, can't redeclare a different name
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in gl_PerVertex {
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float gl_PointSize;
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} gl_myIn[]; // ERROR, can't redeclare a different name
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in gl_PerVertex {
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float gl_PointSize;
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} gl_in[];
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in gl_PerVertex {
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float gl_PointSize;
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} gl_in[]; // ERROR, can't do it again
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out gl_PerVertex {
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float gl_PointSize;
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};
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void foo()
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{
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float p = gl_in[1].gl_PointSize; // use of redeclared
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gl_PointSize = p; // use of redeclared
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vec4 v = gl_in[1].gl_Position; // ERROR, not included in the redeclaration
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gl_Position = vec4(1.0); // ERROR, not included in the redeclaration
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}
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float foo5()
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{
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return 4; // implicit conversion of return type
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}
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