mirror of https://github.com/bkaradzic/bgfx
707 lines
38 KiB
ReStructuredText
707 lines
38 KiB
ReStructuredText
Examples
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========
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Most of the examples require shader/texture/mesh data to be loaded. When
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running examples your current directory should be examples/runtime.
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::
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<bgfx_path>/examples/runtime $ ../../.build/<config>/bin/example-00-helloworldDebug
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`00-helloworld <https://github.com/bkaradzic/bgfx/blob/master/examples/00-helloworld>`__
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----------------------------------------------------------------------------------------
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Initialization and debug text.
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.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/00-helloworld/screenshot.png
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:alt: example-00-helloworld
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`01-cubes <https://github.com/bkaradzic/bgfx/blob/master/examples/01-cubes/cubes.cpp>`__
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----------------------------------------------------------------------------------------
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Rendering simple static mesh.
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.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/01-cubes/screenshot.png
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:alt: example-01-cubes
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`02-metaballs <https://github.com/bkaradzic/bgfx/blob/master/examples/02-metaballs>`__
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--------------------------------------------------------------------------------------
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Rendering with transient buffers and embedding shaders.
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.. raw:: html
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<div class="spinner" id='spinner'></div>
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<div class="emscripten" id="status">Downloading...</div>
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<div class="emscripten_border">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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</div>
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<script type='text/javascript'>
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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var spinnerElement = document.getElementById('spinner');
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var Module = {
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preRun: [],
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postRun: [],
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print: (function() {
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var element = document.getElementById('output');
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if (element) element.value = ''; // clear browser cache
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return function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
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console.log(text);
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if (element) {
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element.value += text + "\n";
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element.scrollTop = element.scrollHeight; // focus on bottom
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}
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};
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})(),
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printErr: function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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if (0) { // XXX disabled for safety typeof dump == 'function') {
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dump(text + '\n'); // fast, straight to the real console
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} else {
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console.error(text);
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}
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},
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function(text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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spinnerElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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if (!text) spinnerElement.style.display = 'none';
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading...');
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window.onerror = function(event) {
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// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
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Module.setStatus('Exception thrown, see JavaScript console');
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spinnerElement.style.display = 'none';
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Module.setStatus = function(text) {
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if (text) Module.printErr('[post-exception status] ' + text);
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};
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};
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</script>
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<script async type="text/javascript" src="example-02-metaballsRelease.bc.js"></script>
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`03-raymarch <https://github.com/bkaradzic/bgfx/blob/master/examples/03-raymarch>`__
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------------------------------------------------------------------------------------
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Updating shader uniforms.
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.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/03-raymarch/screenshot.png
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:alt: example-03-raymarch
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`04-mesh <https://github.com/bkaradzic/bgfx/blob/master/examples/04-mesh>`__
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----------------------------------------------------------------------------
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Loading meshes.
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.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/04-mesh/screenshot.png
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:alt: example-04-mesh
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`05-instancing <https://github.com/bkaradzic/bgfx/blob/master/examples/05-instancing>`__
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----------------------------------------------------------------------------------------
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Geometry instancing.
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.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/05-instancing/screenshot.png
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:alt: example-05-instancing
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`06-bump <https://github.com/bkaradzic/bgfx/blob/master/examples/06-bump>`__
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----------------------------------------------------------------------------
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Loading textures.
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.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/06-bump/screenshot.png
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:alt: example-06-bump
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`07-callback <https://github.com/bkaradzic/bgfx/blob/master/examples/07-callback>`__
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------------------------------------------------------------------------------------
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Implementing application specific callbacks for taking screen shots,
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caching OpenGL binary shaders, and video capture.
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`08-update <https://github.com/bkaradzic/bgfx/blob/master/examples/08-update>`__
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--------------------------------------------------------------------------------
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Updating textures.
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`09-hdr <https://github.com/bkaradzic/bgfx/tree/master/examples/09-hdr>`__
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--------------------------------------------------------------------------
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Using multiple views with frame buffers, and view order remapping.
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.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/09-hdr/screenshot.png
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:alt: example-09-hdr
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`10-font <https://github.com/bkaradzic/bgfx/tree/master/examples/10-font>`__
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----------------------------------------------------------------------------
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Use the font system to display text and styled text.
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.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/10-font/screenshot.png
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:alt: example-10-font
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`11-fontsdf <https://github.com/bkaradzic/bgfx/tree/master/examples/11-fontsdf>`__
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----------------------------------------------------------------------------------
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Use a single distance field font to render text of various size.
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.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/11-fontsdf/screenshot.png
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:alt: example-11-fontsdf
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`12-lod <https://github.com/bkaradzic/bgfx/tree/master/examples/12-lod>`__
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--------------------------------------------------------------------------
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Mesh LOD transitions.
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.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/12-lod/screenshot.png
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:alt: example-12-lod
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`13-stencil <https://github.com/bkaradzic/bgfx/tree/master/examples/13-stencil>`__
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----------------------------------------------------------------------------------
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Stencil reflections and shadows.
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.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/13-stencil/screenshot.png
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:alt: example-13-stencil
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`14-shadowvolumes <https://github.com/bkaradzic/bgfx/tree/master/examples/14-shadowvolumes>`__
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----------------------------------------------------------------------------------------------
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Shadow volumes.
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.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/14-shadowvolumes/screenshot.png
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:alt: example-14-shadowvolumes
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`15-shadowmaps-simple <https://github.com/bkaradzic/bgfx/tree/master/examples/15-shadowmaps-simple>`__
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------------------------------------------------------------------------------------------------------
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.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/15-shadowmaps-simple/screenshot.png
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:alt: example-15-shadowmaps-simple
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`16-shadowmaps <https://github.com/bkaradzic/bgfx/tree/master/examples/16-shadowmaps>`__
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----------------------------------------------------------------------------------------
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.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/16-shadowmaps/screenshot.png
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:alt: example-16-shadowmaps
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`17-drawstress <https://github.com/bkaradzic/bgfx/blob/master/examples/17-drawstress>`__
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----------------------------------------------------------------------------------------
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60Hz
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^^^^
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Draw stress is CPU stress test to show what is the maximum number of
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draw calls while maintaining 60Hz frame rate. bgfx currently has default
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limit of 64K draw calls per frame. You can increase this limit by
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changing ``BGFX_CONFIG_MAX_DRAW_CALLS``.
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| CPU | Renderer | GPU | Arch/Compiler/OS | Dim | Calls |
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+=================+================+==============+========================+=======+==========+
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| i7-4770K 4.2 | GL2.1 | 2xGTX780 | x64/VS2013/Win 8.1 | 51 | 132651 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-4770K 4.2 | DX11 | 2xGTX780 | x64/VS2013/Win 8.1 | 50 | 125000 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-4790K 4.0 | GL2.1 | GTX970 | x64/VS2015/Win 10 | 47 | 103823 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-4790K 4.0 | DX11 | GTX970 | x64/VS2015/Win 10 | 45 | 91125 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-4790K 4.0 | DX9 | GTX970 | x64/VS2013/Win 10 | 40 | 64000 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i5-3570 3.8 | NV 331.49 | GTX560Ti | x64/GCC/Linux | 40 | 64000+ |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-920 2.66 | GL2.1 | GTX650Ti | x64/VS2008/Win 7 | 38 | 54872 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-920 2.66 | GL2.1 | GTX650Ti | x86/VS2008/Win 7 | 38 | 54872 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-6700K 4.0 | GL2.1 | Skylake GT2 | x64/GCC/Win 10 | 38 | 54872 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-4790K 4.0 | DX11 | R7 240 | x64/VS2015/Win 10 | 36 | 46656 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-920 2.66 | NV 331.113 | GTX650Ti | x64/GCC/Linux | 34 | 39304 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-6700K 4.0 | DX11 | Skylake GT2 | x64/GCC/Win 10 | 34 | 39304 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-4790K 4.0 | DX9 | R7 240 | x64/VS2015/Win 10 | 32 | 32768 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-920 2.66 | DX9 | GTX650Ti | x64/GCC/Win 7 | 32 | 32768 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-920 2.66 | DX9 | GTX650Ti | x64/VS2008/Win 7 | 32 | 32768 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-920 2.66 | DX9 | GTX650Ti | x86/GCC/Win 7 | 30 | 27000 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-920 2.66 | DX9 | GTX650Ti | x86/VS2008/Win 7 | 30 | 27000 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i5-6200U 2.3 | DX11 | Intel 520 | x64/GCC/Win 10 | 30 | 27000 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i5-4250U 1.3 | GL2.1 | HD5000 | x64/Clang/OSX 10.9 | 28 | 21852 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| Q8200 2.33 | NV 319.32 | GTX260 | x64/GCC/Linux | 27 | 19683 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-6700K 4.0 | GL2.1 | Skylake GT2 | x64/GCC/Linux | 27 | 19683 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-2600K 3.4 | DX9 | AMD6800 | x64/VS2012/Win 7 | 27 | 19683 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-2600K 3.4 | GL2.1 | AMD6800 | x64/VS2012/Win 7 | 26 | 17576 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-4770R 3.2 | Mesa 10.5.9 | HD5200 | x64/GCC/Linux | 26 | 17576 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i5-6200U 2.3 | GL | Intel 520 | x64/GCC/Win 10 | 26 | 17576 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-920 2.66 | DX9-Wine | GTX650Ti | x64/GCC/Linux | 24 | 13824 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i5-6200U 2.3 | Mesa 10.5.9 | Intel 520 | x64/GCC/Linux | 23 | 12167 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-4750HQ 2.0 | Mesa 10.0.1 | HD5200 | x64/GCC/Linux | 22 | 10648 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-4750HQ 2.0 | Mesa 10.1.3 | HD5200 | x64/GCC/Linux | 21 | 9261 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-920 2.66 | ES2-ANGLE | GTX650Ti | x86/VS2008/Win 7 | 21 | 9261 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| Q8200 2.33 | Gallium 0.4 | AMD5770 | x64/GCC/Linux | 21 | 9261 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i5-4250U 1.3 | ES2 | HD5000 | JIT/Clang/PNaCl 31 | 21 | 9261 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i5-4250U 1.3 | ES2 | HD5000 | x86/GCC/NaCl 31 | 20 | 8000 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| Q8200 2.33 | Gallium 0.4 | GTX260 | x64/GCC/Linux | 19 | 6859 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i5-2450M 2.5 | Mesa 10.2.0 | HD3000 | x64/GCC/Linux | 19 | 6859 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-920 2.66 | ES2-PowerVR | GTX650Ti | x86/VS2008/Win 7 | 18 | 5832 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-920 2.66 | FF27-GL | GTX650Ti | JIT/Clang/W7-asm.js | 17 | 4913 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-6700K 4.0 | DX9 | Skylake GT2 | x64/GCC/Win 10 | 16 | 4096 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-4750HQ 2.0 | Mesa 8.0.5 | LLVMPIPE | x64/GCC/Linux | 16 | 4096 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i5-6200U 2.3 | DX9 | Intel 520 | x64/GCC/Win 10 | 16 | 4096 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-920 2.66 | ES2-Qualcomm | GTX650Ti | x86/VS2008/Win 7 | 15 | 3375 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-920 2.66 | ES2 | GTX650Ti | x64/GCC/NaCl 31 | 15 | 3375 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-920 2.66 | ES2 | GTX650Ti | JIT/Clang/PNaCl 31 | 15 | 3375 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| Q8200 2.33 | NV 319.32 | GTX260 | x64/GCC/NaCl 31 | 15 | 3375 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| Q8200 2.33 | NV 319.32 | GTX260 | x64/GCC/PNaCl 31 | 15 | 3375 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| '12 Nexus 7 | ES2 | Tegra3 | ARM/GCC/Android | 15 | 3375 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i5-4250U 1.3 | ES2-FF27 | HD5000 | JIT/Clang/OSX-asm.js | 15 | 3375 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i5-4250U 1.3 | Chrome33 | HD5000 | JIT/Clang/OSX-asm.js | 15 | 3375 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| iPad mini 2 | ES2 | PVR G6430 | ARM64/Clang/iOS7 | 15 | 3375 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-920 2.66 | Chrome33 | GTX650Ti | JIT/Clang/W7-asm.js | 14 | 2744 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-920 2.66 | FF27-ANGLE | GTX650Ti | JIT/Clang/W7-asm.js | 14 | 2744 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| '13 Nexus 10 | ES2 | Mali T604 | ARM/GCC/Android | 13 | 2197 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| iPhone 5 | ES2 | PVR SGX543 | ARM/Clang/iOS7 | 13 | 2197 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| '13 Nexus 7 | ES2 | S4 Pro | ARM/GCC/Android | 12 | 1728 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| iPad 2 | ES2 | PVR SGX543 | ARM/Clang/iOS6 | 12 | 1728 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| AMD A4-5000 | Gallium 0.4 | HD8330/Kabini| x64/GCC/Linux | 12 | 1728 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| Xperia Z | ES2 | Adreno320 | ARM/GCC/Android | 11 | 1331 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| iPod 4 | ES2 | PVR SGX535 | ARM/Clang/iOS6 | 7 | 343 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i7-920 2.66 | ES2-Mali | GTX650Ti | x86/VS2008/Windows7 | 6 | 216 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| Creator CI20 | ES2 | PVR SGX540 | MIPS/GCC/Debian8 | 7 | 343 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| i5-6200U 2.3 | ES2 | SwiftShader | x64/GCC/Linux | 6 | 216 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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| RaspberryPi | ES2 | VC IV | ARM/GCC/Raspbian | 6 | 216 |
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+-----------------+----------------+--------------+------------------------+-------+----------+
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To test browsers in 60Hz mode following changes were made:
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- Firefox 27 about:config adjustments: ``webgl.prefer-native-gl true``
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(on Windows), and ``layout.frame_rate 500``.
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- Chrome 33 command line option: ``--disable-gpu-vsync``.
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30Hz (test for browsers)
|
|
^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
By default browsers are using vsync, and don't have option to turn it
|
|
off programmatically.
|
|
|
|
+----------------+------------+------------+--------------------------+-------+----------+
|
|
| CPU | Renderer | GPU | Arch/Compiler/OS | Dim | Calls |
|
|
+================+============+============+==========================+=======+==========+
|
|
| i7-920 2.66 | GL2.1 | GTX650Ti | x64/VS2008/Win7 | 38 | 64000+ |
|
|
+----------------+------------+------------+--------------------------+-------+----------+
|
|
| i5-4250U 1.3 | GL2.1 | HD5000 | x64/Clang/OSX 10.9 | 36 | 46656 |
|
|
+----------------+------------+------------+--------------------------+-------+----------+
|
|
| i5-4250U 1.3 | Chrome34 | HD5000 | JIT/Clang/OSX-PNaCl 31 | 28 | 21952 |
|
|
+----------------+------------+------------+--------------------------+-------+----------+
|
|
| i5-4250U 1.3 | Chrome33 | HD5000 | JIT/Clang/OSX-PNaCl 31 | 27 | 19683 |
|
|
+----------------+------------+------------+--------------------------+-------+----------+
|
|
| i5-4250U 1.3 | FF28 | HD5000 | JIT/Clang/OSX-asm.js | 25 | 15625 |
|
|
+----------------+------------+------------+--------------------------+-------+----------+
|
|
| i5-4250U 1.3 | FF36 | HD5000 | JIT/Clang/OSX-asm.js | 25 | 15625 |
|
|
+----------------+------------+------------+--------------------------+-------+----------+
|
|
| i5-4250U 1.3 | Chrome41 | HD5000 | x64/GCC/OSX-NaCl 41 | 24 | 13824 |
|
|
+----------------+------------+------------+--------------------------+-------+----------+
|
|
| i5-4250U 1.3 | FF37 | HD5000 | JIT/Clang/OSX-asm.js | 23 | 12167 |
|
|
+----------------+------------+------------+--------------------------+-------+----------+
|
|
| i5-4250U 1.3 | FF27 | HD5000 | JIT/Clang/OSX-asm.js | 20 | 8000 |
|
|
+----------------+------------+------------+--------------------------+-------+----------+
|
|
| i7-920 2.66 | Chrome33 | GTX650Ti | JIT/Clang/W7-PNaCl 31 | 20 | 8000 |
|
|
+----------------+------------+------------+--------------------------+-------+----------+
|
|
| i7-920 2.66 | Chrome34 | GTX650Ti | JIT/Clang/W7-asm.js | 18 | 5832 |
|
|
+----------------+------------+------------+--------------------------+-------+----------+
|
|
| i7-920 2.66 | Chrome33 | GTX650Ti | JIT/Clang/W7-asm.js | 18 | 5832 |
|
|
+----------------+------------+------------+--------------------------+-------+----------+
|
|
| i7-920 2.66 | FF28 | GTX650Ti | JIT/Clang/W7-asm.js | 18 | 5832 |
|
|
+----------------+------------+------------+--------------------------+-------+----------+
|
|
| i7-920 2.66 | FF27 | GTX650Ti | JIT/Clang/W7-asm.js | 18 | 5832 |
|
|
+----------------+------------+------------+--------------------------+-------+----------+
|
|
| i5-4250U 1.3 | Safari7 | HD5000 | JIT/Clang/OSX-asm.js | 15 | 3375 |
|
|
+----------------+------------+------------+--------------------------+-------+----------+
|
|
|
|
`18-ibl <https://github.com/bkaradzic/bgfx/tree/master/examples/18-ibl>`__
|
|
--------------------------------------------------------------------------
|
|
|
|
Image-based lighting.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/18-ibl/screenshot.png
|
|
:alt: example-18-ibl
|
|
|
|
`19-oit <https://github.com/bkaradzic/bgfx/tree/master/examples/19-oit>`__
|
|
--------------------------------------------------------------------------
|
|
|
|
Weighted, Blended Order-Independent Transparency
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/19-oit/screenshot.png
|
|
:alt: example-19-oit
|
|
|
|
`20-nanovg <https://github.com/bkaradzic/bgfx/tree/master/examples/20-nanovg>`__
|
|
--------------------------------------------------------------------------------
|
|
|
|
NanoVG is small antialiased vector graphics rendering library.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/20-nanovg/screenshot.png
|
|
:alt: example-20-nanovg
|
|
|
|
`21-deferred <https://github.com/bkaradzic/bgfx/tree/master/examples/21-deferred>`__
|
|
------------------------------------------------------------------------------------
|
|
|
|
MRT rendering and deferred shading.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/21-deferred/screenshot.png
|
|
:alt: example-21-deferred
|
|
|
|
`22-windows <https://github.com/bkaradzic/bgfx/tree/master/examples/22-windows>`__
|
|
----------------------------------------------------------------------------------
|
|
|
|
Rendering into multiple windows.
|
|
|
|
`23-vectordisplay <https://github.com/bkaradzic/bgfx/tree/master/examples/23-vectordisplay>`__
|
|
----------------------------------------------------------------------------------------------
|
|
|
|
Rendering lines as oldschool vectors.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/23-vectordisplay/screenshot.png
|
|
:alt: example-23-vectordisplay
|
|
|
|
`24-nbody <https://github.com/bkaradzic/bgfx/tree/master/examples/24-nbody>`__
|
|
------------------------------------------------------------------------------
|
|
|
|
N-body simulation with compute shaders using buffers.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/24-nbody/screenshot.png
|
|
:alt: example-24-nbody
|
|
|
|
`25-c99 <https://github.com/bkaradzic/bgfx/tree/master/examples/25-c99>`__
|
|
--------------------------------------------------------------------------
|
|
|
|
Initialization and debug text with C99 API.
|
|
|
|
`26-occlusion <https://github.com/bkaradzic/bgfx/tree/master/examples/26-occlusion>`__
|
|
--------------------------------------------------------------------------------------
|
|
|
|
Using occlusion query for conditional rendering.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/26-occlusion/screenshot.png
|
|
:alt: example-26-occlusion
|
|
|
|
`27-terrain <https://github.com/bkaradzic/bgfx/tree/master/examples/27-terrain>`__
|
|
----------------------------------------------------------------------------------
|
|
|
|
Terrain painting example.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/27-terrain/screenshot.png
|
|
:alt: example-27-terrain
|
|
|
|
`28-wireframe <https://github.com/bkaradzic/bgfx/tree/master/examples/28-wireframe>`__
|
|
--------------------------------------------------------------------------------------
|
|
|
|
Drawing wireframe mesh.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/28-wireframe/screenshot.png
|
|
:alt: example-28-wireframe
|
|
|
|
`29-debugdraw <https://github.com/bkaradzic/bgfx/tree/master/examples/29-debugdraw>`__
|
|
--------------------------------------------------------------------------------------
|
|
|
|
Debug draw.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/29-debugdraw/screenshot.png
|
|
:alt: example-29-debugdraw
|
|
|
|
`30-picking <https://github.com/bkaradzic/bgfx/tree/master/examples/30-picking>`__
|
|
--------------------------------------------------------------------------------------
|
|
|
|
Mouse picking via GPU readback.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/30-picking/screenshot.png
|
|
:alt: example-30-picking
|
|
|
|
`31-rsm <https://github.com/bkaradzic/bgfx/tree/master/examples/31-rsm>`__
|
|
--------------------------------------------------------------------------------------
|
|
|
|
Global Illumination with Reflective Shadow Map.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/31-rsm/screenshot.png
|
|
:alt: example-31-rsm
|
|
|
|
`32-particles <https://github.com/bkaradzic/bgfx/tree/master/examples/32-particles>`__
|
|
--------------------------------------------------------------------------------------
|
|
|
|
Particles.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/32-particles/screenshot.png
|
|
:alt: example-32-particles
|
|
|
|
`33-pom <https://github.com/bkaradzic/bgfx/tree/master/examples/33-pom>`__
|
|
--------------------------------------------------------------------------
|
|
|
|
Parallax occlusion mapping.
|
|
|
|
Reference(s):
|
|
- `Exploring bump mapping with WebGL <http://apoorvaj.io/exploring-bump-mapping-with-webgl.html>`__
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/33-pom/screenshot.png
|
|
:alt: example-33-pom
|
|
|
|
`34-mvs <https://github.com/bkaradzic/bgfx/tree/master/examples/34-mvs>`__
|
|
--------------------------------------------------------------------------
|
|
|
|
Multiple vertex streams.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/34-mvs/screenshot.png
|
|
:alt: example-34-mvs
|
|
|
|
`35-dynamic <https://github.com/bkaradzic/bgfx/tree/master/examples/35-dynamic>`__
|
|
----------------------------------------------------------------------------------
|
|
|
|
Dynamic buffers update.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/35-dynamic/screenshot.png
|
|
:alt: example-35-dynamic
|
|
|
|
`36-sky <https://github.com/bkaradzic/bgfx/tree/master/examples/36-sky>`__
|
|
--------------------------------------------------------------------------
|
|
|
|
Perez dynamic sky model.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/36-sky/screenshot.png
|
|
:alt: example-36-sky
|
|
|
|
`37-gpudrivenrendering <https://github.com/bkaradzic/bgfx/tree/master/examples/37-gpudrivenrendering>`__
|
|
--------------------------------------------------------------------------------------------------------
|
|
|
|
GPU-Driven Rendering.
|
|
|
|
Reference(s):
|
|
- `Experiments in GPU-based occlusion culling <https://interplayoflight.wordpress.com/2017/11/15/experiments-in-gpu-based-occlusion-culling/>`__,
|
|
- `Experiments in GPU-based occlusion culling part 2: MultiDrawIndirect and mesh lodding <https://interplayoflight.wordpress.com/2018/01/15/experiments-in-gpu-based-occlusion-culling-part-2-multidrawindirect-and-mesh-lodding/>`__,
|
|
- `Porting GPU driven occlusion culling to bgfx <https://interplayoflight.wordpress.com/2018/03/05/porting-gpu-driven-occlusion-culling-to-bgfx/>`__.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/37-gpudrivenrendering/screenshot.png
|
|
:alt: example-37-gpudrivenrendering
|
|
|
|
`38-bloom <https://github.com/bkaradzic/bgfx/tree/master/examples/38-bloom>`__
|
|
------------------------------------------------------------------------------
|
|
|
|
Bloom.
|
|
|
|
Reference(s):
|
|
- `Next Generation Post Processing in Call of Duty: Advanced Warfare <http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare>`__.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/38-bloom/screenshot.png
|
|
:alt: example-38-bloom
|
|
|
|
`39-assao <https://github.com/bkaradzic/bgfx/tree/master/examples/39-assao>`__
|
|
------------------------------------------------------------------------------
|
|
|
|
Adaptive Screen Space Ambient Occlusion.
|
|
|
|
Reference(s):
|
|
- `Adaptive Screen Space Ambient Occlusion <https://software.intel.com/en-us/articles/adaptive-screen-space-ambient-occlusion>`__.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/39-assao/screenshot.png
|
|
:alt: example-39-assao
|
|
|
|
`40-svt <https://github.com/bkaradzic/bgfx/tree/master/examples/40-svt>`__
|
|
--------------------------------------------------------------------------
|
|
|
|
Sparse Virtual Textures.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/40-svt/screenshot.png
|
|
:alt: example-40-svt
|
|
|
|
`41-tess <https://github.com/bkaradzic/bgfx/tree/master/examples/41-tess>`__
|
|
----------------------------------------------------------------------------
|
|
|
|
Adaptive GPU Tessellation with Compute Shaders
|
|
|
|
Reference(s):
|
|
- `Adaptive GPU Tessellation with Compute Shaders by Jad Khoury, Jonathan Dupuy, and Christophe Riccio <http://onrendering.com/data/papers/isubd/isubd.pdf>`__.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/41-tess/screenshot.png
|
|
:alt: example-41-tess
|
|
|
|
`42-bunnylod <https://github.com/bkaradzic/bgfx/tree/master/examples/42-bunnylod>`__
|
|
------------------------------------------------------------------------------------
|
|
|
|
Simple Polygon Reduction
|
|
|
|
Reference(s):
|
|
- `Simple Polygon Reduction <https://web.archive.org/web/20020114194131/http://www.melax.com/polychop/>`__.
|
|
- `A Simple, Fast,and Effective Polygon Reduction Algorithm <https://web.archive.org/web/20031204035320/http://www.melax.com/polychop/gdmag.pdf>`__.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/42-bunnylod/screenshot.png
|
|
:alt: example-42-bunnylod
|
|
|
|
`43-denoise <https://github.com/bkaradzic/bgfx/tree/master/examples/43-denoise>`__
|
|
----------------------------------------------------------------------------------
|
|
|
|
Denoise
|
|
|
|
Reference(s):
|
|
- `Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination. <https://web.archive.org/web/20170720213354/https://research.nvidia.com/sites/default/files/pubs/2017-07_Spatiotemporal-Variance-Guided-Filtering%3A/svgf_preprint.pdf>`__.
|
|
- `Streaming G-Buffer Compression for Multi-Sample Anti-Aliasing <https://web.archive.org/web/20200807211002/https://software.intel.com/content/www/us/en/develop/articles/streaming-g-buffer-compression-for-multi-sample-anti-aliasing.html>`__.
|
|
- `Edge-Avoiding À-Trous Wavelet Transform for fast Global Illumination Filtering <https://web.archive.org/web/20130412085423/https://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/atrousGIfilter.pdf>`__.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/43-denoise/screenshot.png
|
|
:alt: example-43-denoise
|
|
|
|
`44-sss <https://github.com/bkaradzic/bgfx/tree/master/examples/44-sss>`__
|
|
--------------------------------------------------------------------------
|
|
|
|
Screen-Space Shadows
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/44-sss/screenshot.png
|
|
:alt: example-44-sss
|
|
|
|
`45-bokeh <https://github.com/bkaradzic/bgfx/tree/master/examples/45-bokeh>`__
|
|
------------------------------------------------------------------------------
|
|
|
|
Bokeh Depth of Field
|
|
|
|
Reference(s):
|
|
- `Bokeh depth of field in a single pass <https://web.archive.org/web/20201215123940/https://blog.tuxedolabs.com/2018/05/04/bokeh-depth-of-field-in-single-pass.html>`__.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/45-bokeh/screenshot.png
|
|
:alt: example-45-bokeh
|
|
|
|
`46-fsr <https://github.com/bkaradzic/bgfx/tree/master/examples/46-fsr>`__
|
|
--------------------------------------------------------------------------
|
|
|
|
AMD FidelityFX Super Resolution - high-quality solution for producing high resolution frames
|
|
from lower resolution inputs.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/46-fsr/screenshot.png
|
|
:alt: example-46-fsr
|
|
|
|
`47-pixelformats <https://github.com/bkaradzic/bgfx/tree/master/examples/47-pixelformats>`__
|
|
--------------------------------------------------------------------------------------------
|
|
|
|
Pixel Formats
|
|
|
|
View and test texture formats
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/47-pixelformats/screenshot.png
|
|
:alt: example-47-pixelformats
|
|
|
|
`48-drawindirect <https://github.com/bkaradzic/bgfx/tree/master/examples/48-drawindirect>`__
|
|
---------------------------------------------------------------------------------------------
|
|
|
|
Draw Indirect
|
|
|
|
Simple example of indirect rendering + an implementation of multidraw indirect
|
|
|
|
Reference(s):
|
|
- `OpenGL MultiDrawIndirect with per-instance textures <https://web.archive.org/web/20201109155619/https://litasa.github.io/blog/2017/09/04/OpenGL-MultiDrawIndirect-with-Individual-Textures>`__.
|
|
- `Indirect Rendering - A way to a million draw calls <https://web.archive.org/web/20210926073337/https://cpp-rendering.io/indirect-rendering>`__.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/48-drawindirect/screenshot.png
|
|
:alt: example-48-drawindirect
|
|
|
|
|
|
`49-hextile <https://github.com/bkaradzic/bgfx/tree/master/examples/49-hextile>`__
|
|
---------------------------------------------------------------------------------------------
|
|
|
|
Realtime Hex-Tiling
|
|
|
|
Simple example of how to use Hex-tiling in real time, ported from https://github.com/mmikk/hextile-demo
|
|
|
|
Reference(s):
|
|
- `Hex-Tiling demo <https://github.com/mmikk/hextile-demo>`__.
|
|
- `Paper explaining concepts - <https://github.com/mmikk/mmikk.github.io/blob/master/papers3d/mm_hex_compressed.pdf>`__.
|
|
|
|
.. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/49-hextile/screenshot.png
|
|
:alt: example-49-hextile
|