11 lines
318 B
GLSL
11 lines
318 B
GLSL
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void main(float inF1, float2 inF2, float3 inF3, float4 inF4, int2 inI2) : COLOR
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{
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EvaluateAttributeSnapped(inF1, int2(8,15));
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EvaluateAttributeSnapped(inF2, int2(0,1));
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EvaluateAttributeSnapped(inF3, int2(3,10));
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EvaluateAttributeSnapped(inF4, int2(7,8));
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EvaluateAttributeSnapped(inF1, inI2);
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}
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