256 lines
11 KiB
Plaintext
256 lines
11 KiB
Plaintext
hlsl.intrinsics.negative.comp
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:2 'inF1' (in float)
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0:2 'inF2' (in float)
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0:2 'inI0' (in int)
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0:? Sequence
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0:53 Branch: Return with expression
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0:53 Constant:
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0:53 0.000000
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0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:57 Function Parameters:
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0:57 'inF0' (in 1-component vector of float)
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0:57 'inF1' (in 1-component vector of float)
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0:57 'inF2' (in 1-component vector of float)
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0:57 'inI0' (in 1-component vector of int)
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0:? Sequence
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0:62 Branch: Return with expression
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0:62 Constant:
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0:62 0.000000
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0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
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0:66 Function Parameters:
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0:66 'inF0' (in 2-component vector of float)
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0:66 'inF1' (in 2-component vector of float)
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0:66 'inF2' (in 2-component vector of float)
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0:66 'inI0' (in 2-component vector of int)
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0:? Sequence
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0:109 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
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0:113 Function Parameters:
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0:113 'inF0' (in 3-component vector of float)
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0:113 'inF1' (in 3-component vector of float)
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0:113 'inF2' (in 3-component vector of float)
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0:113 'inI0' (in 3-component vector of int)
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0:? Sequence
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0:154 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:158 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
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0:158 Function Parameters:
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0:158 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:158 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:158 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:158 'inI0' (layout(location=3 ) in 4-component vector of int)
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0:? Sequence
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0:199 Sequence
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0:199 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:199 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
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Linked compute stage:
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:2 'inF1' (in float)
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0:2 'inF2' (in float)
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0:2 'inI0' (in int)
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0:? Sequence
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0:53 Branch: Return with expression
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0:53 Constant:
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0:53 0.000000
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0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:57 Function Parameters:
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0:57 'inF0' (in 1-component vector of float)
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0:57 'inF1' (in 1-component vector of float)
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0:57 'inF2' (in 1-component vector of float)
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0:57 'inI0' (in 1-component vector of int)
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0:? Sequence
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0:62 Branch: Return with expression
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0:62 Constant:
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0:62 0.000000
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0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
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0:66 Function Parameters:
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0:66 'inF0' (in 2-component vector of float)
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0:66 'inF1' (in 2-component vector of float)
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0:66 'inF2' (in 2-component vector of float)
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0:66 'inI0' (in 2-component vector of int)
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0:? Sequence
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0:109 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
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0:113 Function Parameters:
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0:113 'inF0' (in 3-component vector of float)
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0:113 'inF1' (in 3-component vector of float)
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0:113 'inF2' (in 3-component vector of float)
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0:113 'inI0' (in 3-component vector of int)
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0:? Sequence
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0:154 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:158 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
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0:158 Function Parameters:
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0:158 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:158 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:158 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:158 'inI0' (layout(location=3 ) in 4-component vector of int)
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0:? Sequence
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0:199 Sequence
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0:199 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:199 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 72
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "ComputeShaderFunction" 61 66 67 68 71
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ExecutionMode 4 LocalSize 1 1 1
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Name 4 "ComputeShaderFunction"
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Name 15 "ComputeShaderFunctionS(f1;f1;f1;i1;"
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Name 11 "inF0"
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Name 12 "inF1"
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Name 13 "inF2"
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Name 14 "inI0"
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Name 21 "ComputeShaderFunction1(vf1;vf1;vf1;vi1;"
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Name 17 "inF0"
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Name 18 "inF1"
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Name 19 "inF2"
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Name 20 "inI0"
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Name 32 "ComputeShaderFunction2(vf2;vf2;vf2;vi2;"
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Name 28 "inF0"
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Name 29 "inF1"
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Name 30 "inF2"
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Name 31 "inI0"
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Name 43 "ComputeShaderFunction3(vf3;vf3;vf3;vi3;"
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Name 39 "inF0"
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Name 40 "inF1"
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Name 41 "inF2"
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Name 42 "inI0"
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Name 61 "@entryPointOutput"
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Name 66 "inF0"
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Name 67 "inF1"
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Name 68 "inF2"
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Name 71 "inI0"
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Decorate 61(@entryPointOutput) Location 0
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Decorate 66(inF0) Location 0
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Decorate 67(inF1) Location 1
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Decorate 68(inF2) Location 2
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Decorate 71(inI0) Location 3
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeInt 32 1
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9: TypePointer Function 8(int)
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10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr)
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23: TypeVector 6(float) 2
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24: TypePointer Function 23(fvec2)
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25: TypeVector 8(int) 2
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26: TypePointer Function 25(ivec2)
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27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr)
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34: TypeVector 6(float) 3
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35: TypePointer Function 34(fvec3)
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36: TypeVector 8(int) 3
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37: TypePointer Function 36(ivec3)
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38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr)
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45: 6(float) Constant 0
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50: 6(float) Constant 1065353216
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51: 6(float) Constant 1073741824
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52: 23(fvec2) ConstantComposite 50 51
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55: 6(float) Constant 1077936128
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56: 34(fvec3) ConstantComposite 50 51 55
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59: TypeVector 6(float) 4
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60: TypePointer Output 59(fvec4)
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61(@entryPointOutput): 60(ptr) Variable Output
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62: 6(float) Constant 1082130432
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63: 59(fvec4) ConstantComposite 50 51 55 62
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65: TypePointer Input 59(fvec4)
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66(inF0): 65(ptr) Variable Input
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67(inF1): 65(ptr) Variable Input
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68(inF2): 65(ptr) Variable Input
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69: TypeVector 8(int) 4
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70: TypePointer Input 69(ivec4)
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71(inI0): 70(ptr) Variable Input
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4(ComputeShaderFunction): 2 Function None 3
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5: Label
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Store 61(@entryPointOutput) 63
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Return
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FunctionEnd
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15(ComputeShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10
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11(inF0): 7(ptr) FunctionParameter
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12(inF1): 7(ptr) FunctionParameter
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13(inF2): 7(ptr) FunctionParameter
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14(inI0): 9(ptr) FunctionParameter
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16: Label
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ReturnValue 45
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FunctionEnd
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21(ComputeShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10
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17(inF0): 7(ptr) FunctionParameter
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18(inF1): 7(ptr) FunctionParameter
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19(inF2): 7(ptr) FunctionParameter
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20(inI0): 9(ptr) FunctionParameter
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22: Label
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ReturnValue 45
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FunctionEnd
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32(ComputeShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27
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28(inF0): 24(ptr) FunctionParameter
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29(inF1): 24(ptr) FunctionParameter
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30(inF2): 24(ptr) FunctionParameter
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31(inI0): 26(ptr) FunctionParameter
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33: Label
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ReturnValue 52
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FunctionEnd
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43(ComputeShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38
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39(inF0): 35(ptr) FunctionParameter
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40(inF1): 35(ptr) FunctionParameter
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41(inF2): 35(ptr) FunctionParameter
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42(inI0): 37(ptr) FunctionParameter
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44: Label
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ReturnValue 56
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FunctionEnd
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