bgfx/examples/assets/meshes/meshes.ninja

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meshes = $pwd/../../runtime/meshes
build $meshes/bunny.bin: geometryc_pack_normal_barycentric $pwd/bunny.obj
build $meshes/bunny_decimated.bin: geometryc_pack_normal_compressed $pwd/bunny_decimated.obj
build $meshes/bunny_patched.bin: geometryc_pack_normal $pwd/bunny_patched.obj
build $meshes/column.bin: geometryc_pack_normal $pwd/column.obj
build $meshes/cube.bin: geometryc_pack_normal $pwd/cube.obj
build $meshes/hollowcube.bin: geometryc_pack_normal_barycentric $pwd/hollowcube.obj
build $meshes/orb.bin: geometryc_pack_normal_barycentric $pwd/orb.obj
build $meshes/platform.bin: geometryc_pack_normal $pwd/platform.obj
build $meshes/tree.bin: geometryc_pack_normal_compressed $pwd/tree.obj
build $meshes/tree1b_lod0_1.bin: geometryc_pack_normal_compressed $pwd/tree1b_lod0_1.obj
build $meshes/tree1b_lod0_2.bin: geometryc_pack_normal_compressed $pwd/tree1b_lod0_2.obj
build $meshes/tree1b_lod1_1.bin: geometryc_pack_normal_compressed $pwd/tree1b_lod1_1.obj
build $meshes/tree1b_lod1_2.bin: geometryc_pack_normal_compressed $pwd/tree1b_lod1_2.obj
build $meshes/tree1b_lod2_1.bin: geometryc_pack_normal_compressed $pwd/tree1b_lod2_1.obj
build $meshes/tree1b_lod2_2.bin: geometryc_pack_normal_compressed $pwd/tree1b_lod2_2.obj
build $meshes/test_scene.bin: geometryc_pack_normal $pwd/../sky/test_scene.obj