221 lines
5.0 KiB
ReStructuredText
221 lines
5.0 KiB
ReStructuredText
Building
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========
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Dependencies
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------------
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https://github.com/bkaradzic/bx
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https://github.com/bkaradzic/bimg
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Getting Source
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--------------
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::
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git clone git://github.com/bkaradzic/bx.git
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git clone git://github.com/bkaradzic/bimg.git
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git clone git://github.com/bkaradzic/bgfx.git
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Quick Start
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-----------
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These are step for users who use Windows with Visual Studio.
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Enter bgfx directory:
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::
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cd bgfx
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Generate Visual Studio 2017 project files:
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::
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..\bx\tools\bin\windows\genie --with-examples vs2017
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Open bgfx solution in Visual Studio 2017:
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::
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start .build\projects\vs2017\bgfx.sln
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.. note:: For more detailed prerequisites and build steps on other platforms see below.
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Prerequisites
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-------------
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Android
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~~~~~~~
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Download AndroidNDK:
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- https://developer.android.com/tools/sdk/ndk/index.html
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Set following enironment variables:
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setx ANDROID_NDK_ROOT <path to AndroidNDK directory>
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setx ANDROID_NDK_ARM <path to AndroidNDK directory>\toolchains\arm-linux-androideabi-4.7\prebuilt\windows-x86_64
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setx ANDROID_NDK_MIPS <path to AndroidNDK directory>\toolchains\mipsel-linux-android-4.7\prebuilt\windows-x86_64
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setx ANDROID_NDK_X86 <path to AndroidNDK directory>\toolchains\x86-4.7\prebuilt\windows-x86_64
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To deploy on Android you can use bgfx android activity:
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- https://github.com/Nodrev/bgfx-android-activity#bgfx-android-activity---android-glue-for-bgfx
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Linux
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~~~~~
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::
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sudo apt-get install libgl1-mesa-dev x11proto-core-dev libx11-dev
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Windows
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~~~~~~~
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Windows users download GnuWin32 utilities:
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- http://gnuwin32.sourceforge.net/packages/make.htm
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- http://gnuwin32.sourceforge.net/packages/coreutils.htm
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- http://gnuwin32.sourceforge.net/packages/libiconv.htm
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- http://gnuwin32.sourceforge.net/packages/libintl.htm
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Build
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-----
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bgfx uses `GENie - Project generator tool <https://github.com/bkaradzic/genie#genie---project-generator-tool>`__
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to generate project files for various platform. Binaries for Linux, OSX, and Windows are included in
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bx repository.
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General
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~~~~~~~
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::
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cd bgfx
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make
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After calling ``make``, .build/projects/\* directory will be generated.
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All intermediate files generated by compiler will be inside .build
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directory structure. Deleting .build directory at any time is safe.
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::
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make <configuration>
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Configuration is ``<platform>-<debug/release>[32/64]``. For example:
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::
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linux-release32, nacl-debug64, nacl-arm-debug, pnacl-release,
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android-release, etc.
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Windows
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~~~~~~~
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Visual Studio 2017 command line:
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::
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make vs2017-release64
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Visual Studio 2017 IDE:
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::
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start .build/projects/vs2017/bgfx.sln
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Xcode
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~~~~~
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Xcode command line:
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::
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make osx-release
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cd examples/runtime
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../../.build/osx64_clang/bin/examples.app/Contents/MacOS/examplesRelease
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Xcode IDE:
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::
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../bx/tools/bin/darwin/genie --with-combined-examples --xcode=osx xcode9
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open .build/projects/xcode9-osx/bgfx.xcworkspace
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Due to `inability <https://github.com/bkaradzic/genie/blob/master/docs/scripting-reference.md#debugdirpath>`__
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to set working directory for an Xcode project from `GENie <https://github.com/bkaradzic/genie#genie---project-generator-tool>`__
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configuration file, it has to be set manually for each example project:
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1. Open *"Edit scheme..."* dialog for a given project.
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2. Select *"Run"* settings.
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3. Check *"Use custom working directory"* and enter following path:
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``${PROJECT_DIR}/../../../examples/runtime``.
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Linux
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~~~~~
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::
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make linux-release64
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WinRT / UWP
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~~~~~~~~~~~
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::
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..\bx\tools\bin\windows\genie --vs=winstore100 vs2017
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Build the resulting solution and deploy to device.
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.. note:: Shaders will need to be compiled with the appropriate target profile for your platform.
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Amalgamated Build
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-----------------
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For ease of integration to other build system bgfx library can be built
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with single .cpp file. It's only necessary to build
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`src/amalgamated.cpp <https://github.com/bkaradzic/bgfx/blob/master/src/amalgamated.cpp>`__
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(for OSX/iOS use
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`src/amalgamated.mm <https://github.com/bkaradzic/bgfx/blob/master/src/amalgamated.mm>`__
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instead) inside different build system.
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Tools
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-----
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To build bgfx project files for tools, use ``--with-tools`` option:
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::
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..\bx\tools\bin\windows\genie --with-tools vs2017
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Alternative build systems
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-------------------------
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**CMake**
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- https://github.com/bkaradzic/bgfx.cmake
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- https://github.com/JoshuaBrookover/bgfx.cmake#bgfxcmake
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- https://github.com/pr0g/sdl-bgfx-imgui-starter#sdl-bgfx-imgui-starter
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- https://github.com/yuki-koyama/hello-bgfx
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- https://github.com/ataulien/bgfx-cmake
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**fips** is a highlevel build system wrapper written in Python for C/C++ projects.
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https://github.com/floooh/fips#fips
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**Conan** package
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https://github.com/firefalcom/bgfx-conan
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Minimal example without bgfx's example harness
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----------------------------------------------
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This project demonstrates minimal amount of code needed to integrate bgfx with GLFW, but without
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any of existing bgfx example harness. It also demonstrates how to build bgfx with alternative build
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system.
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https://github.com/jpcy/bgfx-minimal-example
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