bgfx/scripts/geometryv.lua
2021-02-28 10:15:09 -08:00

179 lines
3.3 KiB
Lua

project ("geometryv")
uuid (os.uuid("geometryv") )
kind "ConsoleApp"
configuration {}
includedirs {
path.join(BX_DIR, "include"),
path.join(BIMG_DIR, "include"),
path.join(BGFX_DIR, "include"),
path.join(BGFX_DIR, "3rdparty"),
path.join(BGFX_DIR, "examples/common"),
path.join(MODULE_DIR, "include"),
path.join(MODULE_DIR, "3rdparty"),
}
files {
path.join(MODULE_DIR, "tools/geometryv/**"),
}
links {
"example-common",
"bimg_decode",
"bimg",
"bgfx",
"bx",
}
if _OPTIONS["with-sdl"] then
defines { "ENTRY_CONFIG_USE_SDL=1" }
links { "SDL2" }
configuration { "linux or freebsd" }
if _OPTIONS["with-wayland"] then
links {
"wayland-egl",
}
end
configuration { "x32", "windows" }
libdirs { "$(SDL2_DIR)/lib/x86" }
configuration { "x64", "windows" }
libdirs { "$(SDL2_DIR)/lib/x64" }
configuration {}
end
if _OPTIONS["with-glfw"] then
defines { "ENTRY_CONFIG_USE_GLFW=1" }
links { "glfw3" }
configuration { "linux or freebsd" }
links {
"Xrandr",
"Xinerama",
"Xi",
"Xxf86vm",
"Xcursor",
}
configuration { "osx*" }
linkoptions {
"-framework CoreVideo",
"-framework IOKit",
}
configuration {}
end
configuration { "vs*" }
linkoptions {
"/ignore:4199", -- LNK4199: /DELAYLOAD:*.dll ignored; no imports found from *.dll
}
links { -- this is needed only for testing with GLES2/3 on Windows with VS2008
"DelayImp",
}
configuration { "vs201*" }
linkoptions { -- this is needed only for testing with GLES2/3 on Windows with VS201x
"/DELAYLOAD:\"libEGL.dll\"",
"/DELAYLOAD:\"libGLESv2.dll\"",
}
configuration { "mingw-*" }
targetextension ".exe"
configuration { "vs20* or mingw*" }
links {
"comdlg32",
"gdi32",
"psapi",
}
configuration { "winstore*" }
removelinks {
"DelayImp",
"gdi32",
"psapi"
}
links {
"d3d11",
"d3d12",
"dxgi"
}
linkoptions {
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
}
-- WinRT targets need their own output directories are build files stomp over each other
targetdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "bin", _name))
objdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "obj", _name))
configuration { "mingw-clang" }
kind "ConsoleApp"
configuration { "android*" }
kind "ConsoleApp"
targetextension ".so"
linkoptions {
"-shared",
}
links {
"EGL",
"GLESv2",
}
configuration { "wasm*" }
kind "ConsoleApp"
configuration { "linux-* or freebsd" }
links {
"X11",
"GL",
"pthread",
}
configuration { "rpi" }
links {
"X11",
"GLESv2",
"EGL",
"bcm_host",
"vcos",
"vchiq_arm",
"pthread",
}
configuration { "osx*" }
linkoptions {
"-framework Cocoa",
"-framework Metal",
"-framework QuartzCore",
"-framework OpenGL",
}
configuration { "ios*" }
kind "ConsoleApp"
linkoptions {
"-framework CoreFoundation",
"-framework Foundation",
"-framework OpenGLES",
"-framework UIKit",
"-framework QuartzCore",
}
configuration { "xcode4", "ios" }
kind "WindowedApp"
configuration { "qnx*" }
targetextension ""
links {
"EGL",
"GLESv2",
}
configuration {}
strip()