bgfx/examples/31-rsm/fs_rsm_shadow.sc
MooZ d65dac2000
Shaderc OpenGL fixes. (#2317)
* Reworked profile cli argument.

* Added missing GLSL profile.

* Fixed essl shader preambule.

* Fixed uniform "parsing" and hlsl profiles.

* Reworked hlsl profiles.

* Fixed missing extension for gl_FragDepth.

* Cleanup.

* Removed version preamble and reverted shadow samplers translation.

* Fixed HLSL profile tests.
2020-12-28 11:24:49 -08:00

23 lines
556 B
Python

$input v_normal
/*
* Copyright 2016 Joseph Cherlin. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "../common/common.sh"
uniform vec4 u_tint;
void main()
{
#if BGFX_SHADER_LANGUAGE_HLSL && (BGFX_SHADER_LANGUAGE_HLSL < 400)
vec2 texCoord = gl_FragCoord.xy * u_viewTexel.xy + u_viewTexel.xy * vec2_splat(0.5);
#else
vec2 texCoord = gl_FragCoord.xy * u_viewTexel.xy;
#endif
gl_FragData[0].xyz = u_tint.xyz; // Color of light sphere
gl_FragData[0].w = -v_normal.z; // Radius of light sphere
}