363 lines
7.7 KiB
C++
363 lines
7.7 KiB
C++
/*
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* Copyright 2011-2018 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "common.h"
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#include "bgfx_utils.h"
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#include "imgui/imgui.h"
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namespace
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{
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struct PosColorVertex
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{
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float m_x;
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float m_y;
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float m_z;
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uint32_t m_abgr;
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static void init()
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{
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ms_decl
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.begin()
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.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
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.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
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.end();
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};
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static bgfx::VertexDecl ms_decl;
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};
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bgfx::VertexDecl PosColorVertex::ms_decl;
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static PosColorVertex s_cubeVertices[] =
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{
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{-1.0f, 1.0f, 1.0f, 0xff000000 },
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{ 1.0f, 1.0f, 1.0f, 0xff0000ff },
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{-1.0f, -1.0f, 1.0f, 0xff00ff00 },
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{ 1.0f, -1.0f, 1.0f, 0xff00ffff },
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{-1.0f, 1.0f, -1.0f, 0xffff0000 },
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{ 1.0f, 1.0f, -1.0f, 0xffff00ff },
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{-1.0f, -1.0f, -1.0f, 0xffffff00 },
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{ 1.0f, -1.0f, -1.0f, 0xffffffff },
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};
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static const uint16_t s_cubeTriList[] =
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{
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0, 1, 2, // 0
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1, 3, 2,
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4, 6, 5, // 2
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5, 6, 7,
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0, 2, 4, // 4
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4, 2, 6,
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1, 5, 3, // 6
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5, 7, 3,
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0, 4, 1, // 8
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4, 5, 1,
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2, 3, 6, // 10
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6, 3, 7,
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};
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static const uint16_t s_cubeTriStrip[] =
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{
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0, 1, 2,
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3,
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7,
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1,
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5,
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0,
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4,
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2,
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6,
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7,
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4,
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5,
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};
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static const uint16_t s_cubeLineList[] =
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{
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0, 1,
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0, 2,
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0, 4,
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1, 3,
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1, 5,
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2, 3,
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2, 6,
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3, 7,
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4, 5,
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4, 6,
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5, 7,
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6, 7,
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};
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static const uint16_t s_cubePoints[] =
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{
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0, 1, 2, 3, 4, 5, 6, 7
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};
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static const char* s_ptNames[]
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{
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"Triangle List",
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"Triangle Strip",
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"Lines",
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"Points",
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};
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static const uint64_t s_ptState[]
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{
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BGFX_STATE_PT_TRISTRIP,
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UINT64_C(0),
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BGFX_STATE_PT_LINES,
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BGFX_STATE_PT_POINTS,
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};
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class ExampleCubes : public entry::AppI
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{
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public:
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ExampleCubes(const char* _name, const char* _description)
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: entry::AppI(_name, _description)
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, m_r(true)
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, m_g(true)
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, m_b(true)
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, m_a(true)
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{
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}
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void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
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{
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Args args(_argc, _argv);
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m_width = _width;
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m_height = _height;
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m_debug = BGFX_DEBUG_NONE;
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m_reset = BGFX_RESET_VSYNC;
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bgfx::Init init;
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init.type = args.m_type;
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init.vendorId = args.m_pciId;
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init.resolution.width = m_width;
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init.resolution.height = m_height;
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init.resolution.reset = m_reset;
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bgfx::init(init);
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// Enable debug text.
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bgfx::setDebug(m_debug);
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// Set view 0 clear state.
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 0x303030ff
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, 1.0f
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, 0
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);
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// Create vertex stream declaration.
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PosColorVertex::init();
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// Create static vertex buffer.
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m_vbh = bgfx::createVertexBuffer(
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// Static data can be passed with bgfx::makeRef
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bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
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, PosColorVertex::ms_decl
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);
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// Create static index buffer for triangle strip rendering.
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m_ibh[0] = bgfx::createIndexBuffer(
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// Static data can be passed with bgfx::makeRef
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bgfx::makeRef(s_cubeTriStrip, sizeof(s_cubeTriStrip) )
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);
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// Create static index buffer for triangle list rendering.
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m_ibh[1] = bgfx::createIndexBuffer(
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// Static data can be passed with bgfx::makeRef
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bgfx::makeRef(s_cubeTriList, sizeof(s_cubeTriList) )
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);
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// Create static index buffer for triangle list rendering.
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m_ibh[2] = bgfx::createIndexBuffer(
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// Static data can be passed with bgfx::makeRef
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bgfx::makeRef(s_cubeLineList, sizeof(s_cubeLineList) )
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);
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// Create static index buffer for triangle list rendering.
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m_ibh[3] = bgfx::createIndexBuffer(
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// Static data can be passed with bgfx::makeRef
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bgfx::makeRef(s_cubePoints, sizeof(s_cubePoints) )
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);
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// Create program from shaders.
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m_program = loadProgram("vs_cubes", "fs_cubes");
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m_timeOffset = bx::getHPCounter();
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imguiCreate();
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}
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virtual int shutdown() override
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{
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imguiDestroy();
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// Cleanup.
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for (uint32_t ii = 0; ii < BX_COUNTOF(m_ibh); ++ii)
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{
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bgfx::destroy(m_ibh[ii]);
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}
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bgfx::destroy(m_vbh);
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bgfx::destroy(m_program);
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// Shutdown bgfx.
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bgfx::shutdown();
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return 0;
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}
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bool update() override
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{
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if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
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{
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imguiBeginFrame(m_mouseState.m_mx
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, m_mouseState.m_my
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, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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| (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
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, m_mouseState.m_mz
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, uint16_t(m_width)
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, uint16_t(m_height)
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);
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showExampleDialog(this);
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ImGui::SetNextWindowPos(
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ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
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, ImGuiCond_FirstUseEver
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);
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ImGui::SetNextWindowSize(
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ImVec2(m_width / 5.0f, m_height / 3.5f)
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, ImGuiCond_FirstUseEver
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);
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ImGui::Begin("Settings"
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, NULL
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, 0
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);
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ImGui::Checkbox("Write R", &m_r);
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ImGui::Checkbox("Write G", &m_g);
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ImGui::Checkbox("Write B", &m_b);
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ImGui::Checkbox("Write A", &m_a);
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ImGui::Text("Primitive topology:");
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ImGui::Combo("", (int*)&m_pt, s_ptNames, BX_COUNTOF(s_ptNames) );
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ImGui::End();
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imguiEndFrame();
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float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ) );
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float at[3] = { 0.0f, 0.0f, 0.0f };
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float eye[3] = { 0.0f, 0.0f, -35.0f };
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// Set view and projection matrix for view 0.
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const bgfx::HMD* hmd = bgfx::getHMD();
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if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
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{
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float view[16];
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bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
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bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
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// Set view 0 default viewport.
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//
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// Use HMD's width/height since HMD's internal frame buffer size
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// might be much larger than window size.
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bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
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}
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else
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{
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float view[16];
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bx::mtxLookAt(view, eye, at);
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float proj[16];
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bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
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bgfx::setViewTransform(0, view, proj);
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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}
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// This dummy draw call is here to make sure that view 0 is cleared
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// if no other draw calls are submitted to view 0.
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bgfx::touch(0);
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bgfx::IndexBufferHandle ibh = m_ibh[m_pt];
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uint64_t state = 0
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| (m_r ? BGFX_STATE_WRITE_R : 0)
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| (m_g ? BGFX_STATE_WRITE_G : 0)
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| (m_b ? BGFX_STATE_WRITE_B : 0)
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| (m_a ? BGFX_STATE_WRITE_A : 0)
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| BGFX_STATE_WRITE_Z
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| BGFX_STATE_DEPTH_TEST_LESS
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| BGFX_STATE_CULL_CW
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| BGFX_STATE_MSAA
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| s_ptState[m_pt]
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;
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// Submit 11x11 cubes.
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for (uint32_t yy = 0; yy < 11; ++yy)
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{
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for (uint32_t xx = 0; xx < 11; ++xx)
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{
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float mtx[16];
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bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
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mtx[12] = -15.0f + float(xx)*3.0f;
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mtx[13] = -15.0f + float(yy)*3.0f;
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mtx[14] = 0.0f;
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// Set model matrix for rendering.
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bgfx::setTransform(mtx);
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// Set vertex and index buffer.
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bgfx::setVertexBuffer(0, m_vbh);
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bgfx::setIndexBuffer(ibh);
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// Set render states.
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bgfx::setState(state);
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// Submit primitive for rendering to view 0.
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bgfx::submit(0, m_program);
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}
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}
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// Advance to next frame. Rendering thread will be kicked to
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// process submitted rendering primitives.
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bgfx::frame();
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return true;
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}
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return false;
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}
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entry::MouseState m_mouseState;
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uint32_t m_width;
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uint32_t m_height;
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uint32_t m_debug;
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uint32_t m_reset;
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bgfx::VertexBufferHandle m_vbh;
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bgfx::IndexBufferHandle m_ibh[4];
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bgfx::ProgramHandle m_program;
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int64_t m_timeOffset;
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int32_t m_pt;
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bool m_r;
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bool m_g;
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bool m_b;
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bool m_a;
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};
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} // namespace
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ENTRY_IMPLEMENT_MAIN(ExampleCubes, "01-cubes", "Rendering simple static mesh.");
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