26 lines
403 B
Plaintext
26 lines
403 B
Plaintext
void main ()
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{
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int i;
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float a;
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if ((gl_FragCoord.x == 1.0)) {
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discard;
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};
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a = 4.0;
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i = 0;
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for (int i = 0; i < 10; ) {
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a = (a + 1.0);
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i = (i + 1);
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};
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while (true) {
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a = (a + 2.0);
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break;
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};
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float tmpvar_1;
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tmpvar_1 = (a + 1.0);
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float tmpvar_2;
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tmpvar_2 = (1.0/(sqrt ((-((tmpvar_1 * tmpvar_1)) - 1.0))));
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a = tmpvar_2;
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gl_FragColor = vec4(tmpvar_2);
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}
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