.. |
debugdraw.cpp
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Cleanup.
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2018-09-10 17:45:23 -07:00 |
debugdraw.h
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debugdraw: Added 32-bit indices. Fixed pop transform.
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2018-09-04 17:27:35 -07:00 |
fs_debugdraw_fill_lit.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_debugdraw_fill_lit.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_debugdraw_fill_texture.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_debugdraw_fill_texture.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_debugdraw_fill.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_debugdraw_fill.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_debugdraw_lines_stipple.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_debugdraw_lines_stipple.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_debugdraw_lines.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_debugdraw_lines.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
makefile
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
varying.def.sc
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debugdraw: Added texture fill shader.
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2016-12-19 22:13:15 -08:00 |
vs_debugdraw_fill_lit_mesh.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
vs_debugdraw_fill_lit_mesh.sc
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debugdraw: Added arbitrary mesh rendering.
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2018-01-08 17:54:15 -08:00 |
vs_debugdraw_fill_lit.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
vs_debugdraw_fill_lit.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
vs_debugdraw_fill_mesh.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
vs_debugdraw_fill_mesh.sc
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debugdraw: Added arbitrary mesh rendering.
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2018-01-08 17:54:15 -08:00 |
vs_debugdraw_fill_texture.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
vs_debugdraw_fill_texture.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
vs_debugdraw_fill.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
vs_debugdraw_fill.sc
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Happy New Year!
|
2018-01-01 11:16:06 -08:00 |
vs_debugdraw_lines_stipple.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
vs_debugdraw_lines_stipple.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
vs_debugdraw_lines.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
vs_debugdraw_lines.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |