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1.115.8203
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<div class="section" id="building">
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<h1>Building<a class="headerlink" href="#building" title="Permalink to this headline">¶</a></h1>
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<div class="section" id="dependencies">
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<h2>Dependencies<a class="headerlink" href="#dependencies" title="Permalink to this headline">¶</a></h2>
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<p><a class="reference external" href="https://github.com/bkaradzic/bx">https://github.com/bkaradzic/bx</a></p>
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<p><a class="reference external" href="https://github.com/bkaradzic/bimg">https://github.com/bkaradzic/bimg</a></p>
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</div>
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<div class="section" id="getting-source">
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<h2>Getting Source<a class="headerlink" href="#getting-source" title="Permalink to this headline">¶</a></h2>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">git</span> <span class="n">clone</span> <span class="n">https</span><span class="p">:</span><span class="o">//</span><span class="n">github</span><span class="o">.</span><span class="n">com</span><span class="o">/</span><span class="n">bkaradzic</span><span class="o">/</span><span class="n">bx</span><span class="o">.</span><span class="n">git</span>
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<span class="n">git</span> <span class="n">clone</span> <span class="n">https</span><span class="p">:</span><span class="o">//</span><span class="n">github</span><span class="o">.</span><span class="n">com</span><span class="o">/</span><span class="n">bkaradzic</span><span class="o">/</span><span class="n">bimg</span><span class="o">.</span><span class="n">git</span>
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<span class="n">git</span> <span class="n">clone</span> <span class="n">https</span><span class="p">:</span><span class="o">//</span><span class="n">github</span><span class="o">.</span><span class="n">com</span><span class="o">/</span><span class="n">bkaradzic</span><span class="o">/</span><span class="n">bgfx</span><span class="o">.</span><span class="n">git</span>
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</pre></div>
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</div>
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</div>
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<div class="section" id="quick-start">
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<h2>Quick Start<a class="headerlink" href="#quick-start" title="Permalink to this headline">¶</a></h2>
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<p>These are step for users who use Windows with Visual Studio.</p>
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<p>Enter bgfx directory:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">cd</span> <span class="n">bgfx</span>
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</pre></div>
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</div>
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<p>Generate Visual Studio 2017 project files:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">..</span>\<span class="n">bx</span>\<span class="n">tools</span>\<span class="nb">bin</span>\<span class="n">windows</span>\<span class="n">genie</span> <span class="o">--</span><span class="k">with</span><span class="o">-</span><span class="n">examples</span> <span class="n">vs2017</span>
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</pre></div>
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</div>
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<p>Open bgfx solution in Visual Studio 2017:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">start</span> <span class="o">.</span><span class="n">build</span>\<span class="n">projects</span>\<span class="n">vs2017</span>\<span class="n">bgfx</span><span class="o">.</span><span class="n">sln</span>
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</pre></div>
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</div>
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<div class="admonition note">
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<p class="admonition-title">Note</p>
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<p>For more detailed prerequisites and build steps on other platforms see below.</p>
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</div>
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</div>
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<div class="section" id="prerequisites">
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<h2>Prerequisites<a class="headerlink" href="#prerequisites" title="Permalink to this headline">¶</a></h2>
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<div class="section" id="android">
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<h3>Android<a class="headerlink" href="#android" title="Permalink to this headline">¶</a></h3>
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<p>Download AndroidNDK:</p>
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<blockquote>
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<div><ul class="simple">
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<li><p><a class="reference external" href="https://developer.android.com/tools/sdk/ndk/index.html">https://developer.android.com/tools/sdk/ndk/index.html</a></p></li>
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</ul>
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</div></blockquote>
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<p>Set following environment variables:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">setx</span> <span class="n">ANDROID_NDK_ROOT</span> <span class="o"><</span><span class="n">path</span> <span class="n">to</span> <span class="n">AndroidNDK</span> <span class="n">directory</span><span class="o">></span>
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<span class="n">setx</span> <span class="n">ANDROID_NDK_ARM</span> <span class="o"><</span><span class="n">path</span> <span class="n">to</span> <span class="n">AndroidNDK</span> <span class="n">directory</span><span class="o">></span>\<span class="n">toolchains</span>\<span class="n">arm</span><span class="o">-</span><span class="n">linux</span><span class="o">-</span><span class="n">androideabi</span><span class="o">-</span><span class="mf">4.7</span>\<span class="n">prebuilt</span>\<span class="n">windows</span><span class="o">-</span><span class="n">x86_64</span>
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<span class="n">setx</span> <span class="n">ANDROID_NDK_MIPS</span> <span class="o"><</span><span class="n">path</span> <span class="n">to</span> <span class="n">AndroidNDK</span> <span class="n">directory</span><span class="o">></span>\<span class="n">toolchains</span>\<span class="n">mipsel</span><span class="o">-</span><span class="n">linux</span><span class="o">-</span><span class="n">android</span><span class="o">-</span><span class="mf">4.7</span>\<span class="n">prebuilt</span>\<span class="n">windows</span><span class="o">-</span><span class="n">x86_64</span>
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<span class="n">setx</span> <span class="n">ANDROID_NDK_X86</span> <span class="o"><</span><span class="n">path</span> <span class="n">to</span> <span class="n">AndroidNDK</span> <span class="n">directory</span><span class="o">></span>\<span class="n">toolchains</span>\<span class="n">x86</span><span class="o">-</span><span class="mf">4.7</span>\<span class="n">prebuilt</span>\<span class="n">windows</span><span class="o">-</span><span class="n">x86_64</span>
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</pre></div>
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</div>
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<p>To deploy on Android you can use bgfx android activity:</p>
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<blockquote>
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<div><ul class="simple">
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<li><p><a class="reference external" href="https://github.com/Nodrev/bgfx-android-activity#bgfx-android-activity---android-glue-for-bgfx">https://github.com/Nodrev/bgfx-android-activity#bgfx-android-activity—android-glue-for-bgfx</a></p></li>
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</ul>
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</div></blockquote>
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</div>
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<div class="section" id="linux">
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<h3>Linux<a class="headerlink" href="#linux" title="Permalink to this headline">¶</a></h3>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">sudo</span> <span class="n">apt</span><span class="o">-</span><span class="n">get</span> <span class="n">install</span> <span class="n">libgl1</span><span class="o">-</span><span class="n">mesa</span><span class="o">-</span><span class="n">dev</span> <span class="n">x11proto</span><span class="o">-</span><span class="n">core</span><span class="o">-</span><span class="n">dev</span> <span class="n">libx11</span><span class="o">-</span><span class="n">dev</span>
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</pre></div>
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</div>
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</div>
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<div class="section" id="windows">
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<h3>Windows<a class="headerlink" href="#windows" title="Permalink to this headline">¶</a></h3>
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<p>Windows users download GnuWin32 utilities:</p>
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<blockquote>
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<div><ul class="simple">
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<li><p><a class="reference external" href="http://gnuwin32.sourceforge.net/packages/make.htm">http://gnuwin32.sourceforge.net/packages/make.htm</a></p></li>
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<li><p><a class="reference external" href="http://gnuwin32.sourceforge.net/packages/coreutils.htm">http://gnuwin32.sourceforge.net/packages/coreutils.htm</a></p></li>
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<li><p><a class="reference external" href="http://gnuwin32.sourceforge.net/packages/libiconv.htm">http://gnuwin32.sourceforge.net/packages/libiconv.htm</a></p></li>
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<li><p><a class="reference external" href="http://gnuwin32.sourceforge.net/packages/libintl.htm">http://gnuwin32.sourceforge.net/packages/libintl.htm</a></p></li>
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</ul>
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</div></blockquote>
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</div>
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</div>
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<div class="section" id="build">
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<h2>Build<a class="headerlink" href="#build" title="Permalink to this headline">¶</a></h2>
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<p>bgfx uses <a class="reference external" href="https://github.com/bkaradzic/genie#genie---project-generator-tool">GENie - Project generator tool</a>
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to generate project files for various platform. Binaries for Linux, OSX, and Windows are included in
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bx repository.</p>
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<div class="section" id="general">
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<h3>General<a class="headerlink" href="#general" title="Permalink to this headline">¶</a></h3>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">cd</span> <span class="n">bgfx</span>
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<span class="n">make</span>
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</pre></div>
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</div>
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<p>After calling <code class="docutils literal notranslate"><span class="pre">make</span></code>, .build/projects/* directory will be generated.
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All intermediate files generated by compiler will be inside .build
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directory structure. Deleting .build directory at any time is safe.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">make</span> <span class="o"><</span><span class="n">configuration</span><span class="o">></span>
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</pre></div>
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</div>
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<p>Configuration is <code class="docutils literal notranslate"><span class="pre"><platform>-<debug/release>[32/64]</span></code>. For example:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">linux</span><span class="o">-</span><span class="n">release64</span><span class="p">,</span> <span class="n">wasm</span><span class="o">-</span><span class="n">debug</span><span class="p">,</span> <span class="n">wasm</span><span class="o">-</span><span class="n">release</span><span class="p">,</span> <span class="n">osx</span><span class="o">-</span><span class="n">debug</span><span class="p">,</span> <span class="n">osx</span><span class="o">-</span><span class="n">release</span><span class="p">,</span> <span class="n">android</span><span class="o">-</span><span class="n">arm64</span><span class="o">-</span><span class="n">release</span><span class="p">,</span> <span class="n">etc</span><span class="o">.</span>
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</pre></div>
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</div>
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</div>
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<div class="section" id="id1">
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<h3>Windows<a class="headerlink" href="#id1" title="Permalink to this headline">¶</a></h3>
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<p>Visual Studio 2017 command line:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">make</span> <span class="n">vs2017</span><span class="o">-</span><span class="n">release64</span>
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</pre></div>
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</div>
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<p>Visual Studio 2017 IDE:</p>
|
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">start</span> <span class="o">.</span><span class="n">build</span><span class="o">/</span><span class="n">projects</span><span class="o">/</span><span class="n">vs2017</span><span class="o">/</span><span class="n">bgfx</span><span class="o">.</span><span class="n">sln</span>
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</pre></div>
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</div>
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</div>
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<div class="section" id="xcode">
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<h3>Xcode<a class="headerlink" href="#xcode" title="Permalink to this headline">¶</a></h3>
|
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<p>Xcode command line:</p>
|
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">make</span> <span class="n">osx</span><span class="o">-</span><span class="n">release</span>
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<span class="n">cd</span> <span class="n">examples</span><span class="o">/</span><span class="n">runtime</span>
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<span class="o">../../.</span><span class="n">build</span><span class="o">/</span><span class="n">osx64_clang</span><span class="o">/</span><span class="nb">bin</span><span class="o">/</span><span class="n">examples</span><span class="o">.</span><span class="n">app</span><span class="o">/</span><span class="n">Contents</span><span class="o">/</span><span class="n">MacOS</span><span class="o">/</span><span class="n">examplesRelease</span>
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</pre></div>
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</div>
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<p>Xcode IDE:</p>
|
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">../</span><span class="n">bx</span><span class="o">/</span><span class="n">tools</span><span class="o">/</span><span class="nb">bin</span><span class="o">/</span><span class="n">darwin</span><span class="o">/</span><span class="n">genie</span> <span class="o">--</span><span class="k">with</span><span class="o">-</span><span class="n">combined</span><span class="o">-</span><span class="n">examples</span> <span class="o">--</span><span class="n">xcode</span><span class="o">=</span><span class="n">osx</span> <span class="n">xcode9</span>
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<span class="nb">open</span> <span class="o">.</span><span class="n">build</span><span class="o">/</span><span class="n">projects</span><span class="o">/</span><span class="n">xcode9</span><span class="o">-</span><span class="n">osx</span><span class="o">/</span><span class="n">bgfx</span><span class="o">.</span><span class="n">xcworkspace</span>
|
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</pre></div>
|
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</div>
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<p>Due to <a class="reference external" href="https://github.com/bkaradzic/genie/blob/master/docs/scripting-reference.md#debugdirpath">inability</a>
|
||
to set working directory for an Xcode project from <a class="reference external" href="https://github.com/bkaradzic/genie#genie---project-generator-tool">GENie</a>
|
||
configuration file, it has to be set manually for each example project:</p>
|
||
<ol class="arabic simple">
|
||
<li><p>Open <em>“Edit scheme…”</em> dialog for a given project.</p></li>
|
||
<li><p>Select <em>“Run”</em> settings.</p></li>
|
||
<li><p>Check <em>“Use custom working directory”</em> and enter following path:
|
||
<code class="docutils literal notranslate"><span class="pre">${PROJECT_DIR}/../../../examples/runtime</span></code>.</p></li>
|
||
</ol>
|
||
</div>
|
||
<div class="section" id="id2">
|
||
<h3>Linux<a class="headerlink" href="#id2" title="Permalink to this headline">¶</a></h3>
|
||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">make</span> <span class="n">linux</span><span class="o">-</span><span class="n">release64</span>
|
||
</pre></div>
|
||
</div>
|
||
</div>
|
||
<div class="section" id="winrt-uwp">
|
||
<h3>WinRT / UWP<a class="headerlink" href="#winrt-uwp" title="Permalink to this headline">¶</a></h3>
|
||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">..</span>\<span class="n">bx</span>\<span class="n">tools</span>\<span class="nb">bin</span>\<span class="n">windows</span>\<span class="n">genie</span> <span class="o">--</span><span class="n">vs</span><span class="o">=</span><span class="n">winstore100</span> <span class="n">vs2017</span>
|
||
</pre></div>
|
||
</div>
|
||
<p>Build the resulting solution and deploy to device.</p>
|
||
<div class="admonition note">
|
||
<p class="admonition-title">Note</p>
|
||
<p>Shaders will need to be compiled with the appropriate target profile for your platform.</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="section" id="amalgamated-build">
|
||
<h2>Amalgamated Build<a class="headerlink" href="#amalgamated-build" title="Permalink to this headline">¶</a></h2>
|
||
<p>For ease of integration to other build system bgfx library can be built
|
||
with single .cpp file. It’s only necessary to build
|
||
<a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/src/amalgamated.cpp">src/amalgamated.cpp</a>
|
||
(for OSX/iOS use
|
||
<a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/src/amalgamated.mm">src/amalgamated.mm</a>
|
||
instead) inside different build system.</p>
|
||
</div>
|
||
<div class="section" id="tools">
|
||
<h2>Tools<a class="headerlink" href="#tools" title="Permalink to this headline">¶</a></h2>
|
||
<p>To build bgfx project files for tools, use <code class="docutils literal notranslate"><span class="pre">--with-tools</span></code> option:</p>
|
||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">..</span>\<span class="n">bx</span>\<span class="n">tools</span>\<span class="nb">bin</span>\<span class="n">windows</span>\<span class="n">genie</span> <span class="o">--</span><span class="k">with</span><span class="o">-</span><span class="n">tools</span> <span class="n">vs2017</span>
|
||
</pre></div>
|
||
</div>
|
||
</div>
|
||
<div class="section" id="alternative-build-systems">
|
||
<h2>Alternative build systems<a class="headerlink" href="#alternative-build-systems" title="Permalink to this headline">¶</a></h2>
|
||
<p><strong>CMake</strong></p>
|
||
<blockquote>
|
||
<div><ul class="simple">
|
||
<li><p><a class="reference external" href="https://github.com/bkaradzic/bgfx.cmake">https://github.com/bkaradzic/bgfx.cmake</a></p></li>
|
||
<li><p><a class="reference external" href="https://github.com/JoshuaBrookover/bgfx.cmake#bgfxcmake">https://github.com/JoshuaBrookover/bgfx.cmake#bgfxcmake</a></p></li>
|
||
<li><p><a class="reference external" href="https://github.com/pr0g/sdl-bgfx-imgui-starter#sdl-bgfx-imgui-starter">https://github.com/pr0g/sdl-bgfx-imgui-starter#sdl-bgfx-imgui-starter</a></p></li>
|
||
<li><p><a class="reference external" href="https://github.com/yuki-koyama/hello-bgfx">https://github.com/yuki-koyama/hello-bgfx</a></p></li>
|
||
<li><p><a class="reference external" href="https://github.com/ataulien/bgfx-cmake">https://github.com/ataulien/bgfx-cmake</a></p></li>
|
||
</ul>
|
||
</div></blockquote>
|
||
<p><strong>fips</strong> is a highlevel build system wrapper written in Python for C/C++ projects.
|
||
<a class="reference external" href="https://github.com/floooh/fips#fips">https://github.com/floooh/fips#fips</a></p>
|
||
<p><strong>Conan</strong> package
|
||
<a class="reference external" href="https://github.com/firefalcom/bgfx-conan">https://github.com/firefalcom/bgfx-conan</a></p>
|
||
</div>
|
||
<div class="section" id="minimal-example-without-bgfx-s-example-harness">
|
||
<h2>Minimal example without bgfx’s example harness<a class="headerlink" href="#minimal-example-without-bgfx-s-example-harness" title="Permalink to this headline">¶</a></h2>
|
||
<p>This project demonstrates minimal amount of code needed to integrate bgfx with GLFW, but without
|
||
any of existing bgfx example harness. It also demonstrates how to build bgfx with alternative build
|
||
system.</p>
|
||
<p><a class="reference external" href="https://github.com/jpcy/bgfx-minimal-example">https://github.com/jpcy/bgfx-minimal-example</a></p>
|
||
</div>
|
||
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|
||
|
||
|
||
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|
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|
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