302c978b1d
* Fix typo in SPIR-V id * Use backend-agnostic shaderc output ...as opposed to directly storing and comparing against Vulkan and WebGPU enums. This is backwards-compatible with existing code and shaders. * Remove comments and Undefined value |
||
---|---|---|
.. | ||
bin | ||
geometryc | ||
geometryv | ||
shaderc | ||
texturev |