bgfx/examples/49-hextile/hextile.cpp
blackhole a8a10b0b89
Adds example 49-hextile (#2922)
* First commit - tested with dx11 on windows

* Minor changes & adding some comments.

* Update hextile.cpp

* update some bin files

* rename texture

* minor comment update

* Added support to configure tile rate as well as tile rotation strength, update bin files & screenshot

* use texture from polyhaven, updated screenshot, updated bin files & minor changes to shader.

* missed pushing texture

* update license

* Update hextile.cpp

* Fix regular tiling

* use ktx with mipmaps

* minor change to ensure that regular tiling & hextile matches with default tile rate.

* minor c

Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2022-09-15 19:03:07 -07:00

328 lines
7.6 KiB
C++

/*
* Copyright 2022-2022 Preetish Kakkar. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include <bx/allocator.h>
#include <bx/debug.h>
#include <bx/math.h>
#include "common.h"
#include "bgfx_utils.h"
#include "imgui/imgui.h"
namespace
{
struct PosTextCoord0Vertex
{
float m_x;
float m_y;
float m_z;
float m_u;
float m_v;
static void init()
{
ms_layout
.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
.end();
}
static bgfx::VertexLayout ms_layout;
};
bgfx::VertexLayout PosTextCoord0Vertex::ms_layout;
static PosTextCoord0Vertex s_screenSpaceQuadVertices[] =
{
{-1.0f, 0.0f, -1.0f, 0.0, 0.0 },
{-1.0f, 0.0f, 1.0f, 0.0, 1.0 },
{ 1.0f, 0.0f, -1.0f, 1.0, 0.0 },
{ 1.0f, 0.0f, 1.0f, 1.0, 1.0 },
};
static const uint16_t s_screenSpaceQuadIndices[] =
{
2, 3, 1,
0, 2, 1,
};
struct HextileData
{
bool m_showWeights = false;
int m_tileRate = 10;
float m_tileRotationStrength = 0.0f;
bool m_useRegularTiling = false;
bool m_pauseAnimation;
};
class ExampleHextile : public entry::AppI
{
public:
ExampleHextile(const char* _name, const char* _description, const char* _url)
: entry::AppI(_name, _description, _url)
, m_width(0)
, m_height(0)
, m_debug(BGFX_DEBUG_NONE)
, m_reset()
{
}
void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
m_width = _width;
m_height = _height;
m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::Init init;
init.type = args.m_type;
init.vendorId = args.m_pciId;
init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle);
init.platformData.ndt = entry::getNativeDisplayHandle();
init.resolution.width = m_width;
init.resolution.height = m_height;
init.resolution.reset = m_reset;
bgfx::init(init);
// Enable m_debug text.
bgfx::setDebug(m_debug);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
m_hexTileData.m_showWeights = false;
m_hexTileData.m_pauseAnimation = false;
// Create vertex stream declaration.
PosTextCoord0Vertex::init();
// Create static vertex buffer.
m_vbh = bgfx::createVertexBuffer(
// Static data can be passed with bgfx::makeRef
bgfx::makeRef(s_screenSpaceQuadVertices, sizeof(s_screenSpaceQuadVertices))
, PosTextCoord0Vertex::ms_layout
);
// Create static index buffer
m_ibh = bgfx::createIndexBuffer(
// Static data can be passed with bgfx::makeRef
bgfx::makeRef(s_screenSpaceQuadIndices, sizeof(s_screenSpaceQuadIndices))
);
// Create program from shaders.
m_hextileProgram = loadProgram("vs_hextile", "fs_hextile");
// load texture to hextile
m_tileTexture = loadTexture("textures/aerial_rocks_04_diff_2k.ktx");
// Imgui.
imguiCreate();
m_timeOffset = bx::getHPCounter();
s_tileSampler = bgfx::createUniform("s_trx_d", bgfx::UniformType::Sampler);
u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 3);
}
virtual int shutdown() override
{
// Cleanup.
imguiDestroy();
if (bgfx::isValid(m_ibh))
{
bgfx::destroy(m_ibh);
}
if (bgfx::isValid(m_vbh))
{
bgfx::destroy(m_vbh);
}
if (bgfx::isValid(m_tileTexture))
{
bgfx::destroy(m_tileTexture);
}
if (bgfx::isValid(s_tileSampler))
{
bgfx::destroy(s_tileSampler);
}
if (bgfx::isValid(u_params))
{
bgfx::destroy(u_params);
}
bgfx::destroy(m_hextileProgram);
/// When data is passed to bgfx via makeRef we need to make
/// sure library is done with it before freeing memory blocks.
bgfx::frame();
// Shutdown bgfx.
bgfx::shutdown();
return 0;
}
bool update() override
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState))
{
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency());
const float deltaTime = float(frameTime / freq);
imguiBeginFrame(m_mouseState.m_mx
, m_mouseState.m_my
, (m_mouseState.m_buttons[entry::MouseButton::Left] ? IMGUI_MBUT_LEFT : 0)
| (m_mouseState.m_buttons[entry::MouseButton::Right] ? IMGUI_MBUT_RIGHT : 0)
| (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
, m_mouseState.m_mz
, uint16_t(m_width)
, uint16_t(m_height)
);
showExampleDialog(this);
ImGui::SetNextWindowPos(
ImVec2(m_width - m_width / 4.5f - 5.0f, 10.0f)
, ImGuiCond_FirstUseEver
);
ImGui::SetNextWindowSize(
ImVec2(m_width / 4.5f, m_height / 4.0f)
, ImGuiCond_FirstUseEver
);
ImGui::Begin("Settings"
, NULL
, 0
);
ImGui::Separator();
ImGui::Checkbox("Use Regular Tiling", &m_hexTileData.m_useRegularTiling);
ImGui::Checkbox("Show Weights", &m_hexTileData.m_showWeights);
ImGui::Checkbox("Pause Animation", &m_hexTileData.m_pauseAnimation);
ImGui::SliderInt("Tile Rate", &m_hexTileData.m_tileRate, 2, 25);
ImGui::SliderFloat("Tile Rotation", &m_hexTileData.m_tileRotationStrength, 0.0f, 20.0f);
ImGui::Separator();
ImGui::End();
imguiEndFrame();
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
if (!m_hexTileData.m_pauseAnimation)
{
m_eye.z = bx::abs(m_eye.z) + (deltaTime / 4.0f);
if (m_eye.z < 10.0f)
{
m_eye.z *= -1;
}
else
{
m_eye.z = -0.01f;
}
}
float viewMtx[16];
bx::mtxLookAt(viewMtx, m_eye, at);
float projMtx[16];
bx::mtxProj(projMtx, 30.0f, float(m_width) / float(m_height), 0.1f, 1000.0f, bgfx::getCaps()->homogeneousDepth);
bgfx::setViewTransform(0, viewMtx, projMtx);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height));
float modelTransform[16];
bx::mtxSRT(modelTransform, 30.0f, 30.0f, 30.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
bgfx::setTransform(modelTransform);
bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
bgfx::setTexture(0, s_tileSampler, m_tileTexture);
const float data[4] = { float(m_hexTileData.m_showWeights), float(m_hexTileData.m_tileRate),
float(m_hexTileData.m_tileRotationStrength), float(m_hexTileData.m_useRegularTiling) };
bgfx::setUniform(u_params, data);
bgfx::setState(0
| BGFX_STATE_WRITE_RGB
| BGFX_STATE_WRITE_A
| BGFX_STATE_WRITE_Z
| BGFX_STATE_DEPTH_TEST_LESS
| BGFX_STATE_MSAA
);
bgfx::submit(0, m_hextileProgram);
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
return true;
}
return false;
}
bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh;
bgfx::ProgramHandle m_hextileProgram;
bgfx::UniformHandle s_tileSampler;
bgfx::TextureHandle m_tileTexture;
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
HextileData m_hexTileData;
entry::MouseState m_mouseState;
bgfx::UniformHandle u_params;
int64_t m_timeOffset;
bx::Vec3 m_eye = { 0.0f, 2.0f, -0.01f };
};
} // namespace
ENTRY_IMPLEMENT_MAIN(
ExampleHextile
, "49-hextile"
, "Hextile example."
, "https://bkaradzic.github.io/bgfx/examples.html#hextile"
);